Rayman Adventures (early production): Difference between revisions
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=== .ipk | |||
By extracting the cache from all .ipk files and placing it into | === .ipk environments === | ||
By extracting the cache from all .ipk files and placing it into a directory, one can see the environments that are "rlc_ENVIRONMENT_NAME". | |||
*rlc_avatar ([[Toad Story]]) | *rlc_avatar ([[Toad Story]]) | ||
*rlc_babeltower ( | *rlc_babeltower (unused, has one [[The Infinite Tower|Infinite Tower]]-style level) | ||
*rlc_beanstalk ([[Toad Story]]) | *rlc_beanstalk ([[Toad Story]]) | ||
*rlc_castle ([[Medieval Mayhem]]) | *rlc_castle ([[Medieval Mayhem]]) | ||
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*rlc_enchantedforest ([[Medieval Mayhem]]) | *rlc_enchantedforest ([[Medieval Mayhem]]) | ||
*rlc_hades ([[Olympus Maximus]]) | *rlc_hades ([[Olympus Maximus]]) | ||
*rlc_hangar ([[ | *rlc_hangar ([[20,000 Lums Under the Sea#Rayman Adventures|Sea of Serendipity]]) | ||
*rlc_huns ( | *rlc_huns (unused, has the assets for the unused [[Kung Foot]] event) | ||
*rlc_Intro (the first level of the game teaching | *rlc_Intro (the first level of the game teaching the player basic mechanics; [[Medieval Mayhem]]) | ||
*rlc_landofthedead ( | *rlc_landofthedead (unused, has one level from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]) | ||
*rlc_maze (mazes from [[Olympus Maximus]]) | *rlc_maze (mazes from [[Olympus Maximus]]) | ||
*rlc_mexicanparty ( | *rlc_mexicanparty (unused [[Fiesta de los Muertos]] world) | ||
*rlc_nemo ([[ | *rlc_nemo ([[20,000 Lums Under the Sea#Rayman Adventures|Sea of Serendipity]]) | ||
*rlc_olympus ([[Olympus Maximus]]) | *rlc_olympus ([[Olympus Maximus]]) | ||
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</gallery> | </gallery> | ||
== Multiplatform | == Multiplatform assets == | ||
Assets for tutorials from different platforms such as Windows 32 bit, Wii, Xbox 360, PS3 and more are left in the | Assets for tutorials from different platforms such as Windows 32 bit, Wii, Xbox 360, PS3 and more are left in the .OBB file. | ||
=== Wii === | === Wii === | ||
TGAs, TPLs, PBKs | TGAs, TPLs, PBKs and some animation files for Wii Remotes are present in fulllogic_PLATFORM.ipk. These are likely from ''[[Rayman Origins]]'' on the Wii. | ||
=== Wii U === | === Wii U === | ||
Action files, TPLs, TGAs, PBKs | Action files, TPLs, TGAs, PBKs and animation files for the Wii U GamePad and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from ''[[Rayman Legends]]'' on the Wii U. | ||
=== PlayStation 3 and PlayStation 4 === | |||
Action files, TPLs, TGAs, PBKs, and animation files for PlayStation 3 and PlayStation 4 controllers are leftover in fulllogic/bundle_PLATFORM.ipk. These are likely from ''[[Rayman Legends]]'' and ''[[Rayman Origins]]'' on the PlayStation 3, and also ''[[Rayman Legends]]'' on the PlayStation 4. | |||
=== Windows (32-bit) === | === Windows (32-bit) === | ||
Inputs for Windows 32-bit devices are present in the files | Inputs for Windows 32-bit devices are present in the files such as input_win32.isg.ckd (in both the cutscene and inputs data directory) and input_cheat_win32.isg.ckd (possible developer cheat). | ||
=== | |||
On | === iOS === | ||
On iOS, only one file is left over. Its name is "fx_notroundshockwave_01_ios.tga.ckd". Its location is in bundle_PLATFORM.ipk. | |||
=== Xbox 360 and Xbox One === | === Xbox 360 and Xbox One === | ||
Action files, TPLs, TGAs, PBKs and animation files for the Xbox and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from [[Rayman Origins]] on the Xbox 360 and [[Rayman Legends]] on both Xbox 360 and Xbox One. | Action files, TPLs, TGAs, PBKs and animation files for the Xbox and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from ''[[Rayman Origins]]'' on the Xbox 360 and ''[[Rayman Legends]]'' on both Xbox 360 and Xbox One. | ||
== Debug arguments/cheats == | |||
=== Debug cheats === | |||
Creating a file in the .OBB file on Android or the .IPA on iOS devices named cmdline.txt allows one to execute debug arguments such as being invincible or loading a map. | |||
<pre> | <pre> | ||
playtestFlag | playtestFlag | ||
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cheatAllPlayersTogether | cheatAllPlayersTogether | ||
</pre> | </pre> | ||
Some of the names listed may be | |||
=== Developer | Some of the names listed may be incomplete or repeated. | ||
The game manager config script (libuaf.so) uses developer cheats listed | |||
=== Developer cheats === | |||
The game manager config script (libuaf.so) uses developer cheats listed below: | |||
<pre> | <pre> | ||
CheatButtonNewGame | CheatButtonNewGame | ||
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CheatActiveLeaderboard | CheatActiveLeaderboard | ||
</pre> | </pre> | ||
== Leftover Java | == Developer project name == | ||
A small amount of source code for likely scrapped source in | In the game.properties file as well as the level folders (rlc_castle, rlc_dojo, rlc_hades, rlc_beanstalk, etc.), the name "RLC" is mentioned. This could be the acronym for ''Rayman Legends: Creatures''. | ||
== Leftover Java code == | |||
A small amount of source code for a likely scrapped source in [[Ubisoft]]'s Android SDK is present in the "ubisoft" folder of all Android releases. | |||
== Localization == | == Localization == | ||
Below is a collection of unused text from the game localization file. The currency was Golden Circlets which the player could use to buy Egg-Hampers or Sweepstake Tickets. This event would have the player use the spin wheel and run in marathons. | Below is a collection of unused text from the game localization file. The currency was Golden Circlets which the player could use to buy Egg-Hampers or Sweepstake Tickets. This event would have the player use the spin wheel and run in marathons. | ||