Rayman Raving Rabbids (DS): Difference between revisions

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'''''Rayman Raving Rabbids (DS)''''' is the Nintendo DS version of ''[[Rayman Raving Rabbids]]''. Unlike both the console versions and the [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version]], this game uses 3D graphics but plays as a sidescroller throughout the majority of the game. Like the console version there as several minigames which have to be completed to progress.
'''''Rayman Raving Rabbids (DS)''''' is the Nintendo DS version of ''[[Rayman Raving Rabbids]]''. Unlike both the console versions and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version]], this game uses 3D graphics but plays as a sidescroller throughout the majority of the game. Like the console version there are several minigames which have to be completed to progress.


The game takes usage of the ''[[Rayman 2]]'' engine, and several elements are holdovers from the [[Rayman DS|Nintendo DS version]] of ''[[Rayman 2]]'', including the menu fonts, [[Rayman|Rayman's]] model, sounds, textures and animations.
The game takes usage of the ''[[Rayman 2]]'' engine, and several elements are holdovers from [[Rayman DS|the Nintendo DS version of ''Rayman 2'']], including the menu fonts, [[Rayman]]'s model, sounds, textures and animations.
 
== Plot ==


==Plot==
{{quote|text=
{{quote|text=
While taking a quiet walk in the forest one day, [[Rayman]] is captured by ... [[Rabbid]]s! They have decided to invade our world and now [[Rayman]] is their toy, a tiny gladiator to entertain them.
While taking a quiet walk in the forest one day, [[Rayman]] is captured by ... [[Rabbid]]s! They have decided to invade our world and now [[Rayman]] is their toy, a tiny gladiator to entertain them.


[[Rayman|Rayman's]] only chance at freedom is to face [[Sergueï|Rabble Droid]]. But to do that, he must win enough [[Trophy|trophies]] and fight other champions!
[[Rayman]]'s only chance at freedom is to face [[Sergueï|Rabble Droid]]. But to do that, he must win enough [[Trophy|trophies]] and fight other champions!


Good luck, [[Rayman]]!
Good luck, [[Rayman]]!


|sign=Manual|source=''Rayman Raving Rabbids (DS)''}}
|sign=Manual|source=''Rayman Raving Rabbids'' (DS)}}


Similar to the console version, [[Rayman]] is relaxing in the forest, until the [[Rabbid]]s, which are invading the planet, capture him and take him away to face the many challenges awaiting him in the Colosseum. Once there he is forced to play through their challenges to earn [[Trophy|trophies]], which will eventually let him face [[Sergueï|Rabble Droid]]. The game ends with [[Rayman]] celebrating his victory with the [[Rabbid]]s.
Similar to the console version, [[Rayman]] is relaxing in the forest, until the [[Rabbid]]s, which are invading the planet, capture him and take him away to face the many challenges awaiting him in the Colosseum. Once there he is forced to play through their challenges to earn [[Trophy|trophies]], which will eventually let him face [[Sergueï|Rabble Droid]]. The game ends with [[Rayman]] celebrating his victory with the [[Rabbid]]s.
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{{Clear}}
{{Clear}}


=== Side-scrolling ===
===Side-scrolling===
Each normal level starts off with a side-scrolling segment which has normal platforming elements, such as moving platforms and gaps to jump over, as well as enemies to defeat. [[Rayman]] has a similar move set as in ''[[Rayman 2]]'' with the ability to jump and shoot and later learn other abilities such as swimming and swinging off of [[Purple Lum]]s. New powers are obtained by finding a gift, a wrapped present which usually requires finding [[switch]]es to release. The game has a total of seven powers, four of which are new [[skin|costumes]]. The [[skin|costumes]] are represented by a certain color and element, each having its own unique powers. They are put to use when [[Rayman]] stands on a stone (akin to a [[Stone of Thought]]) with a symbol that represents a costume that is needed for that situation. These are the following:
Each normal level starts off with a side-scrolling segment which has normal platforming elements, such as moving platforms and gaps to jump over, as well as enemies to defeat. [[Rayman]] has a similar move set as in ''[[Rayman 2]]'' with the ability to jump and shoot and later learn other abilities such as swimming and swinging off of [[Purple Lum]]s. New powers are obtained by finding a gift, a wrapped present which usually requires finding [[switch]]es to release. The game has a total of seven powers, four of which are new [[Skin|costumes]]. The [[Skin|costumes]] are represented by a certain color and element, each having its own unique powers. They are put to use when [[Rayman]] stands on a stone (akin to a [[Stone of Thought]]) with a symbol that represents a costume that is needed for that situation. These are the following:


