Eraser Plains: Difference between revisions

mNo edit summary
Ray502 (talk | contribs)
m Minor Improvements and added information
Line 6: Line 6:
}}
}}


'''Eraser Plains''' (French: '''''La Crique aux Crayons''''' – '''''The Creek of Pencils''''') is the first level of [[Picture City]], the fourth world of [[Rayman 1|the original ''Rayman'' game]]. It consists of four parts the first time it is played, and only three during subsequent visits, as Rayman battles [[Space Mama]] in the final part.
'''Eraser Plains''' (French: '''''La Crique aux Crayons''''' – '''''The Creek of Pencils''''') is the first level of [[Picture City]], the fourth world of [[Rayman 1|the original ''Rayman'' game]]. It consists of four parts the first time it is played, and only three during subsequent visits, as [[Rayman]] battles [[Space Mama]] in the final part.
__NOTOC__
__NOTOC__


==Part 1==
==Part 1==
[[Rayman]] must jump across giant [[pencil|pencils]] that float up and down above an ocean of ink. As he gets to the last part of the phase, sharp [[drawing pin]]s wait above the pencils, so [[Rayman]] must be quick across the pencils. This phase introduces the [[yin-yang]]s, which are used similarly to the [[plum]]s.
[[Rayman]] must jump across giant [[pencil|pencils]] that float up and down above an ocean of ink. As he gets to the last part of the phase, sharp [[drawing pin]]s wait above the pencils, so Rayman must be quick across the pencils. This phase introduces the [[yin-yang]]s, which are used similarly to the [[plum]]s. At the very end, the [[Super Helicopter]] power can be collected by making a long jump to a group of stars above the [[exit sign]].


[[Image:MapI1-1PC.jpg|700px|PC version]]
[[Image:MapI1-1PC.jpg|700px|PC version]]
Line 43: Line 43:
[[File:EP puzzle.png|frame|left|class=sprite|This area features a puzzle for [[Rayman]] to observe]]
[[File:EP puzzle.png|frame|left|class=sprite|This area features a puzzle for [[Rayman]] to observe]]


In the Atari Jaguar version, this map is completely different. It starts with a series of [[flying ring]]s, the first few being blocked with spiky [[yin-yang]]s, while in the middle of those is a box of pins topped with a cage to break. Near the end of this level, there's a chequered eraser with a series of sparkles in certain squares - this indicates the safest way to cross several boxes of [[Drawing pin|pins]], which in turn are represented by pink squares. When [[Rayman]] walks on the right ones, he will be able to cross them unhurt, but if he gets them wrong, he will die instantly.   
In the Atari Jaguar version, this map is completely different. It starts with a series of [[flying ring]]s, the first few being blocked with spiky [[yin-yang]]s, while in the middle of those is a box of pins topped with a [[cage]] to break. Near the end of this level, there's a chequered eraser with a series of sparkles in certain squares - this indicates the safest way to cross several boxes of [[Drawing pin|pins]], which in turn are represented by pink squares. When [[Rayman]] walks on the right ones, he will be able to cross them unhurt, but if he gets them wrong, he will die instantly.   


{{clear}}
{{clear}}