Antitoon: Difference between revisions
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{{quote|text=The blue toons represent [[Mister Dark]]'s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or throwing your [[telescopic fist|fist]] at them. When killed with a fist, only their eyes stay on the screen!|sign=Official site|source=''[[Rayman Junior]]''<ref>''Rayman Junior'' official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html</ref>}} | {{quote|text=The blue toons represent [[Mister Dark]]'s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or throwing your [[telescopic fist|fist]] at them. When killed with a fist, only their eyes stay on the screen!|sign=Official site|source=''[[Rayman Junior]]''<ref>''Rayman Junior'' official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html</ref>}} | ||
'''Antitoons''', known as '''Darktoons' | '''Antitoons''', also known as '''Darktoons''', are small minion enemies who are encountered frequently throughout the [[Rayman (series)|''Rayman'' series]]. Their appearances are similar to those of the [[Electoon]]s, except that Antitoons are larger, dark blue in colour and with light blue (or white) ponytails. Antitoons are male, whereas Electoons are female. The Antitoons make their most notable appearances in ''[[Rayman 1|Rayman]]'' and ''[[Rayman Origins]]''. In ''Origins'', it is revealed that they are the offspring of [[Jano]], [[Polokus]]'s [[First Bad Dream]]. | ||
==''Rayman''== | ==Role in the games== | ||
===''Rayman''=== | |||
[[Image:Antitoon.png|thumb|316px|left|An Antitoon]] | [[Image:Antitoon.png|thumb|316px|left|An Antitoon]] | ||
[[Image:AntitoonSaut.png|thumb|316px|right|A jumping Antitoon]] | [[Image:AntitoonSaut.png|thumb|316px|right|A jumping Antitoon]] | ||
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</table> | </table> | ||
[[Image:AntitoonsRouges.png|thumb|316px| | |||
[[Image:AntitoonsRouges.png|thumb|316px|right|Red Antitoons appear in ''[[Rayman Junior]]''. They kill instantly upon contact, and must be avoided at all costs.]] | |||
===''Rayman Junior''=== | |||
''[[Rayman Junior]]'' and other educational ''Rayman'' games feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of ''Rayman Junior'', many reformed enemies appear, including [[Hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good. | |||
In addition to blue and red Antitoons, ''[[Rayman Activity Centre]]'' also features grey, green, pink and yellow Antitoons. They appear in an activity called [[the Cartoon Dance]], in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage. | In addition to blue and red Antitoons, ''[[Rayman Activity Centre]]'' also features grey, green, pink and yellow Antitoons. They appear in an activity called [[the Cartoon Dance]], in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage. | ||
[[Image:AntitoonR2PS.jpg|thumb|320px|left|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]''.]] | |||
===''Rayman 2: The Great Escape''=== | |||
Antitoons also make a cameo appearance in the PlayStation version of ''[[Rayman 2: The Great Escape]]''. These Antitoons closely resemble the ones in the original game, but are rendered in 3D. They can be found in [[the Fairy Glade]] and [[the Sanctuary of Stone and Fire]] in this version. | Antitoons also make a cameo appearance in the PlayStation version of ''[[Rayman 2: The Great Escape]]''. These Antitoons closely resemble the ones in the original game, but are rendered in 3D. They can be found in [[the Fairy Glade]] and [[the Sanctuary of Stone and Fire]] in this version. | ||
[[File:Giant Antitoon angry.png|frame| | |||
[[File:Giant Antitoon angry.png|frame|right|The [[giant Antitoon]]]] | |||
===''Rayman Raving Rabbids'' (Game Boy Advance)=== | |||
A [[giant Antitoon]] is encountered in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is the first boss in the game, and is encountered during the first playthrough of the [[Agony Jails]], which is both the first level of the game and one of the last. The giant Antitoon is purple in colour, and appears to be either partly or entirely mechanical. It is remotely controlled by an unusually intelligent [[Rabbid]] named [[Pink]], who refers to it as his 'new toy'. | A [[giant Antitoon]] is encountered in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is the first boss in the game, and is encountered during the first playthrough of the [[Agony Jails]], which is both the first level of the game and one of the last. The giant Antitoon is purple in colour, and appears to be either partly or entirely mechanical. It is remotely controlled by an unusually intelligent [[Rabbid]] named [[Pink]], who refers to it as his 'new toy'. | ||
==''Rayman Origins''== | ===''Rayman Origins''=== | ||
Antitoons make one of their most substantial appearances in ''[[Rayman Origins]]'', where they are known as ''Darktoons'', and bear a more maniacal appearance, looking less like their [[Electoon]] counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in [[Rayman 1|the original game]] and their only method of attacking is trying to bite the player whether they are on the ground or in the air. They can still be defeated by a single attack and are easier to defeat because of their larger size. In the first levels of the first five worlds, Antitoons can be seen with one of the [[Nymphs]] imprisoned in their mouths which Rayman and the team have to free by chasing the Antitoon down and defeating it. They also can be seen terrorizing the [[Red Wizard|Red Wizards]] in the level [[Port 'O Panic]]. Saving them earns the player the [[No Panic!]] trophy/achievement. | Antitoons make one of their most substantial appearances in ''[[Rayman Origins]]'', where they are known as ''Darktoons'', and bear a more maniacal appearance, looking less like their [[Electoon]] counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in [[Rayman 1|the original game]] and their only method of attacking is trying to bite the player whether they are on the ground or in the air. They can still be defeated by a single attack and are easier to defeat because of their larger size. In the first levels of the first five worlds, Antitoons can be seen with one of the [[Nymphs]] imprisoned in their mouths which Rayman and the team have to free by chasing the Antitoon down and defeating it. They also can be seen terrorizing the [[Red Wizard|Red Wizards]] in the level [[Port 'O Panic]]. Saving them earns the player the [[No Panic!]] trophy/achievement. | ||