Template talk:ROLevel: Difference between revisions
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Hi. I'm wondering if there's a specific reason that the numbers are in different places everywhere on this template? For example, the number for the required electoons is to the right, the number for the required lums is to the left, and then the number for the required skull coins and relics is beneath? The skull coin and relic numbers have different heights due to this, and I'm just wondering was this particular layout chosen for a specific reason? I don't want to edit an entire layout without confirming beforehand. --[[File:Steo_sig.png|60px|link=User:Steo]] 02:46, 19 September 2025 (UTC) | Hi. I'm wondering if there's a specific reason that the numbers are in different places everywhere on this template? For example, the number for the required electoons is to the right, the number for the required lums is to the left, and then the number for the required skull coins and relics is beneath? The skull coin and relic numbers have different heights due to this, and I'm just wondering was this particular layout chosen for a specific reason? I don't want to edit an entire layout without confirming beforehand. --[[File:Steo_sig.png|60px|link=User:Steo]] 02:46, 19 September 2025 (UTC) | ||
:I don't think there is a "number for the required electoons", only the number of each "electoon" to unlock (electoon #1, electoon #2 and so on). And then, for each of those, the requirement can be either a cage, a certain number of lums or a certain time. Same for the lums medal and the time attack. The skull coins and relics are a bit different, it's just how many there are in the level. If you have any ideas how to display this differently, don't hesitate to share it here! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 07:32, 19 September 2025 (UTC) | |||