Mr Dark: Difference between revisions

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Although is unclear if he did appear in Rayman Origins, his identity is still important at the end: The magician possibly stole it, or he may just be him.
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{{quote|text=The archenemy from ''[[Rayman 1]]'' returns. A stupedendous super villain, it was Mr Dark who stole [[the Great Protoon]] and sent the [[Electoon]]s scattering from its orbit. This series of events upset the harmonic balance of [[the Glade of Dreams|Rayman’s world]] and a heroic fight followed.|sign=Official site|source=''[[Rayman Origins]]''}}
{{quote|text=The archenemy from ''[[Rayman 1]]'' returns. A stupedendous super villain, it was Mr Dark who stole [[the Great Protoon]] and sent the [[Electoon]]s scattering from its orbit. This series of events upset the harmonic balance of [[the Glade of Dreams|Rayman’s world]] and a heroic fight followed.|sign=Official site|source=''[[Rayman Origins]]''}}


'''Mr Dark''' is [[Rayman]]'s arch-nemesis, and a major character in the [[Rayman (series)|''Rayman'' series]]. A diabolical and mysterious shape-shifting sorcerer, Mr Dark has attempted to disrupt the balance of [[the Glade of Dreams]] on several occasions, but is always thwarted by Rayman. He usually hides beneath a shadowy cloak and hat. His first appearance is as the main antagonist and final boss in [[Rayman 1|the original ''Rayman'' game]]. He is encountered in [[Mr Dark's Dare]], the first and only level of the [[Candy Château]], which is the last of the game's six worlds. He is a mysterious being that steals [[the Great Protoon]] because of its immense power, causing the world to lose its natural stability. He also uses his powers to defeat [[Betilla the Fairy]], who tries to defend the Great Protoon but is overpowered. At a later point of the game, Mr Dark kidnaps her and traps her in a crystal ball. Mr Dark also makes a significant appearance in ''[[Rayman Junior]]'', an educational spin-off of the original game.
'''Mr Dark''' is [[Rayman]]'s arch-nemesis, and a major character in the [[Rayman (series)|''Rayman'' series]]. A diabolical and mysterious shape-shifting sorcerer, Mr Dark has attempted to disrupt the balance of [[the Glade of Dreams]] on several occasions, but is always thwarted by Rayman. He usually hides beneath a shadowy cloak and hat. His first appearance is as the main antagonist and final boss in [[Rayman 1|the original ''Rayman'' game]]. He is encountered in [[Mr Dark's Dare]], the first and only level of the [[Candy Château]], which is the last of the game's six worlds. He is a mysterious being that steals [[the Great Protoon]] because of its immense power, causing the world to lose its natural stability. He also uses his powers to defeat [[Betilla the Fairy]], who tries to defend the Great Protoon but is overpowered. At a later point of the game, Mr Dark kidnaps her and traps her in a crystal ball. Mr Dark also makes a significant appearance in ''[[Rayman Junior]]'', an educational spin-off of the original game. Although is unclear if Mr Dark made a direct appearance in ''[[Rayman Origins]]'', his identity as a villain takes a major role at the end of the game in [[The Reveal]].