Template talk:Rayman 1: Difference between revisions
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::Come to think of it though, one thing I would support is a separate navbox for all the bosses in the Rayman series. There are two ways people will go looking for R1 bosses: in the sense that they're enemies who appear at the end of their R1 world, and in the sense that they're Rayman series bosses. I can imagine someone wanting to jump from Allegro Presto to Space Mama, but I can also imagine someone wanting to jump from Mr Dark to Foutch or Razorbeard. I would also support moving the bosses in the R1 template to the "Enemies" subgroups for their respective worlds. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:24, 15 April 2014 (CEST) | ::Come to think of it though, one thing I would support is a separate navbox for all the bosses in the Rayman series. There are two ways people will go looking for R1 bosses: in the sense that they're enemies who appear at the end of their R1 world, and in the sense that they're Rayman series bosses. I can imagine someone wanting to jump from Allegro Presto to Space Mama, but I can also imagine someone wanting to jump from Mr Dark to Foutch or Razorbeard. I would also support moving the bosses in the R1 template to the "Enemies" subgroups for their respective worlds. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 18:24, 15 April 2014 (CEST) | ||
::Unfortunately even keeping the template open won't solve the obvious issue that it takes much, much longer to navigate from one level to another. While it's totally fine if you want to visit, say, the Antitoon article, Blue Mountains levels articles are much more relevant to each other than the latter is and it is therefore much more likely that a user will want to navigate from one another. We are sacrificing usability for the sake of an all-encompassing template that is of barely any use in that situation: it's probably faster to go to the Blue Mountains article and then click the wanted level; wait, no, even this is hindered by the last changes, as there isn't even a list of levels for each world now. Unwise, yes. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:20, 15 April 2014 (CEST) | ::Unfortunately even keeping the template open won't solve the obvious issue that it takes much, much longer to navigate from one level to another. While it's totally fine if you want to visit, say, the Antitoon article, Blue Mountains levels articles are much more relevant to each other than the latter is and it is therefore much more likely that a user will want to navigate from one another. We are sacrificing usability for the sake of an all-encompassing template that is of barely any use in that situation: it's probably faster to go to the Blue Mountains article and then click the wanted level; wait, no, even this is hindered by the last changes, as there isn't even a list of levels for each world now. Unwise, yes. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 19:20, 15 April 2014 (CEST) | ||
:::I think you may be overestimating the significance of this issue. Yes, it's more likely that a user will want to navigate from one Blue Mountains article to another: that's why we've created a separate subgroup just for Blue Mountains levels! | |||
:::A user who scrolls to the bottom of one of the level articles will be greeted with [http://i.imgur.com/bA8POXx.png this sight], with the current article's link noticeably bolded and enlarged; it's not too much to expect of viewers that they comprehend the layout of the template and grasp that the adjacent links lead to, well, the adjacent levels. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 20:53, 15 April 2014 (CEST) | |||