The Fairy Council: Difference between revisions

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[[File:TheFairyCouncilPC.jpg|thumb|right|320px|Rayman reaches the Fairy Council.]]
[[File:TheFairyCouncilPC.jpg|thumb|right|320px|Rayman reaches the Fairy Council.]]
===Stage 2 – Finding Globox ===
===Stage 2 – Finding Globox ===
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, which is scattered with [[jewels]], most of which are yellow.  At this point, [[Murfy]] withdraws the [[Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere.  He then introduces the player to the game's score system, in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting gems and [[Red Lum]]s (if he needs them).  Some of the [[Jewel|jewels]] form a trail.   
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, where there are no [[Hoodlum|Hoodlums]] in sight, and scattered [[jewels]], most of which are yellow.  At this point, [[Murfy]] withdraws the [[Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere.  He then introduces the player to the game's score system, in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting gems and [[Red Lum]]s (if he needs them).  Some of the [[Jewel|jewels]] form a trail.   


Eventually, [[Rayman]] and [[Murfy]] are outside of the Fairy Council itself, where they find a shivering barrel and a foot [[switch]].  It turns out that [[Globox]] is hiding in this, and Rayman has to follow him.  The foot switch causes what appears to be a stone block to appear, which blocks [[Globox]]'s path, allowing [[Rayman]] to kick him free.  Now that the friends have reunited, [[Rayman]]'s hands reattach to his body, and he can now use his fist to attack.  Near the entrance, he'll encounter a single [[Hermit Crab]] hidden in the ground.   
Eventually, [[Rayman]] and [[Murfy]] are outside of the Fairy Council itself, where they find a shivering barrel and a foot [[switch]].  It turns out that [[Globox]] is hiding in the barrel, and Rayman has to follow him.  The foot switch causes what appears to be a stone block to appear, which blocks [[Globox]]'s path, allowing [[Rayman]] to kick him free.  Now that the friends have reunited, [[Rayman]]'s hands reattach to his body, and he can now use his fist to attack.  Near the entrance, he'll encounter a single [[Hermit Crab]] hidden in the ground.   


At the door of the Council, there is a hand [[switch]] which turns on a light that attracts [[Globox]]'s attention briefly. He turns around and notices a gang of [[Hoodlum]]s - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat. [[Globox]] runs straight through the door into the Council, followed by these [[Hoodlum]]s, and then [[Rayman]] and [[Murfy]].
At the door of the Council, there is a hand [[switch]] which turns on a light that attracts [[Globox]]'s attention briefly. He turns around and notices a gang of [[Hoodlum]]s - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat. [[Globox]] becomes scared of the approaching Hoodlums and runs straight through the door into the Council, breaking it to allow him to be followed by the [[Hoodlum]]s, and then [[Rayman]] and [[Murfy]].


[[File:FairyCouncilPS2-5.jpg|thumb|right|320px|[[Murfy]] discovers a can of [[Laser-Washing Powder]].]]
[[File:FairyCouncilPS2-5.jpg|thumb|right|320px|[[Murfy]] discovers a can of [[Laser-Washing Powder]].]]