Talk:Ssssam: Difference between revisions
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We don't know how long he is, why don't we rip a model or something? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:47, 7 May 2012 (CEST) | We don't know how long he is, why don't we rip a model or something? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 13:47, 7 May 2012 (CEST) | ||
:I don't see the point of trying to come up with a length if one isn't given in the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:52, 7 May 2012 (CEST) | :I don't see the point of trying to come up with a length if one isn't given in the game. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:52, 7 May 2012 (CEST) | ||
::Exactly. And I'm almost sure that the in-game textures and models is only the head itself. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:07, 7 May 2012 (CEST) | |||
Revision as of 19:07, 7 May 2012
The quote "a young and spirited serpent" is how at least the Playstation One and Two versions describe Sssssam. I'm missing them at the moment so couldn't quote directly, but to the best of my memory that was it. When I get them back I'll edit anything that's wrong with that quote. --Doctorrayman 22:32, 22 July 2010 (UTC)
Size
We don't know how long he is, why don't we rip a model or something? --iHeckler9
13:47, 7 May 2012 (CEST)
- I don't see the point of trying to come up with a length if one isn't given in the game. —Spiraldoor
15:52, 7 May 2012 (CEST)
- Exactly. And I'm almost sure that the in-game textures and models is only the head itself. --
Haruka
21:07, 7 May 2012 (CEST)
- Exactly. And I'm almost sure that the in-game textures and models is only the head itself. --