Talk:Barrel Pirate: Difference between revisions
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:::Fully charged shot with a Power Fist and Acc. 1, no rebounds involved. I read somewhere in the manual that Acc. 2 hits 'with the impact of an exploding grenade that damages all enemies in its radius'. I've seen it happen before: in the Tomb of the Ancients, in the part with the 1000th Lum, both Pirates were damaged by a shot I did with Acc. 2. Thirteen yellow and one blue, eh? Seems easy enough. I'll be back in a jiffy. EDIT: With thirteen yellow shots he was down to very low health. A blue shot would have definitely killed it. Sadly, there are no more enemies so the rebounds don't work. With fourteen yellow shots, however, the beast was dead. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 11:00, 2 May 2011 (UTC) | :::Fully charged shot with a Power Fist and Acc. 1, no rebounds involved. I read somewhere in the manual that Acc. 2 hits 'with the impact of an exploding grenade that damages all enemies in its radius'. I've seen it happen before: in the Tomb of the Ancients, in the part with the 1000th Lum, both Pirates were damaged by a shot I did with Acc. 2. Thirteen yellow and one blue, eh? Seems easy enough. I'll be back in a jiffy. EDIT: With thirteen yellow shots he was down to very low health. A blue shot would have definitely killed it. Sadly, there are no more enemies so the rebounds don't work. With fourteen yellow shots, however, the beast was dead. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 11:00, 2 May 2011 (UTC) | ||
::::Maybe such a shot inflicts 9 damage in Revolution, compared to 6 in the other versions... We should try it out on Clark or a generator anyway, thank you for this information. But as concerns the Barrel Pirate's resistance, we've known for a while how many yellow shots were needed to take them down; check the video I posted above at 0:12, it is possible to get a yellow shot to hit it, then rebound orthogonally as a blue shot and hit it again. By using the same technique and then disabling the rebound to make sure it doesn't happen again, you should be able to do thirteen yellow and one blue. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:29, 2 May 2011 (UTC) | ::::Maybe such a shot inflicts 9 damage in Revolution, compared to 6 in the other versions... We should try it out on Clark or a generator anyway, thank you for this information. But as concerns the Barrel Pirate's resistance, we've known for a while how many yellow shots were needed to take them down; check the video I posted above at 0:12, it is possible to get a yellow shot to hit it, then rebound orthogonally as a blue shot and hit it again. By using the same technique and then disabling the rebound to make sure it doesn't happen again, you should be able to do thirteen yellow and one blue. ;) —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:29, 2 May 2011 (UTC) | ||
:::Would anyone mind taking care of this and do this extremely simple verification? Thank you. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:58, 7 May 2011 (UTC) | |||