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{{quote|text=Present in all of [[Rayman]]'s activities - Action game to study, the blue toons represent [[Mister Dark]]'s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or throwing your [[fist]] at them. When killed with a [[fist]], only their eyes stay on the screen!|sign=Official site|source=''[[Rayman Junior]]''<ref>''Rayman Junior'' official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html</ref>}} | {{quote|text=Present in all of [[Rayman]]'s activities - Action game to study, the blue toons represent [[Mister Dark]]'s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or throwing your [[fist]] at them. When killed with a [[fist]], only their eyes stay on the screen!|sign=Official site|source=''[[Rayman Junior]]''<ref>''Rayman Junior'' official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html</ref>}} | ||
'''Antitoons''', known as '''Darktoons''' in ''[[Rayman Origins]]'', are small minion enemies who are encountered frequently throughout the [[Rayman (series)|''Rayman'' series]]. Their most notable appearances are in ''[[Rayman 1|Rayman]]'' and ''[[Rayman Origins]]''. | '''Antitoons''', known as '''Darktoons''' in ''[[Rayman Origins]]'', are small minion enemies who are encountered frequently throughout the [[Rayman (series)|''Rayman'' series]]. Their appearance is similar to that of an [[Electoon]], except that Antitoons are larger, dark-blue in colour and with light-blue (or white) ponytails and are male, whereas Electoons are female. Their most notable appearances are in ''[[Rayman 1|Rayman]]'' and ''[[Rayman Origins]]''. In Origins, it is revealed that they are the offspring of [[Jano]], [[Polokus]]'s [[First Bad Dream]]. | ||
==Rayman== | |||
[[Image:Antitoon.png|thumb|316px|left|An Antitoon]] | [[Image:Antitoon.png|thumb|316px|left|An Antitoon]] | ||
[[ | In the original game, they are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the [[Hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him. | ||
Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him. | |||
[[Image:AntitoonSaut.png|thumb|316px|right|A jumping Antitoon]] | |||
Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position. | Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position. | ||
[[Image:AntitoonFonceur.png|thumb|316px|left|An Antitoon preparing to charge through the air]] | [[Image:AntitoonFonceur.png|thumb|316px|left|An Antitoon preparing to charge through the air]] | ||
[[Image:AntitoonFonceur2.png|thumb|316px|left|Rayman must duck to avoid the charging Antitoon]] | |||
[[Image:AntitoonFonceur2.png|thumb|316px| | |||
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[telescopic fist|punched]] or ducked under. | Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[telescopic fist|punched]] or ducked under. | ||
[[Image:AntitoonsVolants.png|thumb|316px|none|Antitoons flying with [[helicopter]] hair]] | |||
Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult. | Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult. | ||
Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones. | Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones. | ||
==Rayman Junior== | |||
[[Image:AntitoonsRouges.png|thumb|316px|right|Red Antitoons kill instantly upon contact, and must be avoided at all costs]] | |||
In the ''[[Rayman Junior]]'' games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs [[Rayman]] a [[life]]. | In the ''[[Rayman Junior]]'' games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs [[Rayman]] a [[life]]. | ||
In addition to blue and red Antitoons, ''[[Rayman Activity Centre]]'' also features grey, green, pink and yellow Antitoons. They appear in an activity called [[the Cartoon Dance]], in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage. | In addition to blue and red Antitoons, ''[[Rayman Activity Centre]]'' also features grey, green, pink and yellow Antitoons. They appear in an activity called [[the Cartoon Dance]], in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage. | ||
==Rayman 2: The Great Escape== | |||
[[Image:AntitoonR2PS.jpg|thumb|320px|left|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'']] | |||
Antitoons also make a cameo appearance in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]''. These Antitoons can be found in [[the Fairy Glade]] and [[the Sanctuary of Stone and Fire]] in this version of the game. | |||
==Rayman Advance== | |||
[[Image:Rayman Advance title screen Antitoon.png|thumb|320px|right|Rayman Advance title screen featuring an Antitoon]] | |||
Antitoons are featured on the cover and title screen of ''[[Rayman Advance]]''. [[Rayman]] himself is shown in his ''[[Rayman 2: The Great Escape|Rayman 2]]'' appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, [[Ubisoft]] posted four high-resolution images depicting this interpretation of the Antitoons, with each Antitoon displaying a different emotion. | |||
==Rayman Raving Rabbids== | |||
[[File:Giant Antitoon angry.png|thumb|left|The giant Antitoon]] | |||
A [[giant Antitoon]] is encountered as the first boss in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is purple in colour, and possibly partly or entirely mechanical, as he is controlled by the [[Rabbid]] [[Pink]]. | |||
==Rayman Origins== | |||
Antitoons also appear in ''[[Rayman Origins]]'', where they are known as ''Darktoons'', and bear a more maniacal appearance looking less like their Electoon counterparts. They are slightly larger in body mass, they no longer wear gloves or shoes, they possess limbs and bigger mouths which practically make up their entire body, sharper teeth, and their hair is now colored white and red and in a mowhawk style as opposed to ponytails. They are less common than they were in [[Rayman 1|the original game]] and their only method of attacking is trying to bite the player whether they are on the ground or in the air. They can still be defeated by a single attack and are easier to defeat because of their larger size. In the first levels of the first five worlds, Antitoons can be seen with one of the [[Nymphs]] imprisoned in their mouths which Rayman and the team have to free by chasing the Antitoon down and defeating it. They also can be seen terrorizing the [[Red Wizard|Red Wizards]] in the level [[Port O' Panic]]. | |||
==Image Gallery== | |||
<gallery perrow="6"> | <gallery perrow="6"> | ||
Image:AntitoonPaf.png | |||
Image:RaymanAdvance.jpg | Image:RaymanAdvance.jpg | ||
Image:R1 site Antitoon scowl.jpg | Image:R1 site Antitoon scowl.jpg | ||
Image:R1 site Antitoon wink.jpg | Image:R1 site Antitoon wink.jpg | ||
| Line 56: | Line 64: | ||
</gallery> | </gallery> | ||
==See also== | ==See also== | ||
Revision as of 15:10, 12 April 2012
| Antitoon | ||
|---|---|---|
| Alignment | Bad | |
| Appears in | Rayman, Rayman Junior, Rayman Designer, Rayman 2 (PlayStation version), Rayman Origins | |
| Location | The Dream Forest, Band Land, the Blue Mountains, Picture City, the Caves of Skops, Candy Château, the Fairy Glade (PlayStation), the Sanctuary of Stone and Fire (PlayStation) | |
| Resistance | ||
| Attacks | Contact | |
What Bubble Dreamer's bad dreams are made of... If Electoons make up all of the Bubble Dreamer’s good dreams, the Darktoons are the stuff of nightmares. During the First Bad Dream, Bubble Dreamer begot a foul and ferocious creature that none of us had ever seen before: Jano. Now Jano makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.—Manual, Rayman Origins
Present in all of Rayman's activities - Action game to study, the blue toons represent Mister Dark's army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or throwing your fist at them. When killed with a fist, only their eyes stay on the screen!—Official site, Rayman Junior[1]
Antitoons, known as Darktoons in Rayman Origins, are small minion enemies who are encountered frequently throughout the Rayman series. Their appearance is similar to that of an Electoon, except that Antitoons are larger, dark-blue in colour and with light-blue (or white) ponytails and are male, whereas Electoons are female. Their most notable appearances are in Rayman and Rayman Origins. In Origins, it is revealed that they are the offspring of Jano, Polokus's First Bad Dream.
Rayman

