The Chamber of the Teensies: Difference between revisions
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'''The Chamber of the Teensies''' is a location from ''[[Rayman 2: The Great Escape|Rayman 2]]''. It is not found in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'' (in which its functions are essentially given to [[the Hall of Doors]]), and it is only mentioned in the manual of ''[[Rayman Revolution]]''. The Chamber of the Teensies is shown as a rectangular stone platform in an empty abyss. At one end, there is a [[Magic Spiral Door]] which allows [[Rayman]] to enter the Chamber. Once there, Rayman meets the [[Grand Minimus]], who give him instructions as to what to do next. At the far end of the Chamber, there is a stone door which, when [[Rayman]] has gathered enough [[Yellow Lums]], can take him to the locations of the [[Four Masks of Polokus|Four Masks]]. Rayman visits the Chamber a total of four times. | '''The Chamber of the Teensies''' is a location from ''[[Rayman 2: The Great Escape|Rayman 2]]''. It is not found in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'' (in which its functions are essentially given to [[the Hall of Doors]]), and it is only mentioned in the manual of ''[[Rayman Revolution]]''. The Chamber of the Teensies is shown as a rectangular stone platform in an empty abyss. At one end, there is a [[Magic Spiral Door]] which allows [[Rayman]] to enter the Chamber. Once there, Rayman meets the [[Grand Minimus]], who give him instructions as to what to do next. At the far end of the Chamber, there is a stone door which, when [[Rayman]] has gathered enough [[Yellow Lums]], can take him to the locations of the [[Four Masks of Polokus|Four Masks]]. Rayman visits the Chamber a total of four times. | ||
The Chamber of the Teensies is alluded to in ''[[Rayman 2: The Great Escape|Rayman 2]]'''s manual. A short story found within the manual which serves as the backdrop for the game tells us that the invasion of the [[Robo-Pirate army]] caused an outbreak of panic in both the Chamber of the Teensies and [[the Fairy Council]]. It seems that the Chamber serves as a base or meeting-place for the [[Teensie]]s in the same manner that the Fairy Council appears to form the centre of operations for the [[fairy|fairies]]. In fact, the [[Grand Minimus]] calls it ‘the Council Chamber of the Teensies’ when first welcoming [[Rayman]] there. | The Chamber of the Teensies is alluded to in ''[[Rayman 2: The Great Escape|Rayman 2]]'''s manual. A short story found within the manual which serves as the backdrop for the game tells us that the invasion of the [[Robo-Pirate army]] caused an outbreak of panic in both the Chamber of the Teensies and [[the Fairy Council]]. It seems that the Chamber serves as a base or meeting-place for the [[Teensie]]s in the same manner that the Fairy Council appears to form the centre of operations for the [[fairy|fairies]]. In fact, the [[Grand Minimus]] calls it ‘the Council Chamber of the Teensies’ when first welcoming [[Rayman]] there. To pass through the doors, Rayman must collect, 100, 300, 475 and finally 550 [[Yellow Lum|yellow lums. | ||
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[[Image:Chamber_of_the_Teensies_4.jpg|thumb|right|320px|[[Rayman]] approaches the door]] | [[Image:Chamber_of_the_Teensies_4.jpg|thumb|right|320px|[[Rayman]] approaches the door]] | ||