The Fairy Council: Difference between revisions
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Unlike ''[[Rayman 1|Rayman]]'' and ''[[Rayman 2]]'', in which their respective first levels had [[cage]]s, no cages are present in the Fairy Council. | Unlike ''[[Rayman 1|Rayman]]'' and ''[[Rayman 2]]'', in which their respective first levels had [[cage]]s, no cages are present in the Fairy Council. | ||
==Description== | ==Description== | ||
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==As a level== | ==As a level== | ||
===Stage 1 | [[File:FairyCouncilPS2-3.jpg|thumb|right|320px|[[Murfy]] gives [[Rayman]] a lift after a [[Hoodlum]] ambush.]] | ||
===Stage 1 – The first Hoodlum ambush=== | |||
Straight after the introduction cinematic, the game begins. [[Murfy]] picks up [[Rayman]], whose hands have gone missing, by his hair and airlifts him over the grounds near the Council, which has just been invaded by [[Hoodlum]]s. The player mainly controls the handless Rayman, who steers Murfy by leaning his weight left and right. He must manoeuvre to collect enough of the [[Red Lum]]s that are scattered throughout the area. If Rayman has not collected enough of them to restore his health to a satisfactory level, Murfy takes him back to the beginning again. There are two rounds of Red Lums to gather. Once enough have been accumulated, the pair make their way to safety. | Straight after the introduction cinematic, the game begins. [[Murfy]] picks up [[Rayman]], whose hands have gone missing, by his hair and airlifts him over the grounds near the Council, which has just been invaded by [[Hoodlum]]s. The player mainly controls the handless Rayman, who steers Murfy by leaning his weight left and right. He must manoeuvre to collect enough of the [[Red Lum]]s that are scattered throughout the area. If Rayman has not collected enough of them to restore his health to a satisfactory level, Murfy takes him back to the beginning again. There are two rounds of Red Lums to gather. Once enough have been accumulated, the pair make their way to safety. | ||
As this is an introductory level in which Combo mode is yet to be introduced, there is no score to gain (the total level score for this stage will count as 100%, or 5 stars). | As this is an introductory level in which Combo mode is yet to be introduced, there is no score to gain (the total level score for this stage will count as 100%, or 5 stars). | ||
===Stage 2 | [[File:TheFairyCouncilPC.jpg|thumb|right|320px|Rayman reaches the Fairy Council.]] | ||
===Stage 2 – Finding Globox === | |||
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, which is scattered with [[jewels]], most of which are yellow. At this point, [[Murfy]] withdraws the [[Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere. He then introduces the player to the game's score system, in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting gems and [[Red Lum]]s (if he needs them). Some of the [[Jewel|jewels]] form a trail. | [[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, which is scattered with [[jewels]], most of which are yellow. At this point, [[Murfy]] withdraws the [[Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere. He then introduces the player to the game's score system, in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting gems and [[Red Lum]]s (if he needs them). Some of the [[Jewel|jewels]] form a trail. | ||
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[[File:FairyCouncilPS2-5.jpg|thumb|right|320px|[[Murfy]] discovers a can of [[Laser-Washing Powder]].]] | [[File:FairyCouncilPS2-5.jpg|thumb|right|320px|[[Murfy]] discovers a can of [[Laser-Washing Powder]].]] | ||
===Stage 3 | ===Stage 3 – Inside the Council=== | ||
At this point, Rayman and Murfy arrive inside the Fairy Council itself, starting with a small chamber in which at the centre is an elevator with a hand [[switch]]. Rayman has to punch this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges. He first encounters [[pigpot]]s in here, and these need to be broken in order for the door at the top of this chamber to open. This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand switch. Rayman has to perform lateral shots at this [[switch]] to lift him up to the next level. | At this point, Rayman and Murfy arrive inside the Fairy Council itself, starting with a small chamber in which at the centre is an elevator with a hand [[switch]]. Rayman has to punch this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges. He first encounters [[pigpot]]s in here, and these need to be broken in order for the door at the top of this chamber to open. This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand switch. Rayman has to perform lateral shots at this [[switch]] to lift him up to the next level. | ||
