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==Appearance==
==Appearance==
In [[Rayman 1|the original ''Rayman'' game]], Hunters are limbless creatures with purple bodies, white hands and a red neckerchief, much like [[Rayman]]. However, they have big, cleft chins, bald heads with only two hairs, and stylish moustaches. They carry several ammunitions on their chests, which they seem to use to reload their guns. Their guns shoot slow-moving bullets; as the bullet glides through the air, a small door opens on its top and an arm extends from it. The arm waves a large wooden cartoonish mallet back and forth endlessly.  
In [[Rayman 1|the original ''Rayman'' game]], Hunters are limbless creatures with purple bodies, white hands and a red neckerchief, much like [[Rayman]]. However, they have big, cleft chins, bald heads with only two hairs, and stylish moustaches. They carry several ammunitions on their chests, which they seem to use to reload their guns. Their guns shoot slow-moving [[bullet]]s; as the [[bullet]] glides through the air, a small door opens on its top and an arm extends from it. The arm waves a large wooden cartoonish mallet back and forth endlessly.  


In [[Rayman Raving Rabbids (Game Boy Advance)|the Gameboy Advance version of ''Rayman Raving Rabbids'']], a different kind of limbless Hunters make an appearance. These Hunters have huge armoured bodies, and wear brown perforated explorer hats, similar to the [[Livingstone]]s'. Their hats cover completely their faces. The only resemblance that these Hunters have with the original ones are their mallet-wielding bullets.
In [[Rayman Raving Rabbids (Game Boy Advance)|the Gameboy Advance version of ''Rayman Raving Rabbids'']], a different kind of limbless Hunters make an appearance. These Hunters have huge armoured bodies, and wear brown perforated explorer hats, similar to the [[Livingstone]]s'. Their hats cover completely their faces. The only resemblance that these Hunters have with the original ones are their mallet-wielding [[bullet]]s.


In ''[[Rayman Origins]]'', they make another appearance, having a greater resemblance with the Hunters from [[Rayman 1|the original ''Rayman'' game]]. However, like other returning characters, Hunters now have limbs, looking more [[human]]. They have several features of a stereotypical leading safari man, with a gigantic monocle (similar to the [[Bubble throwing clown|Water clown]]s') a combed hairstyle, and an enormous moustache. However, their clothes have extravagant colours: A purple coat, a pair of purple shorts (both wrongly described as "pink" on the launch website) and a red neckerchief with white spots. Their hairy hands and yellow, sharp teeth suggest that, like the [[Livingstone|Lividstones]], Hunters possibly also have a poor personal hygiene. Like the original Hunters, they carry their ammunitions on their chests and have enormous cleft chins. This is the only appearance in which Hunters don't use mallet-wielding bullets as ammo. Instead, they use big live bullets with crazed smiley faces and red noses.
In ''[[Rayman Origins]]'', they make another appearance, having a greater resemblance with the Hunters from [[Rayman 1|the original ''Rayman'' game]]. However, like other returning characters, Hunters now have limbs, looking more [[human]]. They have several features of a stereotypical leading safari man, with a gigantic monocle (similar to the [[Bubble throwing clown|Water clown]]s') a combed hairstyle, and an enormous moustache. However, their clothes have extravagant colours: A purple coat, a pair of purple shorts (both wrongly described as "pink" on the launch website) and a red neckerchief with white spots. Their hairy hands and yellow, sharp teeth suggest that, like the [[Livingstone|Lividstones]], Hunters possibly also have a poor personal hygiene. Like the original Hunters, they carry their ammunitions on their chests and have enormous cleft chins. This is the only appearance in which Hunters don't use mallet-wielding [[bullet]]s as ammo. Instead, they use big live bullets with crazed smiley faces and red noses.


==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
[[Image:Chasseur.gif|frame|class=sprite|A Hunter in [[Rayman 1|the original ''Rayman'' game]].]]
[[Image:Chasseur.gif|frame|class=sprite|A Hunter in [[Rayman 1|the original ''Rayman'' game]].]]


