Antitoon: Difference between revisions

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| image = [[Image:DarktoonArtwork.jpg|320px|''Darktoon'']]
| image = [[Image:DarktoonArtwork.jpg|320px|''Darktoon'']]
| alignment = Bad
| alignment = Bad
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', ''[[Rayman 2]]'' (PlayStation version), ''[[Rayman Origins]]'', ''[[Rayman Jungle Run]]'', ''[[Rayman Legends]]'', ''[[Rayman Fiesta Run]]''
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Designer]]'', ''[[Rayman Activity Centre]]'', ''[[Rayman 2]]'' (PlayStation version), ''[[Rayman Origins]]'', ''[[Rayman Jungle Run]]'', ''[[Rayman Legends]]'', ''[[Rayman Fiesta Run]]''
| location = [[The Dream Forest]], [[Band Land]], [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]], [[the Fairy Glade]] (PlayStation version), [[the Sanctuary of Stone and Fire]] (PlayStation version)
| location = [[The Dream Forest]], [[Band Land]], [[Blue Mountains]], [[Picture City]], [[the Caves of Skops]], [[Candy Château]], [[the Fairy Glade]] (PlayStation version), [[the Sanctuary of Stone and Fire]] (PlayStation version)
| resistance = [[Image:Lifebar1.png|''1 HP'']]
| resistance = [[Image:Lifebar1.png|''1 HP'']]
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==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
==In ''[[Rayman 1|Rayman]]'' and its spin-offs==
[[Image:Antitoon.png|thumb|316px|right|class=sprite|An Antitoon, as it appears in [[Rayman 1|the original ''Rayman'' game]].]]
[[Image:Antitoon.png|thumb|316px|right|class=sprite|An Antitoon, as it appears in [[Rayman 1|the original ''Rayman'' game]].]]
In [[Rayman 1|the original ''Rayman'' game]], Antitoons are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole [[the Great Protoon]]. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the [[Hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him.
In [[Rayman 1|the original ''Rayman'' game]], Antitoons are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the [[hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him.


Jumping Antitoons are static enemies who jump and try to bite [[Rayman]] when he passes above them. They are often placed so that they can take advantage of their position.
Jumping Antitoons are static enemies who jump and try to bite [[Rayman]] when he passes above them. They are often placed so that they can take advantage of their position.
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Antitoons with mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.
Antitoons with mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.


{|
<gallery widths="316px" heights="200px" class="sprite">
|-valign="top"
AntitoonSaut.png|A jumping Antitoon.
|[[Image:AntitoonSaut.png|thumb|316px|class=sprite|A jumping Antitoon.]]
AntitoonPaf.png|The eyes of defeated Antitoons wander about until they fall.
|[[Image:AntitoonPaf.png|thumb|316px|class=sprite|The eyes of defeated Antitoons wander about until they fall.]]
AntitoonFonceur2.png|[[Rayman]] must duck to avoid the charging Antitoon.
|[[Image:AntitoonFonceur2.png|thumb|316px|class=sprite|[[Rayman]] must duck to avoid the charging Antitoon.]]
|-valign="top"
|[[Image:AntitoonsVolants.png|thumb|316px|class=sprite|Antitoons flying with their [[helicopter]] hair.]]
|[[Image:AntitoonFonceur.png|thumb|316px|class=sprite|An Antitoon preparing to charge through the air.]]
|}


===''[[Rayman Junior]]''===
AntitoonsVolants.png|Antitoons flying with their [[helicopter]] hair.
{{quote|text=The blue toons represent [[Mister Dark]]'s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or  throwing your [[Telescopic fist|fist]] at them. When killed with a [[Telescopic fist|fist]], only their eyes stay on the screen!|sign=Official site|source=''[[Rayman Junior]]''<ref>''Rayman Junior'' official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html</ref>}}
AntitoonFonceur.png|An Antitoon preparing to charge through the air.
</gallery>
 
