Rayman 3 (early production): Difference between revisions
Hunchman801 (talk | contribs) A short paragraph for each item in the scrapped levels, scrapped characters and scrapped objects would be welcome |
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Early footage, screenshots and artwork show that development initially began with [[Rayman]] utilising his design from ''[[Rayman 2]]'', as opposed to the new redesign that debuted with the final game. Other early elements include unused areas, such as an [[Aquatic world|underwater level]], or differences with the HUD, which resembles the HUD of ''[[Rayman 2]]'' in some early screenshots. Some screenshots appear fairly similar to the final game, but still show some differences in aesthetic. | Early footage, screenshots and artwork show that development initially began with [[Rayman]] utilising his design from ''[[Rayman 2]]'', as opposed to the new redesign that debuted with the final game. Other early elements include unused areas, such as an [[Aquatic world|underwater level]], or differences with the HUD, which resembles the HUD of ''[[Rayman 2]]'' in some early screenshots. Some screenshots appear fairly similar to the final game, but still show some differences in aesthetic. | ||
===Ghost levels=== | |||
The third and fourth parts of [[the Bog of Murk]] appear to have originally been the same map, but ended up being separated. Both parts retained a prototype copy of the other where only a few gems are present, elements like [[Meadowscrew]]s are non-functional, and there aren't any enemies or [[cage]]s. These areas can be accessed in-game with hacks or glitches. | |||
===Debugging features=== | |||
There are two debugging features mistakenly left in the GameCube version of the game. The first one is in the first part of [[the Fairy Council]]: holding R + Start will cause [[Murfy]] to stop flying until the player lets go. The second is in the fourth part of [[the Desert of the Knaaren]]: pressing the same buttons will cause the text "Salle 01" (French for "Room 01") to appear in the bottom left of the screen. If the player then holds the R button and presses Up or Down on the D-Pad, the number can be changed up to 05. Holding R and pressing Left on the D-Pad will then cause [[Rayman]] to be teleported to a specific location, depending on what number was displayed. | |||
===Screenshots=== | ===Screenshots=== | ||