Hunters make their first appearance in [[Rayman 1|the original ''Rayman'' game]], in the second phase of the level [[Pink Plant Woods]]. They can be found in each of the game's worlds; this makes them the second-most common enemy in the game, after the [[Antitoon]]s. Hunters never move, they are static enemies that continually clean their guns with their neckerchiefs, aim them while sniggering, and then shoot a bullet at [[Rayman]]. A Hunter can only be hurt when he is cleaning his gun, as its gun blocks [[Rayman]]'s [[telescopic fist]] when he is aiming it at him. Hunters' [[resistance]] is average. Their slow mallet-wielding bullets always move horizontally and are relatively easy to dodge, but have a wide range; [[Rayman]] is likely to get hurt if surprised by them.
Hunters make their first appearance in [[Rayman 1|the original ''Rayman'' game]], in the second phase of the level [[Pink Plant Woods]]. They can be found in each of the game's worlds; this makes them the second-most common enemy in the game, after the [[Antitoon]]s. Hunters never move, they are static enemies that continually clean their guns with their neckerchiefs, aim them while sniggering, and then shoot a [[bullet]] at [[Rayman]]. A Hunter can only be hurt when he is cleaning his gun, as its gun blocks [[Rayman]]'s [[telescopic fist]] when he is aiming it at him. Hunters' [[resistance]] is average. Their slow mallet-wielding [[bullet]]s always move horizontally and are relatively easy to dodge, but have a wide range; [[Rayman]] is likely to get hurt if surprised by them.


At the end of the game, Hunters seem to become good people after [[Mr Dark]] is defeated, as there's a picture of a happy Hunter having a tea party with [[Betilla the Fairy]] during the credits sequence.
At the end of the game, Hunters seem to become good people after [[Mr Dark]] is defeated, as there's a picture of a happy Hunter having a tea party with [[Betilla the Fairy]] during the credits sequence.


===In ''[[Rayman Designer]]''===
===In ''[[Rayman Designer]]''===
In ''[[Rayman Designer]]'', there are two types of Hunters, simply titled '''Hunter 1''' and '''Hunter 2'''. Hunter 1 is identical to the Hunter which appears in [[Rayman 1|the original game]]. Hunter 2 on the other hand, although very similar, will shoot his projectiles launching upwards rather than in a straight line forward. After gaining a bit of height they will then fall down in front of the Hunter making them harder to avoid.
In ''[[Rayman Designer]]'', there are two types of Hunters, simply titled '''Hunter 1''' and '''Hunter 2'''. Hunter 1 is identical to the Hunter which appears in [[Rayman 1|the original game]]. Hunter 2 on the other hand, although very similar, will shoot his [[Bullet|projectiles]] launching upwards rather than in a straight line forward. After gaining a bit of height they will then fall down in front of the Hunter making them harder to avoid.


The Hunters projectiles can be places as separate events in ''[[Rayman Designer]]'', where they're titled '''Balls'''. These are usually linked to a [[gendoor]] and can only fly forward horizontally like the ones from Hunter 1.
The Hunters [[Bullet|projectiles]] can be places as separate events in ''[[Rayman Designer]]'', where they're titled '''Balls'''. These are usually linked to a [[gendoor]] and can only fly forward horizontally like the ones from Hunter 1.


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[[Image:Hunter_RRR_GBA.png|frame|class=sprite|A Hunter, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
[[Image:Hunter_RRR_GBA.png|frame|class=sprite|A Hunter, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]


A variety of Hunters also appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They can only be found in the [[Forest (world)|Forest world]], a [[the Dream Forest|Dream Forest]]-inspired area containing plentiful references to [[Rayman 1|the original ''Rayman'' game]]. Ingame, these big armoured Hunters bear little resemblance to their counterparts in the original, but the hammer-wielding bullets they fire are exactly the same.
A variety of Hunters also appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. They can only be found in the [[Forest (world)|Forest world]], a [[the Dream Forest|Dream Forest]]-inspired area containing plentiful references to [[Rayman 1|the original ''Rayman'' game]]. Ingame, these big armoured Hunters bear little resemblance to their counterparts in the original, but the hammer-wielding [[bullet]]s they fire are exactly the same.


