Moseying the Mountain: Difference between revisions
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==Area 4== | ==Area 4== | ||
The team will enter a strange area, filled with spikes, and meditating [[ | The team will enter a strange area, filled with spikes, and meditating [[Fakir]]s. Throughout, the players will need to use their newly acquired running on walls power to continue and avoid the spikes and [[Darkroot]]s. The fourth [[Skull Coin]] is found above a zip-line and a couple Darkroots. There are a couple of Red Wizards with [[Antitoon|Darktoons]] attached to their heads. It is not required to destroy them to move on to the exit nearby. | ||
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| [[File:Moseying the Mountain 24.jpg|left|thumb|Meditating [[ | | [[File:Moseying the Mountain 24.jpg|left|thumb|Meditating [[Fakir]]s with long beards.]] | ||
| [[File:Moseying the Mountain 25.jpg|center|thumb|The [[Wall run|running on walls]] power can be used here.]] | | [[File:Moseying the Mountain 25.jpg|center|thumb|The [[Wall run|running on walls]] power can be used here.]] | ||
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==Area 5== | ==Area 5== | ||
Once again, [[Rayman]] and the team will have to run on walls, but while destroying blocks of ice in the way. After that, the second secret area can be found by using a meditating [[ | Once again, [[Rayman]] and the team will have to run on walls, but while destroying blocks of ice in the way. After that, the second secret area can be found by using a meditating [[Fakir]]'s long beard and a wall to go upwards to the door. After completion, the heroes can move on to a platform filled with [[Antitoon|Darktoons]], one attached to a Red Wizard. The fifth [[Skull Coin]] is hiding just above the platform. The team will then have to run on a loopy platform to cause a wall platform to rise up, to where more Darktoons appear by the exit. The sixth coin can be collected right above the exit by running up a wall that leads to it. | ||
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