Allegro Presto: Difference between revisions
mNo edit summary |
m Minor improvements including grammatical fix |
||
| Line 6: | Line 6: | ||
}} | }} | ||
'''Allegro Presto''' (French: '''''Allegro Presto''''') is the second level in [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It consists of five stages during the first playthrough, and only three during subsequent visits, because in one stage, [[Rayman]] meets [[Mr Sax]], and in the last stage he receives his well-known [[helicopter]] ability from [[Betilla the Fairy]]. This level is the first one in the PC version and | '''Allegro Presto''' (French: '''''Allegro Presto''''') is the second level in [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It consists of five stages during the first playthrough, and only three during subsequent visits, because in one stage, [[Rayman]] meets [[Mr Sax]], and in the last stage he receives his well-known [[helicopter]] ability from [[Betilla the Fairy]]. This level is the first one in the PC version and its ports where you can break all 6 [[cage]]s without backtracking. | ||
__NOTOC__ | __NOTOC__ | ||
| Line 12: | Line 12: | ||
[[Image:Saut.png|thumb|316px|right|class=sprite|[[Rayman]] sliding on the musical staves]] | [[Image:Saut.png|thumb|316px|right|class=sprite|[[Rayman]] sliding on the musical staves]] | ||
This level requires quick reflexes as [[Rayman]] will be sliding for most of the time. However, sliding has not been programmed in the Atari Jaguar version, and as a result, | This level requires quick reflexes as [[Rayman]] will be sliding on bars for most of the time. However, sliding has not been programmed in the Atari Jaguar version, and as a result, Rayman will have to crawl in tight spaces, and there are more enemies – mainly [[hunter]]s and [[moth]]s – scattered throughout the level. | ||
[[Image:MapMU2-1PC.jpg|700px|PC version]] | [[Image:MapMU2-1PC.jpg|700px|PC version]] | ||
| Line 21: | Line 21: | ||
==Part 2== | ==Part 2== | ||
This first and last level to contain [[trumpet]]s. No other enemies apart from [[wrong note]]s and [[hitting stick]]s appear in this part of Allegro Presto. | This first and last level to contain [[trumpet]]s. No other enemies apart from [[wrong note]]s and [[hitting stick]]s appear in this part of Allegro Presto. Again in the Atari Jaguar version, [[Rayman]] cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way. More [[cloud]]s are added in this version of the level. | ||
Versions based upon the PC version feature a secret area with 4 extra lives, which requires a perfectly timed jump to reach. In the [[Rayman Advance|Game Boy Advance version]] it is not possible to grab more than one of the lives due to how the maximum speed has been decreased on slippery platforms in that version. In the [[Rayman (Nintendo DSi)|DSi port]] it is however much simpler due to an extra cloud being added which takes Rayman to the lives. | Versions based upon the PC version feature a secret area with 4 extra [[life|lives]], which requires a perfectly timed jump to reach. In the [[Rayman Advance|Game Boy Advance version]] it is not possible to grab more than one of the lives due to how the maximum speed has been decreased on slippery platforms in that version. In the [[Rayman (Nintendo DSi)|DSi port]] it is however much simpler due to an extra cloud being added which takes [[Rayman]] to the lives. | ||
<table><tr><td>[[Image:MapMU2-2PC.jpg|600px|PC version]]</td></tr> | <table><tr><td>[[Image:MapMU2-2PC.jpg|600px|PC version]]</td></tr> | ||
| Line 33: | Line 33: | ||
[[image:HittingStick.png|thumb|316px|right|class=sprite|[[Rayman]] must avoid the [[hitting stick]]s]] | [[image:HittingStick.png|thumb|316px|right|class=sprite|[[Rayman]] must avoid the [[hitting stick]]s]] | ||
This part is over a huge void, and Rayman must be careful not to fall off the slippery sheet music. The end of this part | This part is over a huge void, and [[Rayman]] must be careful not to fall off the slippery sheet music. The end of this part foreshadows [[Gong Heights]] as Rayman has to use a [[Monk]] to reach the end of the level. | ||
[[Image:MapMU2-3PC.jpg|700px|PC version]] | [[Image:MapMU2-3PC.jpg|700px|PC version]] | ||
| Line 44: | Line 44: | ||
[[image:MrSaxAllegroPresto.png|left|thumb|316px|class=sprite|The first encounter with [[Mr Sax]]]] | [[image:MrSaxAllegroPresto.png|left|thumb|316px|class=sprite|The first encounter with [[Mr Sax]]]] | ||
At the end of the level, [[Rayman]] will meet [[Mr Sax]], who will blow [[wrong note]]s at him. | At the end of the level, [[Rayman]] will meet [[Mr Sax]], who will blow [[wrong note]]s at him. Rayman will simply have to punch one of them back, and the giant saxophone will leave the level. Once Mr Sax has been defeated in his [[Mr Sax's Hullaballoo|Hullaballoo]], this phase will not be visited again. This part is also missing in the Atari Jaguar version. | ||
<table><tr><td>[[Image:MapMU2-4PC.jpg|700px|PC version]]</td></tr> | <table><tr><td>[[Image:MapMU2-4PC.jpg|700px|PC version]]</td></tr> | ||
| Line 55: | Line 55: | ||
[[Image:BetillaHelicoptere.png|thumb|316px|right|class=sprite|[[Rayman]] is given his fourth power by [[Betilla the Fairy]]]] | [[Image:BetillaHelicoptere.png|thumb|316px|right|class=sprite|[[Rayman]] is given his fourth power by [[Betilla the Fairy]]]] | ||
[[Betilla the Fairy]] gives [[Rayman]] the power to use his hair as a [[helicopter]]. In the PC version and | [[Betilla the Fairy]] gives [[Rayman]] the power to use his hair as a [[helicopter]]. In the PC version and its ports, this is the only level Betilla appears in that has a free [[life]], which can be found by falling between a flute to the right of the [[exit sign]]. | ||
{{clear}} | {{clear}} | ||