Helicopter bomb: Difference between revisions
BOMVOL is from the sound files of Rayman 2, in R3 GBA it's the full name "bombe volante" |
Hunchman801 (talk | contribs) m Fixed links to redirects |
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The second type of helicopter bomb resembles those used by the [[Robo-Pirate]]s in ''[[Rayman 2]]'', with a skull emblem adorning their surface. Much like the first type of helicopter bomb, they have three retractable propellers, and can be seen as obstacles in [[Riding the Storm]] and [[Shoot for the Stars]]. Unlike the first type of bomb, when these bombs explode, they will emit a set of fireballs which travel in all directions, and must be expertly manoeuvred around to prevent damage being inflicted. [[Warship]]s can also be seen firing propellerless versions of these bombs as cannonballs in [[Port 'O Panic]] and [[Pirate's Treasure!]] these are often used to destroy bridges and platforms in an attempt to impede the player's progress. | The second type of helicopter bomb resembles those used by the [[Robo-Pirate]]s in ''[[Rayman 2]]'', with a skull emblem adorning their surface. Much like the first type of helicopter bomb, they have three retractable propellers, and can be seen as obstacles in [[Riding the Storm]] and [[Shoot for the Stars]]. Unlike the first type of bomb, when these bombs explode, they will emit a set of fireballs which travel in all directions, and must be expertly manoeuvred around to prevent damage being inflicted. [[Warship]]s can also be seen firing propellerless versions of these bombs as cannonballs in [[Port 'O Panic]] and [[Pirate's Treasure!]] these are often used to destroy bridges and platforms in an attempt to impede the player's progress. | ||
Behaviour-wise, both are static, and will wait until an object has come into contact with them, this will cause them to explode. They will also explode if shot at repeatedly, and will have a more unstable appearance as more shots are fired at them. Both can also be sucked up by a [[mosquito]], who can then fire them back out at enemies, allowing for small clusters of enemies to be effectively eliminated at once. | Behaviour-wise, both are static, and will wait until an object has come into contact with them, this will cause them to explode. They will also explode if shot at repeatedly, and will have a more unstable appearance as more shots are fired at them. Both can also be sucked up by a [[giant mosquito]], who can then fire them back out at enemies, allowing for small clusters of enemies to be effectively eliminated at once. | ||
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