Moseying the Mountain: Difference between revisions

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| [[File:Moseying the Mountain 3.jpg|left|thumb|]]
| [[File:Moseying the Mountain 3.jpg|left|thumb|[[Darkroot]]s will appear and grow throughout the level.]]
| [[File:Moseying the Mountain 4.jpg|center|thumb|]]
| [[File:Moseying the Mountain 4.jpg|center|thumb|[[Livingstone|Lividstones]] appear in the first environment.]]
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| [[File:Moseying the Mountain 1.jpg|left|thumb|]]
| [[File:Moseying the Mountain 1.jpg|left|thumb|The first secret area.]]
| [[File:Moseying the Mountain 2.jpg|center|thumb|]]
| [[File:Moseying the Mountain 2.jpg|center|thumb|Many [[Livingstone|Lividstones]] are scattered in the area.]]
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==Area 2==
==Area 2==
[[File:Moseying the Mountain 7.jpg|thumb|left]]
[[File:Moseying the Mountain 7.jpg|thumb|left|The [[Antitoon|Darktoon]] running up on a wall.]]
[[File:Moseying the Mountain 8.jpg|thumb|right]]
[[File:Moseying the Mountain 8.jpg|thumb|right|The players may have to take a different way to chase the [[Antitoon|Darktoon]].]]
This is where [[Rayman]] and the team spot [[Helena Handbasket]] captured by a [[Antitoon|Darktoon]]. They will have to chase the Darktoon as it runs away. Along the way, the Darktoon runs up on the walls, foreshadowing the next permanent power Helena will give to the players once she is saved. The second [[Skull Coin]] can be collected through body slamming on the first flower bulb to the right. Sometimes during the chase the players will have to take different paths because the ones that the Darktoon will take can only be taken if the team has the running on walls power. After a while of progressing upwards, Rayman and his friends will have to [[helicopter|glide]] up with the help of a wind current. During that, the third Skull Coin can be retrieved by flying to it near the top. Eventually, the team will catch up and be able to destroy the Darktoon and receive the aforementioned power to run on walls from Helena. It will be useful for reaching a [[switch]] to open the door leading to the exit.
This is where [[Rayman]] and the team spot [[Helena Handbasket]] captured by a [[Antitoon|Darktoon]]. They will have to chase the Darktoon as it runs away. Along the way, the Darktoon runs up on the walls, foreshadowing the next permanent power Helena will give to the players once she is saved. The second [[Skull Coin]] can be collected through body slamming on the first flower bulb to the right. Sometimes during the chase the players will have to take different paths because the ones that the Darktoon will take can only be taken if the team has the running on walls power. After a while of progressing upwards, Rayman and his friends will have to [[helicopter|glide]] up with the help of a wind current. During that, the third Skull Coin can be retrieved by flying to it near the top. Eventually, the team will catch up and be able to destroy the Darktoon and receive the aforementioned power to run on walls from Helena. It will be useful for reaching a [[switch]] to open the door leading to the exit.
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| [[File:Moseying the Mountain 5.jpg|left|thumb|]]
| [[File:Moseying the Mountain 5.jpg|left|thumb|The second area.]]
| [[File:Moseying the Mountain 6.jpg|center|thumb|]]
| [[File:Moseying the Mountain 6.jpg|center|thumb|[[Helena Handbasket]] wanting out of the jaw.]]
| [[File:Moseying the Mountain 9.jpg|right|thumb|]]
| [[File:Moseying the Mountain 9.jpg|right|thumb|The player will have to keep chasing the [[Antitoon|Darktoon]] upwards.]]
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| [[File:Moseying the Mountain 10.jpg|left|thumb|]]
| [[File:Moseying the Mountain 10.jpg|left|thumb|The [[Antitoon|Darktoon]] will continue to run on walls.]]
| [[File:Moseying the Mountain 11.jpg|center|thumb|]]
| [[File:Moseying the Mountain 11.jpg|center|thumb|The [[helicopter|glide]] power needs to be used while on the air current.]]
| [[File:Moseying the Mountain 12.jpg|right|thumb|]]
| [[File:Moseying the Mountain 12.jpg|right|thumb|The [[Antitoon|Darktoon]] can be destroyed here.]]
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| [[File:Moseying the Mountain 13.jpg|left|thumb|]]
| [[File:Moseying the Mountain 13.jpg|left|thumb|[[Helena Handbasket]] will grant the next new power.]]
| [[File:Moseying the Mountain 14.jpg|center|thumb|]]
| [[File:Moseying the Mountain 14.jpg|center|thumb|The new power is to [[Wall run|run on walls]].]]
| [[File:Moseying the Mountain 15.jpg|right|thumb|]]
| [[File:Moseying the Mountain 15.jpg|right|thumb|The power will be used throughout the remaining part of the level.]]
