2D Madness: Difference between revisions
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==Description== | ==Description== | ||
This minigame is a tribute to [[Rayman 1|the original 2D ''Rayman'' game]], and seems to take place in the mind of [[Rayman]] as he nostalgically reminisces about his past adventures. The player controls a 3D, ''Rayman 3''-style Rayman and must manoeuvre him through a single level | This minigame is a tribute to [[Rayman 1|the original 2D ''Rayman'' game]], and seems to take place in the mind of [[Rayman]] as he nostalgically reminisces about his past adventures. The player controls a 3D, ''Rayman 3''-style Rayman and must manoeuvre him through a single side-scrolling level. He can run, walk, jump, [[telescopic fist|punch]] and kick, but using the ''Rayman 3'' physics engine. This makes platforming somewhat more difficult than in the original game, as Rayman decelerates whenever he jumps and cannot make subtle movements. A subtle 2.5D effect is present, as Rayman has a very small amount of Z-axis movement; several jewels take advantage of this and require Rayman to walk "into the screen" in order to obtain them. | ||
The environmental surroundings are clearly identifiable as [[the Dream Forest]], the first land Rayman visited in the original game. Throughout the level, Rayman must overcome obstacles such as swinging red [[spiky fruit]]s, [[mosquito]]es (who fly back and forth holding more red spiky fruits) and [[Slapdash]]es, the only ''Rayman 3'' enemy to appear. They turn into [[Black Lum]]s and flee when defeated. [[cloud |Clouds with faces]] appear, but they are larger than the ones from the original Jaguar game and bounce (with a ''Rayman 3'' sound effect) when Rayman lands on them, rather than simply vanishing. Many background plants, including flowers, [[mushroom]]s, [[plum]]s, [[liana]]s and trees look almost exactly as they did in the original game. As Rayman moves through the level, he must collect enough of the red, yellow and green [[jewel]]s scattered throughout it to deplete the yellow ‘enemy health’ bar at the bottom of the screen; otherwise his completion of the level will not count. All the while, sparkling blue ''Rayman 3''-style [[popolopoï]] flutter about him. At the end of the level, Rayman [[helicopter]]s down into a room which appears to be a film studio filled with ''Rayman 1'' memorabilia, including [[the Photographer]]'s board, several clouds with faces hanging on a wall like props, an [[exit sign]], and several posters or boards showing images from the original game, including an image of Rayman as he appeared on the game's cover, the intro's shot of [[Mr Dark]] observing Rayman through his binoculars, and the scene from the game's ending where all the characters are shown together. | |||
A similar minigame, entitled [[2D Nightmare]], was added to the GameCube version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''. 2D Nightmare takes place in [[Picture City]], another land from [[Rayman 1|the original ''Rayman'' game]]. The method by which 2D Nightmare is meant to be unlocked is still unclear; however, hacking has proven that the minigame does exist, and one screenshot has been recovered. | A similar minigame, entitled [[2D Nightmare]], was added to the GameCube version of ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''. 2D Nightmare takes place in [[Picture City]], another land from [[Rayman 1|the original ''Rayman'' game]]. The method by which 2D Nightmare is meant to be unlocked is still unclear; however, hacking has proven that the minigame does exist, and one screenshot has been recovered. | ||
Revision as of 02:34, 7 October 2014
Sometimes Rayman remembers being a kid, when everything was in 2D.—In-game description, Rayman 3: Hoodlum Havoc
2D Madness is the first of the nine minigames which can be unlocked and played in every version of Rayman 3: Hoodlum Havoc. In most versions of the game, it is unlocked by earning 1,000 points; in the GameCube version, it is unlocked by connecting a Game Boy Advance with Rayman 3 cartridge inside.
Description
This minigame is a tribute to the original 2D Rayman game, and seems to take place in the mind of Rayman as he nostalgically reminisces about his past adventures. The player controls a 3D, Rayman 3-style Rayman and must manoeuvre him through a single side-scrolling level. He can run, walk, jump, punch and kick, but using the Rayman 3 physics engine. This makes platforming somewhat more difficult than in the original game, as Rayman decelerates whenever he jumps and cannot make subtle movements. A subtle 2.5D effect is present, as Rayman has a very small amount of Z-axis movement; several jewels take advantage of this and require Rayman to walk "into the screen" in order to obtain them.
The environmental surroundings are clearly identifiable as the Dream Forest, the first land Rayman visited in the original game. Throughout the level, Rayman must overcome obstacles such as swinging red spiky fruits, mosquitoes (who fly back and forth holding more red spiky fruits) and Slapdashes, the only Rayman 3 enemy to appear. They turn into Black Lums and flee when defeated. Clouds with faces appear, but they are larger than the ones from the original Jaguar game and bounce (with a Rayman 3 sound effect) when Rayman lands on them, rather than simply vanishing. Many background plants, including flowers, mushrooms, plums, lianas and trees look almost exactly as they did in the original game. As Rayman moves through the level, he must collect enough of the red, yellow and green jewels scattered throughout it to deplete the yellow ‘enemy health’ bar at the bottom of the screen; otherwise his completion of the level will not count. All the while, sparkling blue Rayman 3-style popolopoï flutter about him. At the end of the level, Rayman helicopters down into a room which appears to be a film studio filled with Rayman 1 memorabilia, including the Photographer's board, several clouds with faces hanging on a wall like props, an exit sign, and several posters or boards showing images from the original game, including an image of Rayman as he appeared on the game's cover, the intro's shot of Mr Dark observing Rayman through his binoculars, and the scene from the game's ending where all the characters are shown together.
A similar minigame, entitled 2D Nightmare, was added to the GameCube version of Rayman 3. 2D Nightmare takes place in Picture City, another land from the original Rayman game. The method by which 2D Nightmare is meant to be unlocked is still unclear; however, hacking has proven that the minigame does exist, and one screenshot has been recovered.
Gallery
External links
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Minigames of Rayman 3 GameCube-exclusive minigames of Rayman 3 Scrapped minigames of Rayman 3 |
