Skyward Sonata: Difference between revisions
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==Area 1== | ==Area 1== | ||
All the players have to do to get to the exit is to slide down the waterfall, perform a walljump, and body slam on the bad [[ | All the players have to do to get to the exit is to slide down the waterfall, perform a walljump, and body slam on the bad [[Red Bird]] and wooden barricade. This area is most likely a transition to the second area, where the useful and first [[Serpent flute]] is at. | ||
==Area 2== | ==Area 2== | ||
As [[Rayman]] and his friends battle the bad [[ | As [[Rayman]] and his friends battle the bad [[Red Bird]]s, the [[Serpent flute]] is moving underneath the cloud platforms. The team needs to hurry to get on, as the flute won't stop at the end of the platform. Now on, the team will have to jump over and onto different platforms throughout in order to advance and keep up with the moving flute. The first [[Skull Coin]] of the level can be collected by performing a walljump on a vertical moving pillar. When the team gets off the serpent flute close to the exit, the secret area can be found by simply performing a walljump above. Once the [[Electoon]]s are saved, the heroes can move on to the next area. | ||
===Secret Area 1=== | ===Secret Area 1=== | ||
[[Rayman]] and his team need to get across the moving bongos while destroying the three bad [[ | [[Rayman]] and his team need to get across the moving bongos while destroying the three bad [[Red Bird]]s along the way. Once done, the [[Electoon]] [[cage]] at the end will be able to be broken. | ||
==Area 3== | ==Area 3== | ||
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===Secret Area 2=== | ===Secret Area 2=== | ||
In this secret area, there are sleeping [[ | In this secret area, there are sleeping [[Red Bird]]s scattered around several [[Serpent flute]]s. They could prove useful in reaching the birds upwards. Once all birds are defeated, the [[cage]] will be able to be broken. | ||
==Area 4== | ==Area 4== | ||
[[Rayman]] and his friends will once again get back onto the [[Serpent flute]]; repeating the same process as the other areas. The fourth [[Skull Coin]] of the level is found in between two pillars close to a [[spiky ball]] and some sleeping bad [[ | [[Rayman]] and his friends will once again get back onto the [[Serpent flute]]; repeating the same process as the other areas. The fourth [[Skull Coin]] of the level is found in between two pillars close to a [[spiky ball]] and some sleeping bad [[Red Bird]]s. The ride will end shorter than the others, then the team can destroy the bad bird that guards the exit to move on. | ||
==Area 5== | ==Area 5== | ||
The fifth [[Skull Coin]] can be found as soon as the players enter this area. To get it, the team needs to perform walljumps on the wall and the pillar. The [[Serpent flute]] will appear again, and the heroes need to get on it before it goes away. The team will have to stay on their toes as more enemies, including bad [[ | The fifth [[Skull Coin]] can be found as soon as the players enter this area. To get it, the team needs to perform walljumps on the wall and the pillar. The [[Serpent flute]] will appear again, and the heroes need to get on it before it goes away. The team will have to stay on their toes as more enemies, including bad [[Red Bird]]s, [[Spiky ball|spiky balls]], and crushing pillars, stand in their way. After the [[Lum King]] is collected, the team will spot the sixth [[Skull Coin]] of the level. It can be collected by timing a crush attack on little bongos to avoid getting hit by the stationary [[Antitoon|Darktoons]] stuck on pillars. Then, the heroes will have to duck to avoid the crushing pillars with more Darktoons attached to them. The team can now get off the flute and move on to the final area. | ||
==Area 6== | ==Area 6== | ||
All the team has to do is destroy the 4 bad [[ | All the team has to do is destroy the 4 bad [[Red Bird]]s around the short area. When that is done, the [[Electoon]] [[cage]] will be able to be broken, thus ending the level. Then the players will pose for a picture on the [[Photographer|photoboard]] as [[the Magician]] will wait to see the total amount of [[Lum (UbiArt games)|Lums]] the team collected in the level. | ||
{{Template:RLLevel | {{Template:RLLevel | ||