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''‘Finish the race before the wall catches you.’'' — Survival mode description in ''[[Rayman M]]''.
''‘Finish the race before the wall catches you.’'' — Survival mode description in ''[[Rayman M]]''.


[[File:SpeedStress-MenuPic-RaymanM.JPG|316px|thumb|right|Speed Stress, as it is seen in ''[[Rayman M]]'''s menu]]
[[File:SpeedStress-MenuPic-RaymanM.JPG|320px|thumb|right|Speed Stress, as it is seen in ''[[Rayman M]]'''s menu]]




'''Speed Stress''' is the fifth and final Bonus League race course in ''[[Rayman M]]''. It is unlocked by completing the fourth race course of the Bonus League, [[On and On]].
'''Speed Stress''' is the fifth and final Bonus League race course in ''[[Rayman M]]''. It is unlocked by completing the fourth race course of the Bonus League, [[On and On]].


[[File:RM-PC-SpeedStress-Survival-StartPosition.jpg|right|thumb|250px|The first player's starting position in ''[[Rayman M]]'''s Speed Stress]]
[[File:RM-PC-SpeedStress-Survival-StartPosition.jpg|right|thumb|320px|The first player's starting position in ''[[Rayman M]]'''s Speed Stress]]


== Description ==
== Description ==


This race track only contains the Survival mode, whose goal is to run the three straight-forward laps (equal among themselves) without being catched by the wireframed holographic wall that pursuits the game character. Each lap is divided into four parts: the first part contains only speed arrows, the second part contains green barreers with speed arrows, the third part contains speed arrows with pink springs and the fourth part contains red "muddy" floor with clear floor with speed arrows. The player is running towards the screen, which makes impossible to see the obstacles in the course. As long as the the player proceeds to a next lap, the camera angle zooms more closely to the game character, in order to make the player lose the control of the character and hit the course obstacles more easier. If the player gets catched by the wall he/she loses, while reaching the finish line makes the player win the entire game and trigger the credits. The landscape is, unlike the twelve main race tracks, a 3D skeleton; instead of having a ''[[Rayman 2]]'' related theme like the other racing and battle stages.  
This race track only contains the Survival mode, which goal is to run the three straight-forward laps (equal among themselves) without being caught by the wireframe holographic wall that chases the character. Each lap is divided into four parts: the first part contains only speed arrows, the second part contains green barriers with speed arrows, the third part contains speed arrows with pink springs and the fourth part contains red "muddy" floor with clear floor with speed arrows. The player is running towards the screen, which makes it impossible to see the obstacles in the course. As the the player proceeds to the next lap, the camera zooms more closely to the character, effectively reducing their visibility. If the player gets caught by the wall they lose, while reaching the finish line makes the them win the entire game and trigger the credits. The landscape is, unlike the twelve main race tracks which feature a ''[[Rayman 2: The Great Escape|Rayman 2]]''-related theme, a 3D skeleton.  


==External links==
==External links==