Rayman Adventures (early production): Difference between revisions

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=== .ipk Environments ===
 
By extracting the cache from all .ipk files and placing it into 1 directory you can see Environments that are "rlc_ENVIRONMENT_NAME".
=== .ipk environments ===
By extracting the cache from all .ipk files and placing it into a directory, one can see the environments that are "rlc_ENVIRONMENT_NAME".
 
*rlc_avatar ([[Toad Story]])
*rlc_avatar ([[Toad Story]])
*rlc_babeltower (Unused, has 1 [[https://raymanpc.com/wiki/en/Online_Challenges#The_Infinite_Tower Infinite Tower]] style level)
*rlc_babeltower (unused, has one [[The Infinite Tower|Infinite Tower]]-style level)
*rlc_beanstalk ([[Toad Story]])
*rlc_beanstalk ([[Toad Story]])
*rlc_castle ([[Medieval Mayhem]])
*rlc_castle ([[Medieval Mayhem]])
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*rlc_enchantedforest ([[Medieval Mayhem]])
*rlc_enchantedforest ([[Medieval Mayhem]])
*rlc_hades ([[Olympus Maximus]])
*rlc_hades ([[Olympus Maximus]])
*rlc_hangar ([[https://raymanpc.com/wiki/en/20,000_Lums_Under_the_Sea#Rayman_Adventures Sea of Serendipity]])
*rlc_hangar ([[20,000 Lums Under the Sea#Rayman Adventures|Sea of Serendipity]])
*rlc_huns (Unused, has the assets for the unused [[Kung Foot]] Event)
*rlc_huns (unused, has the assets for the unused [[Kung Foot]] event)
*rlc_Intro (the first level of the game teaching you basic mechanics, [[Medieval Mayhem]])
*rlc_Intro (the first level of the game teaching the player basic mechanics; [[Medieval Mayhem]])
*rlc_landofthedead (Unused, has 1 level from the [[Land of the Livid Dead]])
*rlc_landofthedead (unused, has one level from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]])
*rlc_maze (mazes from [[Olympus Maximus]])
*rlc_maze (mazes from [[Olympus Maximus]])
*rlc_mexicanparty (Unused [[Fiesta de los Muertos]] world)
*rlc_mexicanparty (unused [[Fiesta de los Muertos]] world)
*rlc_nemo ([[https://raymanpc.com/wiki/en/20,000_Lums_Under_the_Sea#Rayman_Adventures Sea of Serendipity]])
*rlc_nemo ([[20,000 Lums Under the Sea#Rayman Adventures|Sea of Serendipity]])
*rlc_olympus ([[Olympus Maximus]])
*rlc_olympus ([[Olympus Maximus]])


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</gallery>
</gallery>


== Multiplatform Assets ==
== Multiplatform assets ==
Assets for tutorials from different platforms such as Windows 32 bit, Wii, Xbox 360, PS3 and more are left in the obb.
Assets for tutorials from different platforms such as Windows 32 bit, Wii, Xbox 360, PS3 and more are left in the .OBB file.
 
=== Wii ===
=== Wii ===
TGAs, TPLs, PBKs, and some animation files for Wii Remotes are present in fulllogic_PLATFORM.ipk. These are likely from [[Rayman Origins]] on the Wii.
TGAs, TPLs, PBKs and some animation files for Wii Remotes are present in fulllogic_PLATFORM.ipk. These are likely from ''[[Rayman Origins]]'' on the Wii.
 
=== Wii U ===
=== Wii U ===
Action files, TPLs, TGAs, PBKs, and animation files for the Wii U GamePad and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are again likely from [[Rayman Legends]] on the Wii U.
Action files, TPLs, TGAs, PBKs and animation files for the Wii U GamePad and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from ''[[Rayman Legends]]'' on the Wii U.
 
=== PlayStation 3 and PlayStation 4 ===
Action files, TPLs, TGAs, PBKs, and animation files for PlayStation 3 and PlayStation 4 controllers are leftover in fulllogic/bundle_PLATFORM.ipk. These are likely from ''[[Rayman Legends]]'' and ''[[Rayman Origins]]'' on the PlayStation 3, and also ''[[Rayman Legends]]'' on the PlayStation 4.


