Talk:Flying Blue Elf: Difference between revisions
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:::::Well that was relevant. Anyway, I think you can only punch them in Designer. In Advance you have to go over them with Rayman to activate them, which is how Bad/Dark Rayman appears. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:05, 17 March 2011 (UTC) | :::::Well that was relevant. Anyway, I think you can only punch them in Designer. In Advance you have to go over them with Rayman to activate them, which is how Bad/Dark Rayman appears. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:05, 17 March 2011 (UTC) | ||
::::::The Events Editor of Rayman Designer has got the sparkles in the Gendoor and Killdoors section. It seems it is what I said first: triggers the appearance of objects/events with a punch. I remember in Rayman 1 for PC you also need to punch. In PlayStation it is enough to pass by them. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:35, 17 March 2011 (UTC) | ::::::The Events Editor of Rayman Designer has got the sparkles in the Gendoor and Killdoors section. It seems it is what I said first: triggers the appearance of objects/events with a punch. I remember in Rayman 1 for PC you also need to punch. In PlayStation it is enough to pass by them. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:35, 17 March 2011 (UTC) | ||
:::::::As far as I remember, you don't have to punch them in any version of the original game. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:40, 17 March 2011 (UTC) | |||