Tricky Winds: Difference between revisions
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{{Template:ROLevel | {{Template:ROLevel | ||
| name = Tricky Winds | | name = Tricky Winds | ||
| image = | | image = [[Image:Tricky Winds 1.jpg|center|320px|''Tricky Winds'']] | ||
| preceded by = [[Savage Swarms]] | | preceded by = [[Savage Swarms]] | ||
| followed by = [[Don't Shoot the DJ]] | | followed by = [[Don't Shoot the DJ]] | ||
| Line 22: | Line 22: | ||
==Area 1== | ==Area 1== | ||
Right at the beginning of the level, [[Rayman]] and the heroes can use the [[swingman]] to reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the players will use the green leaved air vents to get through the blocking pillars. | Right at the beginning of the level, [[Rayman]] and the heroes can use the [[swingman]] to reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the players will use the green leaved air vents to get through the blocking pillars. | ||
{| | |||
| [[File:Tricky Winds 2.jpg|320px|thumb|left|A [[Spiky bird]].]] | |||
| [[File:Tricky Winds 3.jpg|320px|thumb|center|A [[Lum King]].]] | |||
|} | |||
==Area 2== | ==Area 2== | ||
[[File:Tricky Winds 4.jpg|320px|thumb|right|Hitting the [[switch]] will make the wind appear.]] | |||
The players will now use more of the blowing wind currents to advance in this area. The second [[Skull Coin]] is located by a [[Darkroot]] with its end around the coin. After crossing a short distance, the first secret area can be found. It can be reached by using the [[swingman]] to jump left next to the door. | The players will now use more of the blowing wind currents to advance in this area. The second [[Skull Coin]] is located by a [[Darkroot]] with its end around the coin. After crossing a short distance, the first secret area can be found. It can be reached by using the [[swingman]] to jump left next to the door. | ||
{{Clear}} | |||
===Secret Area 1=== | ===Secret Area 1=== | ||
The three [[Red Bird]]s can be reached by using the air vents, leading to them one by one. Once they are defeated, the [[Electoon]] [[cage]] will be able to be broken open. | The three [[Red Bird]]s can be reached by using the air vents, leading to them one by one. Once they are defeated, the [[Electoon]] [[cage]] will be able to be broken open. | ||
{| | |||
| [[File:Tricky Winds 5.jpg|320px|thumb|left|The first secret area has the player going through several air vents to find all [[Red Bird]]s.]] | |||
| [[File:Tricky Winds 6.jpg|320px|thumb|center|All [[Red Bird]]s will have to be defeated.]] | |||
| [[File:Tricky Winds 7.jpg|320px|thumb|right|The [[cage]] in the first secret area.]] | |||
|} | |||
==Area 3== | ==Area 3== | ||
[[File:Tricky Winds 8.jpg|320px|thumb|left|The player will have to fly up a tight passage.]] | |||
[[File:Tricky Winds 9.jpg|320px|thumb|right|A [[Skull Coin]].]] | |||
[[Rayman]] and his friends will aid the wind current to continue upwards, using the [[Helicopter|glide]] power, naturally. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the team is flying, they will need to avoid the many [[Antitoon|Darktoons]] attached to the pillars, as well as [[Spiky bird]]s. The fourth Skull Coin can be acquired by flying near the electric wire to a [[Darkroot]] with the coin in the middle of it. After a while more of flying, the exit will be found next to a barricade. | [[Rayman]] and his friends will aid the wind current to continue upwards, using the [[Helicopter|glide]] power, naturally. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the team is flying, they will need to avoid the many [[Antitoon|Darktoons]] attached to the pillars, as well as [[Spiky bird]]s. The fourth Skull Coin can be acquired by flying near the electric wire to a [[Darkroot]] with the coin in the middle of it. After a while more of flying, the exit will be found next to a barricade. | ||
{{Clear}} | |||
==Area 4== | ==Area 4== | ||
