Hoodoo: Difference between revisions
Spiraldoor (talk | contribs) mNo edit summary |
No edit summary |
||
| Line 26: | Line 26: | ||
At an early point in the game's development, Hoodoos also had the ability to shoot fireballs, and to catch [[Rayman]]'s [[telescopic fist]] and block it temporarily. It was decided by [[Ubisoft|the developers]] that being able to simultaneously attack Rayman, neuturalise Rayman's own attacking ability and defend other Hoodlums for Rayman made the Hoodoos too powerful and confusing, so all of their abilities were removed, with the exception of their forcefield generation. | At an early point in the game's development, Hoodoos also had the ability to shoot fireballs, and to catch [[Rayman]]'s [[telescopic fist]] and block it temporarily. It was decided by [[Ubisoft|the developers]] that being able to simultaneously attack Rayman, neuturalise Rayman's own attacking ability and defend other Hoodlums for Rayman made the Hoodoos too powerful and confusing, so all of their abilities were removed, with the exception of their forcefield generation. | ||
[[Category:Enemies]] | [[File:Hoodooconcept.jpg|thumb|left|An early Hoodoo design]][[File:Hoodooconcept2.jpg|thumb|An early Hoodoo design]] | ||
[[Category:Enemies from Rayman 3]] | |||
[[Category:Hoodlums]] | [[Category: Enemies]] | ||
[[Category: Enemies from Rayman 3]] | |||
[[Category: Hoodlums]] | |||