Hoodlum Headquarters: Difference between revisions
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===Stage 2 - The Firing Range=== | ===Stage 2 - The Firing Range=== | ||
Rayman arrives in a room full of Hoodlums, and a claw machine carrying a screaming Globox, who is upside-down. Once Rayman beats all the Hoodlums, a pair of [[Hoodstormer]]s will come out of a machine. Once they're dead, a [[Heckler]] will appear. Rayman must defeat it to leave the room. As Globox is upside-down, all the blood is rushing to his head, and he becomes more intelligent as a result. Rayman must | [[Rayman]] arrives in a room full of [[Hoodlums]], and a claw machine carrying a screaming [[Globox]], who is upside-down. Once Rayman beats all the Hoodlums, a pair of [[Hoodstormer]]s will come out of a machine. Once they're dead, a [[Heckler]] will appear. Rayman must defeat it to leave the room. As Globox is upside-down, all the blood is rushing to his head, and he becomes more intelligent as a result. Rayman must use the [[Shock Rocket]] to shoot a [[Hoodblaster]] that has raised some needed crates to continue on. After getting the crates down through a [[switch]], Rayman needs to defeat two [[Hoodoo]]s, one protecting a [[Hoodmonger Soldier]], and the other a [[Hoodmonger Officer]]. Once completed, Rayman jumps down another pipe and manages to lose sight of the now intelligent Globox, ending up in the firing range, where, to open a door, Rayman must move a stone onto a pressure pad. When he carries it halfway through, a Hoodblaster will appear and blast its own head off. Rayman must then battle the three remaining Hoodblasters in the firing range itself, filled with a variety of weapons. Once they're all defeated, the [[hostess]] locks the entrance and complains that [[Andre]] isn't pleased that Rayman's still alive, so until the Hoodlums learn how to shoot, they will remain locked in the firing range. Rayman must destroy several targets of himself and Globox and avoid shooting the hostess targets to escape the firing range. | ||
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