Go With The Flow: Difference between revisions
Sergiomonty (talk | contribs) Ok tired :I |
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Similar to the second area, two enemies appear, but this time Darktoons instead of Lividstones. Next to them is another waterfall, which leads the character to a breakable door. The first Skull Coin is visible after that; to get it, one of the players must perform a walljump correctly, avoiding the spiky flowers on the walls. next to it, an horizontal vine can be seen in the lowest area; here is the first secret area with a hidden electoon cage. | Similar to the second area, two enemies appear, but this time Darktoons instead of Lividstones. Next to them is another waterfall, which leads the character to a breakable door. The first Skull Coin is visible after that; to get it, one of the players must perform a walljump correctly, avoiding the spiky flowers on the walls. next to it, an horizontal vine can be seen in the lowest area; here is the first secret area with a hidden electoon cage. | ||
===Secret Area 1=== | |||
A group of Lividstones can be seen standing on nenuphars above the rapids, and on the right area, there's a group of dangerous spiky flowers covering the path with the exception of a small space below. In order to defeat them, Rayman can use a green bulb to make the Lividstones fall into the water and get bubblized by the spiky flowers; then Rayman can advance and crouch to pass the wall of spiky flowers without being harmed, and finally reach the electoons cage. If done wrongly, Rayman can go back by hitting the blue bulb, located in the other side of the spiky flowers. | A group of Lividstones can be seen standing on nenuphars above the rapids, and on the right area, there's a group of dangerous spiky flowers covering the path with the exception of a small space below. In order to defeat them, Rayman can use a green bulb to make the Lividstones fall into the water and get bubblized by the spiky flowers; then Rayman can advance and crouch to pass the wall of spiky flowers without being harmed, and finally reach the electoons cage. If done wrongly, Rayman can go back by hitting the blue bulb, located in the other side of the spiky flowers. | ||
==Enemies== | ==Enemies== | ||