These Hunters have a much lower resistance, being defeated with one regular [[Telescopic fist|punch]]. However, they protect themselves with their guns, and in order to make them vulnerable, [[Rayman]] must put his Goth costume on, and use the ability to spit gum to shoot at their cannons. With their guns filled with sticky bubble gum, the Hunters will be distracted, trying to pull it out. In that moment, [[Rayman]] can defeat them.
These Hunters have a much lower resistance, being defeated with one regular [[Telescopic fist|punch]]. However, they protect themselves with their guns, and in order to make them vulnerable, [[Rayman]] must put his Goth costume on, and use the ability to spit gum to shoot at their cannons. With their guns filled with sticky bubble gum, the Hunters will be distracted, trying to pull it out. In that moment, [[Rayman]] can defeat them.
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==In ''[[Rayman Origins]]''==
==In ''[[Rayman Origins]]''==
[[File:Hi-Ho Moskito! 10.jpg|thumb|left|A Hunter in the level [[Hi-Ho Moskito!]].]]
[[File:Hi-Ho Moskito! 10.jpg|thumb|left|A Hunter in the level [[Hi-Ho Moskito!]].]]
The Hunters return in ''[[Rayman Origins]]'' and later the [[Back to Origins]] mode in ''[[Rayman Legends]]''. Their behaviour is similar to the Hunters from [[Rayman 1|the original ''Rayman'' game]]. They keep static, aiming horizontally at the players and then shooting blue live bullets. However, these bullets are much slower compared to the mallet-wielding bullets, and players can ride on them without getting harmed (similarly to [[shell]]s), and use them as platforms in order to get to the Hunters, who usually stand in high places. Some Hunters shoot red live bullets, which act as homing missiles and follow the players for a certain period; those bullets are more dangerous, and players cannot ride on them. It is however possible to direct the homing missiles at the enemies themselves, which unlocks an achievement on Xbox 360 and a trophy on PlayStation 3 called [[Back At You!]]
The Hunters return in ''[[Rayman Origins]]'' and later the [[Back to Origins]] mode in ''[[Rayman Legends]]''. Their behaviour is similar to the Hunters from [[Rayman 1|the original ''Rayman'' game]]. They keep static, aiming horizontally at the players and then shooting blue live [[bullet]]s. However, these [[bullet]]s are much slower compared to the mallet-wielding [[bullet]]s, and players can ride on them without getting harmed (similarly to [[shell]]s), and use them as platforms in order to get to the Hunters, who usually stand in high places. Some Hunters shoot red live [[bullet]]s, which act as homing missiles and follow the players for a certain period; those [[bullet]]s are more dangerous, and players cannot ride on them. It is however possible to direct the homing missiles at the enemies themselves, which unlocks an achievement on Xbox 360 and a trophy on PlayStation 3 called [[Back At You!]]


Hunters are not as common as the original ones, appearing only in jungle levels like the [[Jibberish Jungle|Ticklish Temples]]. Like most of the enemies in ''[[Rayman Origins]]'', Hunters can be bubblized with one single attack and take four [[mosquito]] shots to be defeated. During [[the Reveal]], a Hunter, along with several [[Livingstone|Lividstones]] can be seen escaping in the [[Warship]] with [[the Magician]], revealing a possible alliance. During the [[mosquito]] sequence, the Hunter is hidden inside of a tube, shooting his red homing bullets at the players, and eventually, coming out.
Hunters are not as common as the original ones, appearing only in jungle levels like the [[Jibberish Jungle|Ticklish Temples]]. Like most of the enemies in ''[[Rayman Origins]]'', Hunters can be bubblized with one single attack and take four [[mosquito]] shots to be defeated. During [[the Reveal]], a Hunter, along with several [[Livingstone|Lividstones]] can be seen escaping in the [[Warship]] with [[the Magician]], revealing a possible alliance. During the [[mosquito]] sequence, the Hunter is hidden inside of a tube, shooting his red homing bullets at the players, and eventually, coming out.