The Fairy Glade: Difference between revisions

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==Original version==
==Original version==
===Phase 1===
===Phase 1===
When Rayman emerges through the Spiral door, he arrives in a small area of land which is connected by a wooden bridge to tiny island with a bouncy mushroom in the centre. Underwater, there is a little cave in which the first [[cage]] is found.  If Rayman bounces on the mushroom, he'll be propelled to the underneath of a giant branch that grows right through the area, and hang onto the vines growing there. At the other side, there is a passage that leads to a body of water that is [[piranha]] infested, therefore Rayman cannot swim, but he can cross it with lily pads. There are then four ledges on the wall, which leads Rayman to the other end of the branch, where a switch is found.  This opens a wooden gate, which two [[Baby Globox]]es are standing by.  This then leads to a small stream that takes Rayman to a lake of water that is being polluted by oil coming from a pump. In this version of the game, Rayman cannot turn it off, but he can climb on it and take the passage out of this area.
When [[Rayman]] emerges through the [[Magic Spiral Door]], he arrives in a small area of land which is connected by a wooden bridge to tiny island with a bouncy mushroom in the centre. Underwater, there is a little cave in which the first [[cage]] is found.  If [[Rayman]] bounces on the mushroom, he'll be propelled to the underneath of a giant branch that grows right through the area, and hang onto the vines growing there. At the other side, there is a passage that leads to a body of water that is [[piranha]] infested, therefore [[Rayman]] cannot swim, but he can cross it with lily pads. There are then four ledges on the wall, which leads [[Rayman]] to the other end of the branch, where a switch is found.  This opens a wooden gate, which two [[Baby Globox]]es are standing by.  This then leads to a small stream that takes [[Rayman]] to a lake of water that is being polluted by oil coming from a pump. In this version of the game, [[Rayman]] cannot turn it off, but he can climb on it and take the passage out of this area.


===Phase 2===
===Phase 2===
At first, this area seems short, but later on, a special part of the area can be accessed via the [[Echoing Caves]]. It starts with a giant tree covered with vines, and at the bottom is a set of wooden bars from which [[Shadow creatures]] emerge from. Rayman has to climb to the very top of the tree, and then slide down a stream, taking a passage that leads to another body of piranha infested water. Along one side of the wall is covered with a trail of vines, which Rayman must climb on to cross.   
At first, this area seems short, but later on, a special part of the area can be accessed via [[the Echoing Caves]]. It starts with a giant tree covered with vines, and at the bottom is a set of wooden bars from which [[shadow creature]]s emerge from. [[Rayman]] has to climb to the very top of the tree, and then slide down a stream, taking a passage that leads to another body of [[piranha]] infested water. Along one side of the wall is covered with a trail of vines, which [[Rayman]] must climb on to cross.   


===Phase 3===
===Phase 3===
Rayman is now at the pirate stronghold in which [Ly the Fairy]] is imprisoned, and it is guarded by a [[Robo-pirate]] that constantly throws burning [[keg]]s at him.  On the ground is a metal [[sparadrap]], which can be broken by one of these. To the left is a small area with a piranha infested pond, in which another cage is hidden in. Once Rayman goes down the hole where the sparadrap was, he drops down into an underground passage. Rayman has to cross a pool of green acid by hopping on the wooden boxes, and then climb a wall covered with cobwebs (while avoiding falling kegs) to infiltrate the building.   
[[Rayman]] is now at the pirate stronghold in which [[Ly the Fairy]] is imprisoned, and it is guarded by a [[Robo-pirate]] that constantly throws burning [[keg]]s at him.  On the ground is a metal [[sparadrap]], which can be broken by one of these. To the left is a small area with a [[piranha]] infested pond, in which another [[cage]] is hidden in. Once [[Rayman]] goes down the hole where the [[sparadrap]] was, he drops down into an underground passage. [[Rayman]] has to cross a pool of green liquid by hopping on the wooden boxes, and then climb a wall covered with cobwebs (while avoiding falling [[keg]]s) to infiltrate the building.   


