Rayman Adventures hacking: Difference between revisions
This was sitting here for a long time so i probably need to expand it later |
Hunchman801 (talk | contribs) No edit summary |
||
| Line 82: | Line 82: | ||
== Android and iOS mods == | == Android and iOS mods == | ||
By editing code in the <code>classes4.dex</code> file that can be found in the APK (rename <code>.apk</code> to <code>.zip</code> and extract it), one can disable the OBB integrity check. This checks the MD5 and size in kilobytes of the OBB to verify if the OBB has been modified. Disabling this allows the player to edit levels, textures, PBKs (only by fully replacing them), and more. | By editing code in the <code>classes4.dex</code> file that can be found in the APK (rename <code>.apk</code> to <code>.zip</code> and extract it), one can disable the OBB integrity check. This checks the MD5 and size in kilobytes of the OBB to verify if the OBB has been modified. Disabling this allows the player to edit levels, textures, PBKs (only by fully replacing them), and more. | ||
== Level force replacement == | |||
In the scene file for the [[Medieval Mayhem]] [[Adventure Map]], there are paths that tell the game which level to load. Changing these file paths will force the game to load a different level. This process is similar to modifying the scene files for levels, but it ensures that the music, rewards, and other assets are loaded properly. This method can be used to access stages such as the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] Challenge. | |||
[[Category:Other]] | [[Category:Other]] | ||