Generator room: Difference between revisions

Spiraldoor (talk | contribs)
mNo edit summary
Spiraldoor (talk | contribs)
mNo edit summary
Line 3: Line 3:
'''Generator Rooms''' are locations from ''[[Rayman 2: Revolution]]''.  They appear at the end of [[the Precipice]] and [[the Echoing Caves]]. By destroying the generators within, [[Rayman]] is able to gain entry to [[the Pirate Factory]]. In both generator rooms, [[Rayman]] has to fight a [[Ninja Henchman]]. The rooms have three small lava pits and two laser gate doors; behind one them is an imprisoned [[Teensie]] and the other has the generator itself. It is actually not necessary to defeat the [[Ninja Henchman]] in order to destroy the generator, however it can be done by shooting him as he stands near a pool of lava, causing him to fall in. After the generator is destroyed, the [[Ninja Henchman]] disappears (if not already destroyed) and the lasers recede, freeing the [[Teensie]] so that he can open a spiral door back to the Stone Circle.
'''Generator Rooms''' are locations from ''[[Rayman 2: Revolution]]''.  They appear at the end of [[the Precipice]] and [[the Echoing Caves]]. By destroying the generators within, [[Rayman]] is able to gain entry to [[the Pirate Factory]]. In both generator rooms, [[Rayman]] has to fight a [[Ninja Henchman]]. The rooms have three small lava pits and two laser gate doors; behind one them is an imprisoned [[Teensie]] and the other has the generator itself. It is actually not necessary to defeat the [[Ninja Henchman]] in order to destroy the generator, however it can be done by shooting him as he stands near a pool of lava, causing him to fall in. After the generator is destroyed, the [[Ninja Henchman]] disappears (if not already destroyed) and the lasers recede, freeing the [[Teensie]] so that he can open a spiral door back to the Stone Circle.


[[Category:Places from Rayman 2|Generator Room]]
[[Category:Places from Rayman 2]]
[[Category:Robo-Pirate installations]]
[[Category:Robo-Pirate installations]]