Antitoon: Difference between revisions

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I'll add the Flying and Red Antitoons pics later, no worries
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An '''Antitoon''' is a small body of dark energy which came to be after [[Mister Dark|Mr. Dark]] had stolen the [[Great Protoon]]. They appear mainly in ''[[Rayman 1|Rayman]]'', though a small number of them have made cameos in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]''. Their appearance is the same as that of an [[Electoon]], but dark blue in colour and with light blue ponytails.
{{Enemy
| Name = Antitoon
| image = [[Image:Antitoon.png|''Antitoon'']]
| alignment = Bad
| appears in = [[Rayman 1]], [[Rayman 2]] (PS)
| location = Everywhere
| resistance = [[Image:Lifebar1.png|''1 HP'']]
| attacks = Contact
}}


{{stub}}
'''Antitoons''' are the most common enemies in [[Rayman 1]]. They can be found in every world.
 
They are small bodies of dark energy which came to be after [[Mister Dark|Mr. Dark]] had stolen the [[Great Protoon]]. Their appearance is the same as that of an [[Electoon]], but bigger, dark blue in colour and with light blue ponytails. There are several kinds of Antitoons, each with a different behaviour. All of them are weak enemies which only take one hit to be defeated.
 
[[Image:AntitoonSaut.png|thumb|316px|left|A jumping Antitoon]]
 
[[Image:AntitoonPaf.png|thumb|316px|none|The eyes of beaten Antitoons rebound until they fall...]]
 
Walking Antitoons are the most common of them. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after punching so that the return of his fist hits them.
 
Jumping Antitoons are static enemies who jump and try to bite [[Rayman]] when he passes above them. They are often placed so that they can take advantage of their position.
 
[[Image:AntitoonFonceur.png|thumb|316px|left|A charging Antitoon]]
 
[[Image:AntitoonFonceur2.png|thumb|316px|none|Duck now!]]
 
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, but then, they stop in the air and charge him who will have to duck quickly.
 
Flying Antitoons use their ponytail like [[Rayman]]'s helicopter hair to move in the air. [[Rayman]] simply has to avoid contact with them. The fact that they're often in group makes it harder though.
 
Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.
 
In the [[Rayman Junior]] games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact will them costs [[Rayman]] a life.
 
{{French
| name = Antitoon
}}


[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Enemies from Rayman]]
[[Category:Enemies from Rayman]]