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==Area 3==
==Area 3==
[[File:Moseying the Mountain 16.jpg|thumb|left]]
[[File:Moseying the Mountain 16.jpg|thumb|left|The [[Red Wizard]]s need to be freed to continue.]]
[[File:Moseying the Mountain 17.jpg|thumb|right]]
[[File:Moseying the Mountain 17.jpg|thumb|right|The [[Red Wizard|Wizards]] will guide the players to the door.]]
In this area, there are several members of [[Globox]]'s species called the [[Red Wizard]]s trapped between two closed doors. The heroes will have to reach another [[switch]] to open the doors for them to be freed. The Red Wizards will begin to run up a wall to five magical platforms, and the team must follow them to the platforms. The player will need to perform a ritual with the Red Wizards in order to open the door. If done correctly, the door will open and the team can advance.
In this area, there are several members of [[Globox]]'s species called the [[Red Wizard]]s trapped between two closed doors. The heroes will have to reach another [[switch]] to open the doors for them to be freed. The Red Wizards will begin to run up a wall to five magical platforms, and the team must follow them to the platforms. The player will need to perform a ritual with the Red Wizards in order to open the door. If done correctly, the door will open and the team can advance.
{|
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| [[File:Moseying the Mountain 18.jpg|left|thumb|]]
| [[File:Moseying the Mountain 18.jpg|left|thumb|The players will have to follow them.]]
| [[File:Moseying the Mountain 19.jpg|center|thumb|]]
| [[File:Moseying the Mountain 19.jpg|center|thumb|A magic ritual needs to be performed to open the door.]]
| [[File:Moseying the Mountain 20.jpg|right|thumb|]]
| [[File:Moseying the Mountain 20.jpg|right|thumb|The beginning part of the ritual.]]
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| [[File:Moseying the Mountain 21.jpg|left|thumb|]]
| [[File:Moseying the Mountain 21.jpg|left|thumb|The player needs to move up and down along with the [[Red Wizard]]s.]]
| [[File:Moseying the Mountain 22.jpg|center|thumb|]]
| [[File:Moseying the Mountain 22.jpg|center|thumb|The ritual has to be in tune.]]
| [[File:Moseying the Mountain 23.jpg|right|thumb|]]
| [[File:Moseying the Mountain 23.jpg|right|thumb|The door will eventually open.]]
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| [[File:Moseying the Mountain 24.jpg|left|thumb|]]
| [[File:Moseying the Mountain 24.jpg|left|thumb|Meditating [[Red Wizard]]s with long beards.]]
| [[File:Moseying the Mountain 25.jpg|center|thumb|]]
| [[File:Moseying the Mountain 25.jpg|center|thumb|The [[Wall run|running on walls]] power can be used here.]]
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| [[File:Moseying the Mountain 26.jpg|left|thumb|]]
| [[File:Moseying the Mountain 26.jpg|left|thumb|Huge blocks of ice will have to be destroyed along the way.]]
| [[File:Moseying the Mountain 28.jpg|center|thumb|]]
| [[File:Moseying the Mountain 28.jpg|center|thumb|[[Antitoon|Darktoons]] underneath.]]
| [[File:Moseying the Mountain 29.jpg|right|thumb|]]
| [[File:Moseying the Mountain 29.jpg|right|thumb|This loop-d-loop can be used to make the rocky platform rise up.]]
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===Secret Area 2===
===Secret Area 2===
[[File:Moseying the Mountain 27.jpg|thumb|left]]
[[File:Moseying the Mountain 27.jpg|thumb|left|The second secret area.]]
All the players have to do is reach an explosive flower bulb and destroy it to make a large rotating platform move and squash the [[Livingstone|Lividstones]] underneath. Once completed, the [[cage]] can be broken.
All the players have to do is reach an explosive flower bulb and destroy it to make a large rotating platform move and squash the [[Livingstone|Lividstones]] underneath. Once completed, the [[cage]] can be broken.


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==Area 6==
==Area 6==
[[File:Moseying the Mountain 30.jpg|thumb|right]]
[[File:Moseying the Mountain 30.jpg|thumb|right|The final area of the level.]]
The team will have to destroy the bouncing [[Psychlops]] first, then run up to a loop-d-loop to make it rotate causing a vine to move towards the team. Using the vine will help reach the [[Livingstone|Lividstones]] that will also need to be defeated to brake open the [[Electoon]] [[cage]] to complete the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.
The team will have to destroy the bouncing [[Psychlops]] first, then run up to a loop-d-loop to make it rotate causing a vine to move towards the team. Using the vine will help reach the [[Livingstone|Lividstones]] that will also need to be defeated to brake open the [[Electoon]] [[cage]] to complete the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.