In the original game, they are small bodies of dark energy which began to proliferate after Mr Dark stole the Great Protoon. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the Hunters). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from Rayman's telescopic fist to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. Rayman must simply avoid contact with them. Their small size makes them harder to hit, and Rayman often has to duck after punching so that his fist hits them on its way back to him.

Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.


Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when Rayman is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be punched or ducked under.

Flying Antitoons use their ponytail like Rayman's helicopter hair to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.
Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.
Rayman Junior

In the Rayman Junior games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs Rayman a life.
In addition to blue and red Antitoons, Rayman Activity Centre also features grey, green, pink and yellow Antitoons. They appear in an activity called the Cartoon Dance, in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.
Rayman 2: The Great Escape

Antitoons also make a cameo appearance in the PlayStation version of Rayman 2. These Antitoons can be found in the Fairy Glade and the Sanctuary of Stone and Fire in this version of the game.
Rayman Advance

Antitoons are featured on the cover and title screen of Rayman Advance. Rayman himself is shown in his Rayman 2 appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, Ubisoft posted four high-resolution images depicting this interpretation of the Antitoons, with each Antitoon displaying a different emotion.
Rayman Raving Rabbids

A giant Antitoon is encountered as the first boss in the Game Boy Advance version of Rayman Raving Rabbids. It is purple in colour, and possibly partly or entirely mechanical, as he is controlled by the Rabbid Pink.
Rayman Origins
Antitoons also appear in Rayman Origins, where they are known as Darktoons, and bear a more maniacal appearance looking less like their Electoon counterparts. They are slightly larger in body mass, they no longer wear gloves or shoes, they possess limbs and bigger mouths which practically make up their entire body, sharper teeth, and their hair is now colored white and red and in a mowhawk style as opposed to ponytails. They are less common than they were in the original game and their only method of attacking is trying to bite the player whether they are on the ground or in the air. They can still be defeated by a single attack and are easier to defeat because of their larger size. In the first levels of the first five worlds, Antitoons can be seen with one of the Nymphs imprisoned in their mouths which Rayman and the team have to free by chasing the Antitoon down and defeating it. They also can be seen terrorizing the Red Wizards in the level Port O' Panic.
Image Gallery
See also
References
- ↑ Rayman Junior official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html