Mending the Rift: Difference between revisions
Added information and removed stub since there isn't much information left to add |
m Minor improvements |
||
| Line 15: | Line 15: | ||
==Description== | ==Description== | ||
Once entered, [[Murfy]] appears, and tells the players that [[Rayman]] and his friends have saved enough [[Electoon]]s to repair the path and continue towards reaching the next world, [[Sea of Serendipity]]. There are [[Darkroot]]s in this level, but they move out of the way and don’t cause any trouble. Being fast and good timing of when to go is key to getting enough [[Lum (UbiArt games)|Lums]] in the level; especially when the player gets the three scattered [[Lum King]]s right before three scattered separate groups of | Once entered, [[Murfy]] appears, and tells the players that [[Rayman]] and his friends have saved enough [[Electoon]]s to repair the path and continue towards reaching the next world, [[Sea of Serendipity]]. There are [[Darkroot]]s in this level, but they move out of the way and don’t cause any trouble. Being fast and good timing of when to go is key to getting enough [[Lum (UbiArt games)|Lums]] in the level; especially when the player gets the three scattered [[Lum King]]s right before three scattered separate groups of Lums. At the end of the level are a [[Baby Dragon Chef]] and an [[Electoon]] [[cage]] that must be broken in order to finish the level. The team then poses on the [[Photographer|photoboard]] as [[the Magician]] waits to see the amount of Lums the team collected in the level. | ||
==External links== | ==External links== | ||