Life: Difference between revisions
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[[File:Life.gif|frame|right]] | [[File:Life.gif|frame|right]] | ||
[[Image:Vie.png|thumb|316px|left|class=sprite|A life, as seen in [[Rayman 1|the original ''Rayman'' game]]]] | [[Image:Vie.png|thumb|316px|left|class=sprite|A life, as seen in [[Rayman 1|the original ''Rayman'' game]]]] | ||
'''Lives''' are power-ups found in [[Rayman 1|the original ''Rayman'' game]] and ''[[Rayman Designer]]'', usually hidden in secret areas or activated when certain events occur. They look like small statues of [[Rayman]], with a dark purple base and a number 1 written on it. It is possible to catch them by touching them or throwing [[Rayman]]'s [[telescopic fist]] at them, once he has received the [[Grappling Fist]] ability. When Rayman collects a life, the player gains an additional chance to restart from the most recent [[the Photographer|checkpoint]] should Rayman die. Any health Rayman has lost is also restored. When Rayman loses all of his lives, the [[continue]] screen appears, giving Rayman a chance to use one of his continues to recover his lives. In most of the versions, Rayman starts with 3 lives and can receive a new one through | '''Lives''' are power-ups found in [[Rayman 1|the original ''Rayman'' game]] and ''[[Rayman Designer]]'', usually hidden in secret areas or activated when certain events occur. They look like small statues of [[Rayman]], with a dark purple base and a number 1 written on it. It is possible to catch them by touching them or throwing [[Rayman]]'s [[telescopic fist]] at them, once he has received the [[Grappling Fist]] ability. When Rayman collects a life, the player gains an additional chance to restart from the most recent [[the Photographer|checkpoint]] should Rayman die. Any health Rayman has lost is also restored. When Rayman loses all of his lives, the [[continue]] screen appears, giving Rayman a chance to use one of his continues to recover his lives. In most of the versions, Rayman starts with 3 lives and can receive a new one through collecting a statue, collecting 100 [[tings]], and winning a [[bonus level]]. | ||
In ''[[Rayman Designer]]'' lives, known as '''One-ups''', function similarly to [[Rayman 1|the original ''Rayman'' game]]. This time however, the amount of lives the player starts with in a level is determined by its difficulty setting. If it's set to easy the player starts with 1 life, if it's medium the player starts with 3 lives and if it's hard the player starts with 5. Upon losing all lives in a level, the player is sent to the map screen. | In ''[[Rayman Designer]]'', lives, known as '''One-ups''', function similarly to [[Rayman 1|the original ''Rayman'' game]]. This time however, the amount of lives the player starts with in a level is determined by its difficulty setting. If it's set to easy the player starts with 1 life, if it's medium the player starts with 3 lives and if it's hard the player starts with 5. Upon losing all lives in a level, the player is sent to the map screen. | ||
[[Image:Life RRR1 GBA.PNG|frame|right|class=sprite|A life statue in the [[Organic Cave]], a world in [[Rayman Raving Rabbids (Game Boy Advance)|the handheld ''Rayman Raving Rabbids'' game]]]] | [[Image:Life RRR1 GBA.PNG|frame|right|class=sprite|A life statue in the [[Organic Cave]], a world in [[Rayman Raving Rabbids (Game Boy Advance)|the handheld ''Rayman Raving Rabbids'' game]]]] | ||