Talk:Resistance: Difference between revisions
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:::::Thank you! —[[User:Hunchman801|Hunchman801]] 18:58, 9 February 2011 (UTC) | :::::Thank you! —[[User:Hunchman801|Hunchman801]] 18:58, 9 February 2011 (UTC) | ||
::::::Defeating a big clown requires either two fully-charged golden-fist punches, or three standard golden-fist punches. Therefore the fully-charged golden-fist punch must do somewhere between 4 and 7 HP of damage, and the standard golden-fist punch must do exactly 3 HP of damage. I'm inclined to assume that the fully-charged golden-fist punch does 6 HP, and I should be able to confirm that in a moment. —[[User:Spiraldoor|Spiraldoor]] 19:57, 9 February 2011 (UTC) | ::::::Defeating a big clown requires either two fully-charged golden-fist punches, or three standard golden-fist punches. Therefore the fully-charged golden-fist punch must do somewhere between 4 and 7 HP of damage, and the standard golden-fist punch must do exactly 3 HP of damage. I'm inclined to assume that the fully-charged golden-fist punch does 6 HP, and I should be able to confirm that in a moment. —[[User:Spiraldoor|Spiraldoor]] 19:57, 9 February 2011 (UTC) | ||
:::::::All right, it turns out that a big clown which has been hit with a fully-charged golden fist requires only one more standard golden-fist punch to be defeated. I'd forgotten that there was no way to get rid of a golden fist without dying, so it's not possible to hit a big clown with a fully-charged golden fist and then keep hitting him with standard punches to see how many hit points he has left (which is what I planned to do). We now know that a fully-charged golden fist does either 6 or 7 HP of damage. —[[User:Spiraldoor|Spiraldoor]] 20:07, 9 February 2011 (UTC) | |||