It's a Jungle Out There...: Difference between revisions
Hunchman801 (talk | contribs) mNo edit summary |
m Layout refinement |
||
| Line 16: | Line 16: | ||
[[File:Chasing Betilla.png|thumb|left|320px|Rayman chasing the Darktoon holding Betilla captive]] | [[File:Chasing Betilla.png|thumb|left|320px|Rayman chasing the Darktoon holding Betilla captive]] | ||
As soon as the players enter this level, they encounter Betilla the Fairy, who has been trapped inside the mouth of a [[Darktoon]]. The team must chase this Darktoon until it reaches a dead end inside of a gigantic mountain-like monster. To make the monster open his mouth and get inside, the players must jump on the two bomb bulbs situated on his head, giving them a chance to destroy it and free Betilla. In appreciation, she gives them the power to attack. A colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle can be seen in the background. The [[Skull Coin]] in this area is located on the top of the first mountain. | As soon as the players enter this level, they encounter Betilla the Fairy, who has been trapped inside the mouth of a [[Darktoon]]. The team must chase this Darktoon until it reaches a dead end inside of a gigantic mountain-like monster. To make the monster open his mouth and get inside, the players must jump on the two bomb bulbs situated on his head, giving them a chance to destroy it and free Betilla. In appreciation, she gives them the power to attack. A colourful and ornate castle with many domes, built over a river which runs through a valley surrounded by jungle can be seen in the background. The [[Skull Coin]] in this area is located on the top of the first mountain. | ||
<br clear="all"> | |||
==Area 2== | ==Area 2== | ||
The heroes move on into a tunnel littered with several Spiky flowers. In order to make them appear or disappear, the players must hit the blue bulbs that contain them. To make [[nenuphar]]s appear or disappear, players must hit the green bulbs. Players must be aware of which bulb they activate or deactivate to avoid being bubblized by the spikes or the [[Lividstone]]s in the area. The second Skull Coin in this area is located between a wall and a Spiky Flower; to reach it, the player must jump from a nenuphar, avoiding the spikes carefully. | The heroes move on into a tunnel littered with several Spiky flowers. In order to make them appear or disappear, the players must hit the blue bulbs that contain them. To make [[nenuphar]]s appear or disappear, players must hit the green bulbs. Players must be aware of which bulb they activate or deactivate to avoid being bubblized by the spikes or the [[Lividstone]]s in the area. The second Skull Coin in this area is located between a wall and a Spiky Flower; to reach it, the player must jump from a nenuphar, avoiding the spikes carefully. | ||
<br clear="all"> | |||
==Area 3== | ==Area 3== | ||
In the final phase, the team must defeat all of the enemies in order to break the [age at the end of the level. Two [[Psychlops]] can be seen sleeping together, a Psychlops is situated close to a geyser, and a Hunter can be seen guarding the cage on the top of a platform, shooting his missiles at a green bulb in order to make a nenuphar appear and disappear constantly. When all of the enemies are defeated, the magic force shield will disappear and the electoons cage can be broken. When done, the [[photographer|photoboard]] appears, and the players pose for a picture. | In the final phase, the team must defeat all of the enemies in order to break the [age at the end of the level. Two [[Psychlops]] can be seen sleeping together, a Psychlops is situated close to a geyser, and a Hunter can be seen guarding the cage on the top of a platform, shooting his missiles at a green bulb in order to make a nenuphar appear and disappear constantly. When all of the enemies are defeated, the magic force shield will disappear and the electoons cage can be broken. When done, the [[photographer|photoboard]] appears, and the players pose for a picture. | ||