Talk:Flying Blue Elf: Difference between revisions
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::::::The Events Editor of Rayman Designer has got the sparkles in the Gendoor and Killdoors section. It seems it is what I said first: triggers the appearance of objects/events with a punch. I remember in Rayman 1 for PC you also need to punch. In PlayStation it is enough to pass by them. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:35, 17 March 2011 (UTC) | ::::::The Events Editor of Rayman Designer has got the sparkles in the Gendoor and Killdoors section. It seems it is what I said first: triggers the appearance of objects/events with a punch. I remember in Rayman 1 for PC you also need to punch. In PlayStation it is enough to pass by them. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 18:35, 17 March 2011 (UTC) | ||
:::::::As far as I remember, you don't have to punch them in any version of the original game. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:40, 17 March 2011 (UTC) | :::::::As far as I remember, you don't have to punch them in any version of the original game. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 21:40, 17 March 2011 (UTC) | ||
::::::::Damn, what's wrong with my memory? You're right. But one thing I am fully sure: in Rayman Designer you need to punch them to trigger the objects/events. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 22:34, 17 March 2011 (UTC) | |||