[[File:Tricky Winds 10.jpg|320px|thumb|left|Several smaller [[Spiky bird]]s.]] | |||
[[File:Tricky Winds 11.jpg|320px|thumb|right|A big [[Spiky bird]].]] | |||
Like the third area, the team will use the [[Helicopter|glide]] on the wind current to get across, but this time in a horizontal way. More [[Spiky bird]]s appear compared to the previous area. The fifth [[Skull Coin]] can be found by flying under two stationary spiky birds and a moving one. Near the exit, the players can fly up near a [[Antitoon|Darktoon]] through a gap between two platforms, with the second secret area located to the right. | Like the third area, the team will use the [[Helicopter|glide]] on the wind current to get across, but this time in a horizontal way. More [[Spiky bird]]s appear compared to the previous area. The fifth [[Skull Coin]] can be found by flying under two stationary spiky birds and a moving one. Near the exit, the players can fly up near a [[Antitoon|Darktoon]] through a gap between two platforms, with the second secret area located to the right. | ||
{{Clear}} | |||
===Secret Area 2=== | ===Secret Area 2=== | ||
[[Rayman]] and his friends will have to be careful when crossing the moving pillars with [[Antitoon|Darktoons]] attached to them. When they get through, the [[Red Bird]]s can be destroyed for the [[cage]] to be broken. | [[Rayman]] and his friends will have to be careful when crossing the moving pillars with [[Antitoon|Darktoons]] attached to them. When they get through, the [[Red Bird]]s can be destroyed for the [[cage]] to be broken. | ||
{| | |||
| [[File:Tricky Winds 12.jpg|320px|thumb|left|The second secret area.]] | |||
| [[File:Tricky Winds 13.jpg|320px|thumb|center|Three [[Red Bird]]s will need to be defeated in order to get to the [[cage]].]] | |||
|} | |||
==Area 5== | ==Area 5== | ||
Once again, the heroes will need to use the wind current to get to the exit, in a horizontal way. This time, many more [[Darkroot]]s appear along with [[Spiky bird]]s and [[Antitoon|Darktoons]]. To reach the exit, a player will need to hit a [[switch]] to stop the air vents. | Once again, the heroes will need to use the wind current to get to the exit, in a horizontal way. This time, many more [[Darkroot]]s appear along with [[Spiky bird]]s and [[Antitoon|Darktoons]]. To reach the exit, a player will need to hit a [[switch]] to stop the air vents. | ||
{| | |||
| [[File:Tricky Winds 14.jpg|320px|thumb|left|A [[Darkroot]].]] | |||
| [[File:Tricky Winds 15.jpg|320px|thumb|center|The [[switch]] will need to be hit in order to make the wind stop blowing.]] | |||
|} | |||
==Area 6== | ==Area 6== | ||
[[File:Tricky Winds 16.jpg|320px|thumb|left|A passage filled with [[Darkroot]]s.]] | |||
Now with the wind current, the team will need to go up now. The sixth [[Skull Coin]] can be retrieved by going down while avoiding a [[Spiky bird]] and two [[Antitoon|Darktoons]]. After a while, the heroes will then need to continue flying up, but avoiding many [[Darkroot]]s. | Now with the wind current, the team will need to go up now. The sixth [[Skull Coin]] can be retrieved by going down while avoiding a [[Spiky bird]] and two [[Antitoon|Darktoons]]. After a while, the heroes will then need to continue flying up, but avoiding many [[Darkroot]]s. | ||
{{Clear}} | |||
==Area 7== | ==Area 7== | ||
[[File:Tricky Winds 17.jpg|320px|thumb|right|The final area.]] | |||
All the team needs to do is destroy the four [[Red Bird]]s hovering above the [[Electoon]] [[cage]]. Once defeated, the cage can be broken open to end the level to where the team poses on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected. | All the team needs to do is destroy the four [[Red Bird]]s hovering above the [[Electoon]] [[cage]]. Once defeated, the cage can be broken open to end the level to where the team poses on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected. | ||