The Fairy Glade: Difference between revisions
Hunchman801 (talk | contribs) m Removing this cause it screws the part-specific redirects |
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==Original version== | ==Original version== | ||
===Phase 1=== | ===Phase 1=== | ||
When Rayman emerges through the Spiral | When [[Rayman]] emerges through the [[Magic Spiral Door]], he arrives in a small area of land which is connected by a wooden bridge to tiny island with a bouncy mushroom in the centre. Underwater, there is a little cave in which the first [[cage]] is found. If [[Rayman]] bounces on the mushroom, he'll be propelled to the underneath of a giant branch that grows right through the area, and hang onto the vines growing there. At the other side, there is a passage that leads to a body of water that is [[piranha]] infested, therefore [[Rayman]] cannot swim, but he can cross it with lily pads. There are then four ledges on the wall, which leads [[Rayman]] to the other end of the branch, where a switch is found. This opens a wooden gate, which two [[Baby Globox]]es are standing by. This then leads to a small stream that takes [[Rayman]] to a lake of water that is being polluted by oil coming from a pump. In this version of the game, [[Rayman]] cannot turn it off, but he can climb on it and take the passage out of this area. | ||
===Phase 2=== | ===Phase 2=== | ||
At first, this area seems short, but later on, a special part of the area can be accessed via | At first, this area seems short, but later on, a special part of the area can be accessed via [[the Echoing Caves]]. It starts with a giant tree covered with vines, and at the bottom is a set of wooden bars from which [[shadow creature]]s emerge from. [[Rayman]] has to climb to the very top of the tree, and then slide down a stream, taking a passage that leads to another body of [[piranha]] infested water. Along one side of the wall is covered with a trail of vines, which [[Rayman]] must climb on to cross. | ||
===Phase 3=== | ===Phase 3=== | ||
Rayman is now at the pirate stronghold in which [Ly the Fairy]] is imprisoned, and it is guarded by a [[Robo-pirate]] that constantly throws burning [[keg]]s at him. On the ground is a metal [[sparadrap]], which can be broken by one of these. | [[Rayman]] is now at the pirate stronghold in which [[Ly the Fairy]] is imprisoned, and it is guarded by a [[Robo-pirate]] that constantly throws burning [[keg]]s at him. On the ground is a metal [[sparadrap]], which can be broken by one of these. To the left is a small area with a [[piranha]] infested pond, in which another [[cage]] is hidden in. Once [[Rayman]] goes down the hole where the [[sparadrap]] was, he drops down into an underground passage. [[Rayman]] has to cross a pool of green liquid by hopping on the wooden boxes, and then climb a wall covered with cobwebs (while avoiding falling [[keg]]s) to infiltrate the building. | ||
Once inside, Rayman notices another switch, guarded by a sleeping pirate, but it is out of his reach, so he'll have to walk around the area to get up there. | Once inside, [[Rayman]] notices another switch, guarded by a sleeping [[pirate]], but it is out of his reach, so he'll have to walk around the area to get up there. [[Murfy]] then arrives to warn [[Rayman]] about the [[pirate]]s he'll face, and teaches him how to lock-on to them. Then a blue [[Henchman 800]] ([[Image:Lifebar6.png|''6 HP'']]) arrives, and once it's defeated, [[Rayman]] will enter another room in which kegs are supplied. He can either use it to defeat another sleeping blue [[Henchman 800]] ([[Image:Lifebar3.png|''3 HP'']]), or find a secret room locked with a metal [[sparadrap]], in which another [[cage]] is hidden in. Once that [[pirate]] is defeated, a metal grating will descend, which [[Rayman]] can climb on, and then he'll hang on to some netting on the ceiling. | ||
Then there is a pit of acid, covered by some bouncy netting and guarded by an electric beam which can electrocute Rayman. | Then there is a pit of acid, covered by some bouncy netting and guarded by an electric beam which can electrocute [[Rayman]]. Up the wall is a switch that will open the door at the top. Now he has found the other switch, and once he flicks it and defeats the blue [[Henchman 800]] guarding it ([[Image:Lifebar3.png|''3 HP'']]), he can proceed down the corridor. | ||
[[File:Forcefield.jpg|thumb|left|320px|Ly is imprisoned in a pirate stronghold deep in the Glade.]] | [[File:Forcefield.jpg|thumb|left|320px|Ly is imprisoned in a pirate stronghold deep in the Glade.]] | ||
===Phase 4=== | ===Phase 4=== | ||
Still in the corridor and having to avoid more moving electric beams, Rayman finds a clearing, in which Ly the Fairy is held prisoner in an electric forcefield. There is a tunnel at ground level which leads to a machine that is generating the electricity. | Still in the corridor and having to avoid more moving electric beams, [[Rayman]] finds a clearing, in which [[Ly the Fairy]] is held prisoner in an electric forcefield. There is a tunnel at ground level which leads to a machine that is generating the electricity. It seems to have three weak spots, which are indicated by the metal [[sparadrap]]s, but [[flying bomb]]s will periodically spew from it to stop [[Rayman]] breaking the machine with kegs. Once the machine is destroyed, [[Ly the Fairy|Ly]] will be free, and after a conversation with him, she'll give him a [[Silver Lum]], which gives him the power to hang onto [[Purple Lum]]s by simply shooting them, and then departs. | ||
Rayman then has to climb back to the top of the netted ladder, shoot the Purple Lum to cross the gap, and then run into a building that leads to a giant metal pipe. | [[Rayman]] then has to climb back to the top of the netted ladder, shoot the [[Purple Lum]] to cross the gap, and then run into a building that leads to a giant metal pipe. | ||
===Phase 5=== | ===Phase 5=== | ||
Several pipes are embedded in a deep chasm, and the pump oil into a pool at the bottom. Another cage is found there, guarded by a | Several pipes are embedded in a deep chasm, and the pump oil into a pool at the bottom. Another [[cage]] is found there, guarded by a purple [[Henchman 800]] ([[Image:Lifebar3.png|''3 HP'']]). Once he's at the bottom, [[Rayman]] will enter a vast chamber full of swirling air currents that will help him fly higher when he activates his [[Helicopter]]. A couple of these are decoys, but will still contain [[Yellow Lum]]s. At the very top of this area, there is a small wooden building in which the final [[cage]] is found, and it has a [[Teensie]] trapped inside. He will then open up an exit for [[Rayman]]. | ||
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