Talk:Foutch: Difference between revisions

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::Unless my video of the confront against Grolem 13 helps in anything. But maybe the thunderbolts of the black clouds cause the same damage as the stalactite with Foutch? Like that Grolem 13 would have also around 30 HP. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:09, 7 March 2011 (UTC)
::Unless my video of the confront against Grolem 13 helps in anything. But maybe the thunderbolts of the black clouds cause the same damage as the stalactite with Foutch? Like that Grolem 13 would have also around 30 HP. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:09, 7 March 2011 (UTC)
::Despite many efforts using CheatEngine with Project 64 (its save/load function makes it the ideal way to analyse the memory in ''Rayman 2''), I haven't been able to determine Axel's health yet. I'm not even sure it's coded anywhere, but the fact that he takes only one stalactite makes it really hard to identify the eventual values representing his HP. Maybe someone with much more experience in memory analysis could help, but I don't know anyone. As concerns Grolem 13 and Biditank, such screenshots would be of great help, but in no case would they allow us to come to a conclusion; so far, memory analysis is the only way I can think of. I think PCSX2 allows the use of save states, so if anyone could provide me with game saves right before those bosses, I would be glad to give CheatEngine a chance. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 00:09, 12 March 2011 (UTC)
::Despite many efforts using CheatEngine with Project 64 (its save/load function makes it the ideal way to analyse the memory in ''Rayman 2''), I haven't been able to determine Axel's health yet. I'm not even sure it's coded anywhere, but the fact that he takes only one stalactite makes it really hard to identify the eventual values representing his HP. Maybe someone with much more experience in memory analysis could help, but I don't know anyone. As concerns Grolem 13 and Biditank, such screenshots would be of great help, but in no case would they allow us to come to a conclusion; so far, memory analysis is the only way I can think of. I think PCSX2 allows the use of save states, so if anyone could provide me with game saves right before those bosses, I would be glad to give CheatEngine a chance. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 00:09, 12 March 2011 (UTC)
ausome an enemy template on one of the guardians
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