===In ''[[Rayman Junior]]''===
{{quote|text=The blue toons represent [[Mr Dark|Mister Dark]]'s army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or  throwing your [[Telescopic fist|fist]] at them. When killed with a [[Telescopic fist|fist]], only their eyes stay on the screen!|sign=Official site|source=''[[Rayman Junior]]''<ref>''Rayman Junior'' official site, Le Toon, http://web.archive.org/web/20020608132311/http://sites.ubisoft.fr/raymanedu/ami/ami2/toon.html</ref>}}
[[Image:AntitoonsRouges.png|thumb|316px|left|class=sprite|Red Antitoons appear in ''[[Rayman Junior]]''. They kill instantly upon contact, and must be avoided at all costs.]]
[[Image:AntitoonsRouges.png|thumb|316px|left|class=sprite|Red Antitoons appear in ''[[Rayman Junior]]''. They kill instantly upon contact, and must be avoided at all costs.]]
''[[Rayman Junior]]'' and other educational ''Rayman'' games feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of ''[[Rayman Junior]]'', many reformed enemies appear, including [[Hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.
''[[Rayman Junior]]'' and other educational [[Rayman (series)|''Rayman'' games]] feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of ''[[Rayman Junior]]'', many reformed enemies appear, including [[hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.


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===In [[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]]===
===In [[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]]===
[[Image:RP 3.PNG|thumb|316px|right|class=sprite|A Fire Antitoon in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']].]]
[[Image:RP 3.PNG|thumb|316px|right|class=sprite|A Fire Antitoon in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']].]]
In this version, the Antitoons appear in [[Spellbound Forest]], [[Airy Tunes]], [[Rainy Forest]], [[Rocky Peaks]], [[Ancient Forest]] and [[Arcane Forest]]. They can be encountered either patrolling, flying or jumping. A new type of Antitoon makes an appearance in the Rocky Peaks, this type is covered in flames and will hop towards [[Rayman]] should they see him. Once defeated, they scatter into harmful sparks.
In this version, the Antitoons appear in [[Spellbound Forest]], [[Airy Tunes]], [[Rainy Forest]], [[Rocky Peaks]], [[Ancient Forest]] and [[Arcane Forest]]. They can be encountered either patrolling, flying or jumping. A new type of Antitoon makes an appearance in the [[Rocky Peaks]], this type is covered in flames and will hop towards [[Rayman]] should they see him. Once defeated, they scatter into harmful sparks.


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Darktoons also make appearances as enemies in various levels in ''[[Rayman Jungle Run]]'' and ''[[Rayman Fiesta Run]]'', their behaviour is exactly the same as those encountered in ''[[Rayman Origins]]'' and ''[[Rayman Legends]]''.
Darktoons also make appearances as enemies in various levels in ''[[Rayman Jungle Run]]'' and ''[[Rayman Fiesta Run]]'', their behaviour is exactly the same as those encountered in ''[[Rayman Origins]]'' and ''[[Rayman Legends]]''.
{|
 
|-
<gallery  widths="320px" heights="180px">
| [[File:Port 'O Panic 5.jpg|left|thumb|Darktoons will trap the [[Nymph]]s in their jaw.]]
Port 'O Panic 5.jpg|Darktoons will trap the [[Nymph]]s in their jaw.
| [[File:Mystical Munkeys 5.jpg|center|thumb|The Darktoons will try to bite the players if they get too close.]]
Mystical Munkeys 5.jpg|The Darktoons will try to bite the players if they get too close.
| [[File:Mystical Munkeys 6.jpg|right|thumb|Some Darktoons will be attached to either a platform or wall.]]
Mystical Munkeys 6.jpg|Some Darktoons will be attached to either a platform or wall.
|}
</gallery>


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{{R1enemies|collapsed=Y}}
{{R1enemies|collapsed=Y}}
{{R2enemies}}
{{R2enemies|collapsed=Y}}
{{ROenemies}}
{{ROenemies|collapsed=Y}}


[[fr:Antitoon]]
[[fr:Antitoon]]