Pyralums: Difference between revisions
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In the minigame, [[Rayman]] finds himself on a stack of metal boxes floating in space, emblazoned with [[Robo-Pirate army|Robo-Pirate]] logos. The boxes are arranged in an uneven stair formation. Rayman must pick a path through the boxes and make his way to the top of the stack, then quickly run back down. Along the way, he must pick up 20 [[Red Lum]]s, which are also scattered unevenly. If the player succeeds in collecting all Red Lums within the time limit, they are rewarded with an extended lifebar. | In the minigame, [[Rayman]] finds himself on a stack of metal boxes floating in space, emblazoned with [[Robo-Pirate army|Robo-Pirate]] logos. The boxes are arranged in an uneven stair formation. Rayman must pick a path through the boxes and make his way to the top of the stack, then quickly run back down. Along the way, he must pick up 20 [[Red Lum]]s, which are also scattered unevenly. If the player succeeds in collecting all Red Lums within the time limit, they are rewarded with an extended lifebar. | ||
In the Dreamcast version, Pyralums is the first of three minigames accessible from the [[Globox Village]]. In order to open the portal leading to Pyralums, [[Rayman]] must collect two of the six [[Glob Crystal]]s hidden throughout the game. | In the Dreamcast version, Pyralums is the first of three minigames accessible from the [[Globox Village]], the second being [[Weblums]] and the third being [[Globox Disc]]. In order to open the portal leading to Pyralums, [[Rayman]] must collect two of the six [[Glob Crystal]]s hidden throughout the game. | ||
In ''[[Rayman Revolution|Revolution]]'', the Jump Challenge is the of [[Ly the Fairy]]'s seven minigames. It becomes accessible to [[Rayman]] when he has freed at 20 of the game's 70 [[Familiar Spirit]]s. | In ''[[Rayman Revolution|Revolution]]'', the Jump Challenge is the of [[Ly the Fairy]]'s seven minigames. It becomes accessible to [[Rayman]] when he has freed at 20 of the game's 70 [[Familiar Spirit]]s. | ||