When he reaches the top, he | When he reaches the top, he encounters a [[Hoodmonger]] which displays a dollar ($) sign atop its head. The glass bridge between them lifts itself upwards, blocking him from direct contact, and Rayman will have to shoot laterally again to inflict damage to the Hoodmonger. Upon its defeat, [[André]] emerges and then flies away, leaving a small, mysterious green can on the floor. Murfy examines it, and discovers that it contains [[Laser-Washing Powder]] that transforms the user's clothes into combat fatigues. Rayman decides to use it against Murfy's warnings that it could be dangerous, thus introducing him to the [[Vortex]] power, the first of five different powers delivered by these cans. | ||
With the glass bridge being lowered, Rayman encounters three [[Meadowscrew]]s which can be screwed into the floor when he punches them under the influence of the Vortex. Once they are down, Rayman can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage. | With the glass bridge being lowered, Rayman encounters three [[Meadowscrew]]s which can be screwed into the floor when he punches them under the influence of the Vortex. Once they are down, Rayman can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage. | ||
===Stage 4 | ===Stage 4 – The Council falls apart=== | ||
Rayman and Murfy arrive in a large chamber. At the left side, there is a wooden target with a crude painting of Globox, at which a Hoodmonger carrying a Vortex hides behind. He uses this to strike at some stone ledges with similar properties to the Meadowscrews, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto. This leads him into a small chamber with a wall of vines to climb up, then leading him into a corridor with a slippery slope. The only way to cross this is to bounce on the floating platforms there. At the top of the slope there is another wall of vines, leading him to another chamber in which the [[fairies]] are found. | Rayman and Murfy arrive in a large chamber. At the left side, there is a wooden target with a crude painting of Globox, at which a Hoodmonger carrying a Vortex hides behind. He uses this to strike at some stone ledges with similar properties to the Meadowscrews, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto. This leads him into a small chamber with a wall of vines to climb up, then leading him into a corridor with a slippery slope. The only way to cross this is to bounce on the floating platforms there. At the top of the slope there is another wall of vines, leading him to another chamber in which the [[fairies]] are found. | ||
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[[File:HeartOfTheWorld.jpg|thumb|320px|right|[[The Heart of the World]] lies in the final chamber of the Fairy Council.]] | [[File:HeartOfTheWorld.jpg|thumb|320px|right|[[The Heart of the World]] lies in the final chamber of the Fairy Council.]] | ||
===Stage 5 | ===Stage 5 – The Heart of the World=== | ||
[[Rayman]] and [[Murfy]] finally arrive at [[the Heart of the World]], and the [[Grand Minimus]] find that [[André]] is still alive and wrecking havoc within [[Globox]]'s stomach. Uncertain on how dangerous it would be to keep Globox in this chamber with André inside him, one of the Grand Minimus then instructs Rayman to take Globox to see the first of three [[Teensie Doctor]]s, [[Otto Psi]], whose office is in [[Clearleaf Forest]]. He tosses Globox into a portal, and Rayman himself follows after Murfy warns him of the dangers the Black Lum could impose on Globox (especially forcing him to drink [[plum juice]], which he is allergic to), and finally bids him goodbye. | [[Rayman]] and [[Murfy]] finally arrive at [[the Heart of the World]], and the [[Grand Minimus]] find that [[André]] is still alive and wrecking havoc within [[Globox]]'s stomach. Uncertain on how dangerous it would be to keep Globox in this chamber with André inside him, one of the Grand Minimus then instructs Rayman to take Globox to see the first of three [[Teensie Doctor]]s, [[Otto Psi]], whose office is in [[Clearleaf Forest]]. He tosses Globox into a portal, and Rayman himself follows after Murfy warns him of the dangers the Black Lum could impose on Globox (especially forcing him to drink [[plum juice]], which he is allergic to), and finally bids him goodbye. | ||
A secret room can be found in this area, which is accessible if Rayman was to climb on a ledge on one of the pillars, and then run across the ledge higher up in the room. A secret door opens, and Rayman then slides down a spiral band of neon lights trailed with [[gem]]s, ending with a green [[jewel]]. He is then returned to the Heart of the World, ready to walk into the portal. | A secret room can be found in this area, which is accessible if Rayman was to climb on a ledge on one of the pillars, and then run across the ledge higher up in the room. A secret door opens, and Rayman then slides down a spiral band of neon lights trailed with [[gem]]s, ending with a green [[jewel]]. He is then returned to the Heart of the World, ready to walk into the portal. | ||
===Stage 6 | ===Stage 6 – The first Teensie Highway=== | ||
''Main article: [[Teensie Highway]]'' | ''Main article: [[Teensie Highway]]'' | ||