Rayman 1: Difference between revisions
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[[File:Caves1PC.png|frame|right|[[The Caves of Skops]]]] | [[File:Caves1PC.png|frame|right|[[The Caves of Skops]]]] | ||
===[[The Caves of Skops]]=== | ===[[The Caves of Skops]]=== | ||
The fifth world of the game is [[the Caves of Skops]], a series of dark but colourful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe's]], where [[Rayman]] encounters [[Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. Joe is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. Rayman decides to do what it takes to turn Joe's lights on again. With a [[firefly]] given to him by Joe to light his way, Rayman heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. Rayman [[telescopic fist|punches]] it back into place, and Joe's entire electrical system is reactivated – including a network of wired [[flying saucer]]s which Rayman rides back to the surface. When he has returned to Joe's restaurant, Rayman finds that the neon sign is lit, much to Joe's delight. The alien allows Rayman to use his buoys as platforms. When Rayman crosses the water, he finds himself in [[Mr Skops's Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. Skops is not pleased when Rayman wakes him, and attacks while periodically retreating. Rayman chases Skops to his temple lair, where the two battle until Skops is defeated. Rayman sees [[Betilla the Fairy]], now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, Rayman cannot move on to the next and final world until he has broken each of the | The fifth world of the game is [[the Caves of Skops]], a series of dark but colourful underground caverns. The first level here is [[Crystal Palace]], where nothing noteworthy occurs. The next level is [[Eat at Joe's]], where [[Rayman]] encounters [[Joe the Extra-Terrestrial]], a friendly green alien who owns a seaside restaurant near the caves. Joe is depressed because he is not getting any business, as the neon sign above his restaurant is not functioning. Rayman decides to do what it takes to turn Joe's lights on again. With a [[firefly]] given to him by Joe to light his way, Rayman heads into the pitch-dark caves. After making his way through the darkest caverns, he eventually finds a plug which is falling out of its socket. Rayman [[telescopic fist|punches]] it back into place, and Joe's entire electrical system is reactivated – including a network of wired [[flying saucer]]s which Rayman rides back to the surface. When he has returned to Joe's restaurant, Rayman finds that the neon sign is lit, much to Joe's delight. The alien allows Rayman to use his buoys as platforms. When Rayman crosses the water, he finds himself in [[Mr Skops's Stalactites]]. Here he encounters [[Mr Skops]], a gigantic, malevolent pink scorpion with one giant claw. Skops is not pleased when Rayman wakes him, and attacks while periodically retreating. Rayman chases Skops to his temple lair, where the two battle until Skops is defeated. Rayman sees [[Betilla the Fairy]], now trapped by [[Mr Dark]] in a tiny glass sphere; she urges him to hurry. However, Rayman cannot move on to the next and final world until he has broken each of the one hundred and two [[Electoon]] [[cage]]s scattered throughout the five previous worlds. | ||
[[File:Chateau1PC.png|frame|left|[[Candy Château]]]] | [[File:Chateau1PC.png|frame|left|[[Candy Château]]]] | ||
===[[Candy Château]]=== | ===[[Candy Château]]=== | ||
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark's Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next he is chased by [[Bad Rayman]], an evil doppelgänger created by [[Mr Dark]] to shadow Rayman's every move; Rayman dies instantly if he touches him. Next Rayman makes his way through an area populated by various types of [[clown]]s. Here Mr Dark casts various spells on him to make his passage even more challenging; first he reverses the player's left–right controls, then he forces Rayman to run uncontrollably, and then he takes away Rayman's [[telescopic fist]] power, rendering him helpless. Finally Rayman confronts Mr Dark in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First Mr Dark toys with Rayman by hanging his telescopic fist on a rope, and snatching it away whenever Rayman attempts to retrieve it. Then Mr Dark throws fireballs at Rayman, traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. Mr Dark tells Rayman that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take Rayman's telescopic fist from the rope and return it to him. Mr Dark seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of Mr Dark. When this enemy is defeated, two creatures composed of body parts from [[Moskito]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Moskito]], [[Mr Sax]] and [[Space Mama]] appears, and Rayman is temporarily shrunk to make the battle even more challenging. Once Rayman defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of Rayman's world. [[The Magician]] congratulates Rayman on saving the world. The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except Mr Dark, who is nowhere to be seen. A final epilogue image shows Rayman together with all his friends; the [[Electoon]]s have been freed, Mr Dark has been defeated, [[Betilla the Fairy|Betilla]] has been rescued and [[the Great Protoon]] has been recovered and returned to its rightful place. The balance of the world has been restored. | The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark's Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next he is chased by [[Bad Rayman]], an evil doppelgänger created by [[Mr Dark]] to shadow Rayman's every move; Rayman dies instantly if he touches him. Next Rayman makes his way through an area populated by various types of [[clown]]s. Here Mr Dark casts various spells on him to make his passage even more challenging; first he reverses the player's left–right controls, then he forces Rayman to run uncontrollably, and then he takes away Rayman's [[telescopic fist]] power, rendering him helpless. Finally Rayman confronts Mr Dark in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First Mr Dark toys with Rayman by hanging his telescopic fist on a rope, and snatching it away whenever Rayman attempts to retrieve it. Then Mr Dark throws fireballs at Rayman, traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. Mr Dark tells Rayman that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take Rayman's telescopic fist from the rope and return it to him. Mr Dark seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of Mr Dark. When this enemy is defeated, two creatures composed of body parts from [[Moskito]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Moskito]], [[Mr Sax]] and [[Space Mama]] appears, and Rayman is temporarily shrunk to make the battle even more challenging. Once Rayman defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of Rayman's world. [[The Magician]] congratulates Rayman on saving the world. The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except Mr Dark, who is nowhere to be seen. A final epilogue image shows Rayman together with all his friends; the [[Electoon]]s have been freed, Mr Dark has been defeated, [[Betilla the Fairy|Betilla]] has been rescued and [[the Great Protoon]] has been recovered and returned to its rightful place. The balance of the world has been restored. | ||