Savage Swarms: Difference between revisions
No edit summary |
Added information |
||
| Line 1: | Line 1: | ||
{{ | {{Template:ROLevel | ||
| name = Savage Swarms | |||
| image = [[Image:Savage Swarms.jpg|center|320px|''Savage Swarms'']] | |||
| preceded by = [[Poor Little Daisy]] | |||
| followed by = [[Tricky Winds]] | |||
| world = [[Grumbling Grottos]] | |||
| type = [[File:RO-Medallion-SixSlots.png|center|''Six slots'']] | |||
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]] | |||
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]] | |||
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]] | |||
| medallion slot 4 = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]] | |||
| medallion slot 5 = [[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]] | |||
| medallion slot 6 = [[File:Icon2RO.png|15px|''2'']][[File:IconColonRO.png|6px|'':'']][[File:Icon1RO.png|15px|''1'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Clock.png|30px|Time]] | |||
| medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] | |||
| coin = [[File:Icon6RO.png|15px|''6'']] | |||
| cup = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon4RO.png|15px|''4'']][[File:Icon7RO.png|15px|''7'']] | |||
}} | |||
'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. Locusts appear in this level but [[Rayman]] can briefly drive them away by punching | '''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. Locusts appear in this level but [[Rayman]] and his friends can briefly drive them away by punching [[gong]]s to make light. This is the first level from this world and twenty-first overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
==Area 1== | |||
As [[Rayman]] and his team advance, they come across a large group of Locusts. In order to scare them away and continue, the team will have to punch a [[gong]] to make light appear, causing the Locusts to move away for a short period of time. Some lights are already provided by other objects. At one point, a special kind of gong will appear. This specific one, if punched, will create a light around the heroes, but it won't last long. The first [[Skull Coin]] can be collected by punching the yellow gong and reaching the coin surrounded by Locusts. The second Skull Coin can be found through performing a walljump above the exit. | |||
==Area 2== | |||
This area starts out quiet, with no enemies in sight. Along the way, if the players body slam on a slanted bongo and perform walljumps, they will find the first secret area. After the [[Electoon]]s are saved, the team can move on. The heroes will come across two paths, both will result in finding a [[Skull Coin]], the third and fourth ones. But the lower path will need to be taken in order to continue. More [[gong]]s of the variety will still be useful for getting to the exit. The fifth Skull Coin can be retrieved by going down and punching a gong to the right of the coin. | |||
===Secret Area 1=== | |||
The team will have to be careful when using the moving lights, as Locusts are everywhere. Once they get to the huge light, they can destroy the three [[Red Bird]]s to break open the [[cage]]. | |||
==Area 3== | |||
After a while, the team needs to activate a [[switch]] to make one of the lights move around to scare off more Locusts. The sixth [[Skull Coin]] can be acquired by punching a special light providing [[gong]] to pass through the Locusts. The heroes will continue to use the moving and stationary lights to their advantage. The team will eventually escape the Locusts. The second secret area can be found by using a [[swingman|swingmen]] to be able to perform a walljump to the platform leading up to the door. The exit is close by. | |||
===Secret Area 2=== | |||
[[Rayman]] and his friends will use the [[mosquito]]es to reach the [[Electoon]] [[cage]]. During the ride, projectiles need to be shot on certain [[gong]]s to scare away Locusts. When the team gets to the end, they will need to keep a gong lighted up while destroying the [[Red Bird]]s. Once done, the cage can be broken. | |||
==Area 4== | |||
In this area, the special light providing [[gong]]s will be used more to get past the Locusts. Because of this, the players will need to be quick when moving along, cause the gongs are spread out. The exit is not too far away. | |||
==Area 5== | |||
All the team has to do is defeat the four [[Red Bird]]s around the [[Electoon]] [[cage]]. When completed, the cage can be broken open to end the level. The team will then pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level. | |||
==External links== | ==External links== | ||
| Line 13: | Line 50: | ||
[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||