=== PS3 and PS4 ===
Action files, TPLs, TGAs, PBKs, and animation files for PS3 and PS4 controllers are leftover in fulllogic/bundle_PLATFORM.ipk. These are likely from [[Rayman Legends]] and [[Rayman Origins]] on the PS3 and also [[Rayman Legends]] on the PS4.
=== Windows (32-bit) ===
=== Windows (32-bit) ===
Inputs for Windows 32-bit devices are present in the files like input_win32.isg.ckd (in both the cutscene and inputs data directory) and input_cheat_win32.isg.ckd (Maybe developer cheats?).
Inputs for Windows 32-bit devices are present in the files such as input_win32.isg.ckd (in both the cutscene and inputs data directory) and input_cheat_win32.isg.ckd (possible developer cheat).
=== IOS ===
 
On IOS only one file is leftover. It's name is "fx_notroundshockwave_01_ios.tga.ckd". It's location is in bundle_PLATFORM.ipk.
=== iOS ===
On iOS, only one file is left over. Its name is "fx_notroundshockwave_01_ios.tga.ckd". Its location is in bundle_PLATFORM.ipk.
 
=== Xbox 360 and Xbox One ===
=== Xbox 360 and Xbox One ===
Action files, TPLs, TGAs, PBKs and animation files for the Xbox and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from [[Rayman Origins]] on the Xbox 360 and [[Rayman Legends]] on both Xbox 360 and Xbox One.
Action files, TPLs, TGAs, PBKs and animation files for the Xbox and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from ''[[Rayman Origins]]'' on the Xbox 360 and ''[[Rayman Legends]]'' on both Xbox 360 and Xbox One.
 
== Debug arguments/cheats ==
=== Debug cheats ===
Creating a file in the .OBB file on Android or the .IPA on iOS devices named cmdline.txt allows one to execute debug arguments such as being invincible or loading a map.


== Debug Arguments/Cheats ==
=== Debug Cheats ===
Creating a file in the OBB on Android or the .IPA on IOS devices named cmdline.txt allows you to execute debug arguments such as being invincible or loading a map.
<pre>
<pre>
playtestFlag
playtestFlag
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cheatAllPlayersTogether
cheatAllPlayersTogether
</pre>
</pre>
Some of the names listed may be incomplete or repeated.
 
=== Developer Cheats ===
Some of the names listed may be incomplete or repeated.
The game manager config script (libuaf.so) uses developer cheats listed here:
 
=== Developer cheats ===
The game manager config script (libuaf.so) uses developer cheats listed below:
 
<pre>
<pre>
CheatButtonNewGame
CheatButtonNewGame
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CheatActiveLeaderboard
CheatActiveLeaderboard
</pre>
</pre>
== Developer Project name ==
in game.properties and the level folders (rlc_castle, rlc_dojo, rlc_hades, rlc_beanstalk etc.) the name "RLC" is mentioned which probably means Rayman Legends: Creatures.


== Leftover Java Code ==
== Developer project name ==
A small amount of source code for likely scrapped source in the Ubisoft's Android SDK is in the ubisoft folder of all Android releases.
In the game.properties file as well as the level folders (rlc_castle, rlc_dojo, rlc_hades, rlc_beanstalk, etc.), the name "RLC" is mentioned. This could be the acronym for ''Rayman Legends: Creatures''.
 
== Leftover Java code ==
A small amount of source code for a likely scrapped source in [[Ubisoft]]'s Android SDK is present in the "ubisoft" folder of all Android releases.
 
== Localization ==
== Localization ==
Below is a collection of unused text from the game localization file. The currency was Golden Circlets which the player could use to buy Egg-Hampers or Sweepstake Tickets. This event would have the player use the spin wheel and run in marathons.
Below is a collection of unused text from the game localization file. The currency was Golden Circlets which the player could use to buy Egg-Hampers or Sweepstake Tickets. This event would have the player use the spin wheel and run in marathons.