Talk:Resistance: Difference between revisions
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:::::::::::Sorry for the delay. I have been studying like crazy in these last days because of tomorrow's test I must do but I've done what you asked. (I hope I did all correctly) I tried to do standard punches X number of times and after a single fully charged golden fist. The Clown survived in "X = 0" and "X = 1". In "X = 2" and "X = 3" he got defeated. --[[User:Haruka|Haruka]] 21:53, 10 February 2011 (UTC) | :::::::::::Sorry for the delay. I have been studying like crazy in these last days because of tomorrow's test I must do but I've done what you asked. (I hope I did all correctly) I tried to do standard punches X number of times and after a single fully charged golden fist. The Clown survived in "X = 0" and "X = 1". In "X = 2" and "X = 3" he got defeated. --[[User:Haruka|Haruka]] 21:53, 10 February 2011 (UTC) | ||
::::::::::::Awesome Haruka, thanks a lot for your help! This clearly proves that the damage dealt by a fully charged golden fist is 6 HP, which now allows us to provide extensive information about the strength of Rayman's fist in the original game! :D —[[User:Hunchman801|Hunchman801]] 22:17, 10 February 2011 (UTC) | ::::::::::::Awesome Haruka, thanks a lot for your help! This clearly proves that the damage dealt by a fully charged golden fist is 6 HP, which now allows us to provide extensive information about the strength of Rayman's fist in the original game! :D —[[User:Hunchman801|Hunchman801]] 22:17, 10 February 2011 (UTC) | ||
== Revolution == | |||
Hi there! | |||
I'm quite concerned by the way we should deal with enemies' resistance in Revolution. The problem is that each upgrade for Rayman's fist also increases its power: a blue shot is thrice as powerful as a white shot, a yellow shot and a charged blue shot are thrice as powerful as a blue shot, a charged yellow shot and a Power Fist-empowered yellow shot are thrice as powerful as a yellow shot, and a Power Fist-empowered charged yellow shot is probably twice as powerful as a charged yellow shot (I haven't been able to check yet). Therefore, a charged yellow shot is worth 27 white shots! This leads to an exponential increase in the pirates' resistance: while green Henchmen take 2 white shots, purple ones take 6, yellow ones take 18 (equivalent) and red ones take 54 (equivalent), not to mention barrel pirates (around 120-130)!! | |||
We cannot really use these figures as their resistance: let's consider the example of spiders. They take 6 yellow shots to defeat, which would mean 6 HP in the original and 54 HP in Revolution, for the same effective resistance. However, if we align ourselves on the power of yellow shots, green and purple Henchmen would respectively have a ridiculous 0.222 and 0.666 HP. While this is more realistic when compared to the other versions, how could we deal with non-integers? Rounding them up to 1 HP isn't entirely satisfactory, even though this has been done for enemies such as Hecklers (16.25 rounded up to 17) and Lavomatrixes (8.75 rounded up to 9). | |||
So, should we: | |||
*take white shots as a reference, leading us to use staggeringly high figures? | |||
*take yellow shots as a reference, leading us to deal with numbers smaller than one? | |||
*take blue shots as a reference, leading to both too small and too high figures? | |||
*take any other value as a reference? | |||
*ignore the power increase and consider that all Henchman 800s have 6 HP, unless maybe green Henchmen with 2 HP (and take yellow shots as a reference for stronger enemies)? | |||
*use any other scale (e.g. logarithmic)? | |||
*do anything else? | |||
I seriously count on you guys to share your views on this dodgy problem! Thank you =) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:56, 26 March 2011 (UTC) | |||