Tricky Winds: Difference between revisions

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{{Template:ROLevel
{{Template:ROLevel
| name = Tricky Winds
| name = Tricky Winds
| image =
| image = [[Image:Tricky Winds 1.jpg|center|320px|''Tricky Winds'']]
| preceded by = [[Savage Swarms]]
| preceded by = [[Savage Swarms]]
| followed by = [[Don't Shoot the DJ]]
| followed by = [[Don't Shoot the DJ]]
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==Area 1==
==Area 1==
Right at the beginning of the level, [[Rayman]] and the heroes can use the [[swingman]] to reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the players will use the green leaved air vents to get through the blocking pillars.  
Right at the beginning of the level, [[Rayman]] and the heroes can use the [[swingman]] to reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the players will use the green leaved air vents to get through the blocking pillars.
 
{|
| [[File:Tricky Winds 2.jpg|320px|thumb|left|A [[Spiky bird]].]]
| [[File:Tricky Winds 3.jpg|320px|thumb|center|A [[Lum King]].]]
|}


==Area 2==
==Area 2==
[[File:Tricky Winds 4.jpg|320px|thumb|right|Hitting the [[switch]] will make the wind appear.]]
The players will now use more of the blowing wind currents to advance in this area. The second [[Skull Coin]] is located by a [[Darkroot]] with its end around the coin. After crossing a short distance, the first secret area can be found. It can be reached by using the [[swingman]] to jump left next to the door.
The players will now use more of the blowing wind currents to advance in this area. The second [[Skull Coin]] is located by a [[Darkroot]] with its end around the coin. After crossing a short distance, the first secret area can be found. It can be reached by using the [[swingman]] to jump left next to the door.
{{Clear}}


===Secret Area 1===
===Secret Area 1===
The three [[Red Bird]]s can be reached by using the air vents, leading to them one by one. Once they are defeated, the [[Electoon]] [[cage]] will be able to be broken open.
The three [[Red Bird]]s can be reached by using the air vents, leading to them one by one. Once they are defeated, the [[Electoon]] [[cage]] will be able to be broken open.
{|
| [[File:Tricky Winds 5.jpg|320px|thumb|left|The first secret area has the player going through several air vents to find all [[Red Bird]]s.]]
| [[File:Tricky Winds 6.jpg|320px|thumb|center|All [[Red Bird]]s will have to be defeated.]]
| [[File:Tricky Winds 7.jpg|320px|thumb|right|The [[cage]] in the first secret area.]]
|}


==Area 3==
==Area 3==
[[File:Tricky Winds 8.jpg|320px|thumb|left|The player will have to fly up a tight passage.]]
[[File:Tricky Winds 9.jpg|320px|thumb|right|A [[Skull Coin]].]]
[[Rayman]] and his friends will aid the wind current to continue upwards, using the [[Helicopter|glide]] power, naturally. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the team is flying, they will need to avoid the many [[Antitoon|Darktoons]] attached to the pillars, as well as [[Spiky bird]]s. The fourth Skull Coin can be acquired by flying near the electric wire to a [[Darkroot]] with the coin in the middle of it. After a while more of flying, the exit will be found next to a barricade.
[[Rayman]] and his friends will aid the wind current to continue upwards, using the [[Helicopter|glide]] power, naturally. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the team is flying, they will need to avoid the many [[Antitoon|Darktoons]] attached to the pillars, as well as [[Spiky bird]]s. The fourth Skull Coin can be acquired by flying near the electric wire to a [[Darkroot]] with the coin in the middle of it. After a while more of flying, the exit will be found next to a barricade.
{{Clear}}


==Area 4==
==Area 4==
[[File:Tricky Winds 10.jpg|320px|thumb|left|Several smaller [[Spiky bird]]s.]]
[[File:Tricky Winds 11.jpg|320px|thumb|right|A big [[Spiky bird]].]]
Like the third area, the team will use the [[Helicopter|glide]] on the wind current to get across, but this time in a horizontal way. More [[Spiky bird]]s appear compared to the previous area. The fifth [[Skull Coin]] can be found by flying under two stationary spiky birds and a moving one. Near the exit, the players can fly up near a [[Antitoon|Darktoon]] through a gap between two platforms, with the second secret area located to the right.
Like the third area, the team will use the [[Helicopter|glide]] on the wind current to get across, but this time in a horizontal way. More [[Spiky bird]]s appear compared to the previous area. The fifth [[Skull Coin]] can be found by flying under two stationary spiky birds and a moving one. Near the exit, the players can fly up near a [[Antitoon|Darktoon]] through a gap between two platforms, with the second secret area located to the right.
{{Clear}}


===Secret Area 2===
===Secret Area 2===
[[Rayman]] and his friends will have to be careful when crossing the moving pillars with [[Antitoon|Darktoons]] attached to them. When they get through, the [[Red Bird]]s can be destroyed for the [[cage]] to be broken.
[[Rayman]] and his friends will have to be careful when crossing the moving pillars with [[Antitoon|Darktoons]] attached to them. When they get through, the [[Red Bird]]s can be destroyed for the [[cage]] to be broken.
{|
| [[File:Tricky Winds 12.jpg|320px|thumb|left|The second secret area.]]
| [[File:Tricky Winds 13.jpg|320px|thumb|center|Three [[Red Bird]]s will need to be defeated in order to get to the [[cage]].]]
|}


==Area 5==
==Area 5==
Once again, the heroes will need to use the wind current to get to the exit, in a horizontal way. This time, many more [[Darkroot]]s appear along with [[Spiky bird]]s and [[Antitoon|Darktoons]]. To reach the exit, a player will need to hit a [[switch]] to stop the air vents.
Once again, the heroes will need to use the wind current to get to the exit, in a horizontal way. This time, many more [[Darkroot]]s appear along with [[Spiky bird]]s and [[Antitoon|Darktoons]]. To reach the exit, a player will need to hit a [[switch]] to stop the air vents.
{|
| [[File:Tricky Winds 14.jpg|320px|thumb|left|A [[Darkroot]].]]
| [[File:Tricky Winds 15.jpg|320px|thumb|center|The [[switch]] will need to be hit in order to make the wind stop blowing.]]
|}


==Area 6==
==Area 6==
[[File:Tricky Winds 16.jpg|320px|thumb|left|A passage filled with [[Darkroot]]s.]]
Now with the wind current, the team will need to go up now. The sixth [[Skull Coin]] can be retrieved by going down while avoiding a [[Spiky bird]] and two [[Antitoon|Darktoons]]. After a while, the heroes will then need to continue flying up, but avoiding many [[Darkroot]]s.
Now with the wind current, the team will need to go up now. The sixth [[Skull Coin]] can be retrieved by going down while avoiding a [[Spiky bird]] and two [[Antitoon|Darktoons]]. After a while, the heroes will then need to continue flying up, but avoiding many [[Darkroot]]s.
{{Clear}}


==Area 7==
==Area 7==
[[File:Tricky Winds 17.jpg|320px|thumb|right|The final area.]]
All the team needs to do is destroy the four [[Red Bird]]s hovering above the [[Electoon]] [[cage]]. Once defeated, the cage can be broken open to end the level to where the team poses on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.
All the team needs to do is destroy the four [[Red Bird]]s hovering above the [[Electoon]] [[cage]]. Once defeated, the cage can be broken open to end the level to where the team poses on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.