Talk:Resistance: Difference between revisions

Haruka (talk | contribs)
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Spiraldoor (talk | contribs)
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I just worked out that fully charging Rayman's fist in R1 quadruples its force. I checked out its effect on the clowns: when you hit a big clown with a fully-charged fist, he requires only four more standard punches to defeat, meaning that the first punch took away four of his eight hit points. It's also possible to defeat a water clown (which has exactly four hit points) with a single fully-charged punch. I'm still not sure how much damage a fully-charged golden fist does, or whether a semi-charged punch does more damage than a standard one. —[[User:Spiraldoor|Spiraldoor]] 16:08, 9 February 2011 (UTC)
I just worked out that fully charging Rayman's fist in R1 quadruples its force. I checked out its effect on the clowns: when you hit a big clown with a fully-charged fist, he requires only four more standard punches to defeat, meaning that the first punch took away four of his eight hit points. It's also possible to defeat a water clown (which has exactly four hit points) with a single fully-charged punch. I'm still not sure how much damage a fully-charged golden fist does, or whether a semi-charged punch does more damage than a standard one. —[[User:Spiraldoor|Spiraldoor]] 16:08, 9 February 2011 (UTC)
:I also know that a standard fist done with a jump while walking also does more damage than in soil. How much damage this gives? --[[User:Haruka|Haruka]] 16:16, 9 February 2011 (UTC)
:I also know that a standard fist done with a jump while walking also does more damage than in soil. How much damage this gives? --[[User:Haruka|Haruka]] 16:16, 9 February 2011 (UTC)
::I'm pretty sure that a punch launched while Rayman is in the air does the same damage as a fully-charged fist launched while Rayman is standing on the ground. This is probably to compensate for the fact that he can't charge his fist while he's in the air. —[[User:Spiraldoor|Spiraldoor]] 17:53, 9 February 2011 (UTC)
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