The Sanctuary of Stone and Fire: Difference between revisions
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==PlayStation version== | ==PlayStation version== | ||
Large sections of this level have been omitted, redesigned or retooled to suit the limits of the PlayStation hardware. The two temples appear to have been merged together. Umber does not sink, and instead has dialogue with Rayman. [[Ninjaws]] fights Rayman in the mask room, adding another stage to the level not present in other versions. Due to this battle, the mask room is not full of lava. | Large sections of this level have been omitted, redesigned or retooled to suit the limits of the PlayStation hardware. There are also several new areas, which actually serve to make the level feel longer. The two temples appear to have been merged together. Umber does not sink, and instead has dialogue with Rayman. [[Ninjaws]] fights Rayman in the mask room, adding another stage to the level not present in other versions. Due to this battle, the mask room is not full of lava. | ||
[[File:The Hall of Doors PS1 10 The Sanctuary of Stone and Fire.jpg|thumb|left|320px|A holographic [[plum]] represents the Sanctuary of Stone and Fire in [[the Hall of Doors]]]] | [[File:The Hall of Doors PS1 10 The Sanctuary of Stone and Fire.jpg|thumb|left|320px|A holographic [[plum]] represents the Sanctuary of Stone and Fire in [[the Hall of Doors]]]] | ||
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One major change is in phase 1, where the platform with red lum in the middle of the lava pool leading to the area with the ape pirate is missing. This suggests that Rayman must return to this area with the lava flight power in order to get the lums and cage in that area. However, this is actually not the case. If Rayman jumps from precisely the right spot and angle, he can helicopter and grab the opposite ledge just near the right wall (under the plum tree). Once everything has been collected, jumping back is easier due to the difference in heights. This was probably not the intention of the designers, but it does save another trip through this difficult level. | One major change is in phase 1, where the platform with red lum in the middle of the lava pool leading to the area with the ape pirate is missing. This suggests that Rayman must return to this area with the lava flight power in order to get the lums and cage in that area. However, this is actually not the case. If Rayman jumps from precisely the right spot and angle, he can helicopter and grab the opposite ledge just near the right wall (under the plum tree). Once everything has been collected, jumping back is easier due to the difference in heights. This was probably not the intention of the designers, but it does save another trip through this difficult level. | ||
Another change is in phase 4. | Another change is in phase 4. Firstly, the stage appears to have been merged into three stages, as there are loading times where they did not occur before, firstly after dropping down a pit after the first lava river, and secondly when leaving Umber's room after placing the golden sphere. Also, the passage in the rotated octagonal stone will lead Rayman not back to the previously visited lava river, but directly to the room with the lava slope and breakable door. This makes the level slightly shorter, but also means that Rayman does not get a second chance to collect the last cage if he missed it on his first trip through the river. | ||
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