Once inside, Rayman notices another switch, guarded by a sleeping pirate, but it is out of his reach, so he'll have to walk around the area to get up there. [[Murfy]] then arrives to warn Rayman about the pirates he'll face, and teaches him how to lock-on to them. Then a pirate arrives, and once it's defeated, Rayman will enter another room in which kegs are supplied. He can either use it to defeat another sleeping pirate, or find a secret room locked with a metal sparadrap, in which another cage is hidden in. Once that pirate is defeated, a metal grating will descend, which Rayman can climb on, and then he'll hang on to some netting on the ceiling.   
Once inside, [[Rayman]] notices another switch, guarded by a sleeping [[pirate]], but it is out of his reach, so he'll have to walk around the area to get up there. [[Murfy]] then arrives to warn [[Rayman]] about the [[pirate]]s he'll face, and teaches him how to lock-on to them. Then a blue [[Henchman 800]] ([[Image:Lifebar6.png|''6 HP'']]) arrives, and once it's defeated, [[Rayman]] will enter another room in which kegs are supplied. He can either use it to defeat another sleeping blue [[Henchman 800]] ([[Image:Lifebar3.png|''3 HP'']]), or find a secret room locked with a metal [[sparadrap]], in which another [[cage]] is hidden in. Once that [[pirate]] is defeated, a metal grating will descend, which [[Rayman]] can climb on, and then he'll hang on to some netting on the ceiling.   


Then there is a pit of acid, covered by some bouncy netting and guarded by an electric beam which can electrocute Rayman. Up the wall is a switch that will open the door at the top.  Now he has found the other switch, and once he flicks it and defeats the pirate, he can proceed down the corridor.   
Then there is a pit of acid, covered by some bouncy netting and guarded by an electric beam which can electrocute [[Rayman]]. Up the wall is a switch that will open the door at the top.  Now he has found the other switch, and once he flicks it and defeats the blue [[Henchman 800]] guarding it ([[Image:Lifebar3.png|''3 HP'']]), he can proceed down the corridor.   


[[File:Forcefield.jpg|thumb|left|320px|Ly is imprisoned in a pirate stronghold deep in the Glade.]]
[[File:Forcefield.jpg|thumb|left|320px|Ly is imprisoned in a pirate stronghold deep in the Glade.]]
===Phase 4===
===Phase 4===
Still in the corridor and having to avoid more moving electric beams, Rayman finds a clearing, in which Ly the Fairy is held prisoner in an electric forcefield.  There is a tunnel at ground level which leads to a machine that is generating the electricity. It seems to have three weak spots, which are indicated by the metal sparadraps, but flying bombs will periodically spew from it to stop Rayman breaking the machine with kegs. Once the machine is destroyed, Ly will be free, and after a conversation with him, she'll give him a [[Silver Lum]], which gives him the power to hang onto [[Purple Lum]]s by simply shooting them, and then departs.
Still in the corridor and having to avoid more moving electric beams, [[Rayman]] finds a clearing, in which [[Ly the Fairy]] is held prisoner in an electric forcefield.  There is a tunnel at ground level which leads to a machine that is generating the electricity. It seems to have three weak spots, which are indicated by the metal [[sparadrap]]s, but [[flying bomb]]s will periodically spew from it to stop [[Rayman]] breaking the machine with kegs. Once the machine is destroyed, [[Ly the Fairy|Ly]] will be free, and after a conversation with him, she'll give him a [[Silver Lum]], which gives him the power to hang onto [[Purple Lum]]s by simply shooting them, and then departs.


Rayman then has to climb back to the top of the netted ladder, shoot the Purple Lum to cross the gap, and then run into a building that leads to a giant metal pipe.
[[Rayman]] then has to climb back to the top of the netted ladder, shoot the [[Purple Lum]] to cross the gap, and then run into a building that leads to a giant metal pipe.


===Phase 5===
===Phase 5===
Several pipes are embedded in a deep chasm, and the pump oil into a pool at the bottom.  Another cage is found there, guarded by a pirate.  Once he's at the bottom, Rayman will enter a vast chamber full of swirling air currents that will help him fly higher when he activates his Helicopter.  A couple of these are decoys, but will still contain [[Yellow Lum]]s.  At the very top of this area, there is a small wooden building in which the final cage is found, and it has a [[Teensie]] trapped inside. He will then open up an exit for Rayman.       
Several pipes are embedded in a deep chasm, and the pump oil into a pool at the bottom.  Another [[cage]] is found there, guarded by a purple [[Henchman 800]] ([[Image:Lifebar3.png|''3 HP'']]).  Once he's at the bottom, [[Rayman]] will enter a vast chamber full of swirling air currents that will help him fly higher when he activates his [[Helicopter]].  A couple of these are decoys, but will still contain [[Yellow Lum]]s.  At the very top of this area, there is a small wooden building in which the final [[cage]] is found, and it has a [[Teensie]] trapped inside. He will then open up an exit for [[Rayman]].       
   
   
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