* '''Granny (Earth):''' Allows [[Rayman]] to create a giant boulder. This boulder can then be pushed in either direction. It is used to allow [[Rayman]] to reach higher stages or to defeat enemies or other obstacles, such as spikes, along the path it is pushed.     
* '''Granny (Earth):''' Allows [[Rayman]] to create a giant boulder. This boulder can then be pushed in either direction. It is used to allow [[Rayman]] to reach higher stages or to defeat enemies or other obstacles, such as spikes, along the path it is pushed.     
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</gallery>
</gallery>


[[Rayman|Rayman's]] primary attack is throwing his [[Telescopic fist|fist]]. By collecting [[Yellow Lum]]s he is however able to throw them instead to deal twice as much damage and reach further with his attacks. Some enemies can only be defeated using [[Yellow Lum]]s. [[Yellow Lum]]s can be found freely in levels, in bags (which contain five of them) and in boxes (which contains three bags once shoot at). Some enemies can be attacked to reveal more [[Yellow Lum]]s. Some levels also have stones with [[Red Lum]]s where [[Rayman]] can trade in five [[Yellow Lum]]s to gain more health. By defeating enemies they will drop [[star item]]s which will raise a special star bar. Once full, the maximum health will increase slightly and the player will level up. Once the maximum level is reached the star bar disappears, although [[star item]]s can still be collected. [[Green Lum]]s can also be found which act like checkpoints.
[[Rayman]]'s primary attack is throwing his [[Telescopic fist|fist]]. By collecting [[Yellow Lum]]s he is however able to throw them instead to deal twice as much damage and reach further with his attacks. Some enemies can only be defeated using [[Yellow Lum]]s. [[Yellow Lum]]s can be found freely in levels, in bags (which contain five of them) and in boxes (which contains three bags once shoot at). Some enemies can be attacked to reveal more [[Yellow Lum]]s. Some levels also have stones with [[Red Lum]]s where [[Rayman]] can trade in five [[Yellow Lum]]s to gain more health. By defeating enemies they will drop [[star item]]s which will raise a special star bar. Once full, the maximum health will increase slightly and the player will level up. Once the maximum level is reached the star bar disappears, although [[star item]]s can still be collected. [[Green Lum]]s can also be found which act like checkpoints.


Throughout the game [[Rayman]] will earn three new powers through gifts. These are the following:
Throughout the game [[Rayman]] will earn three new powers through gifts. These are the following:
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* '''Rappel:''' Allows [[Rayman]] to climb on climbable walls and ropes.
* '''Rappel:''' Allows [[Rayman]] to climb on climbable walls and ropes.


* '''[[Swim]]:''' Allows [[Rayman]] to [[swim]] under water. Unlike ''[[Rayman 2]]'' there is no air meter while under water.
* '''[[Swimming|Swim]]:''' Allows [[Rayman]] to [[Swimming|swim]] under water. Unlike ''[[Rayman 2]]'' there is no air meter while under water.


* '''Swing:''' Allows [[Rayman]] to grab [[Purple Lum]]s and swing.
* '''Swing:''' Allows [[Rayman]] to grab [[Purple Lum]]s and swing.
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The entrance to some of the paths is usually marked by an [[exit sign]] which takes [[Rayman]] to that level. The level exit itself it marked by an elevator which [[Rayman]] always enters.
The entrance to some of the paths is usually marked by an [[exit sign]] which takes [[Rayman]] to that level. The level exit itself it marked by an elevator which [[Rayman]] always enters.


=== Minigames ===
===Minigames===
After most levels the player has to play a short minigame which will then become available from the main menu. Each minigame tasks the player with earning a certain number of points to pass. the minigames require the useage of the stylus on the touchscreen. These are the following minigame styles available:
After most levels the player has to play a short minigame which will then become available from the main menu. Each minigame tasks the player with earning a certain number of points to pass. the minigames require the usage of the stylus on the touchscreen. These are the following minigame styles available:


* '''Puzzles:''' This minigame has the player moving puzzle pieces around to form the complete picture which is shown during the start.
* '''Puzzles:''' This minigame has the player moving puzzle pieces around to form the complete picture which is shown during the start.
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* '''Avoid Ghosts:''' This minigame has the player avoiding contact with ghosts.
* '''Avoid Ghosts:''' This minigame has the player avoiding contact with ghosts.


=== Challenges ===
===Challenges===
After each minigame the player is put into a trophy challenge. These levels are side-scrollers, although have [[Rayman]] running automatically. The player has to use the stylus to guide [[Rayman]] through the level by moving obstacles and killing enemies. In the challenges, the player can freely swap between each of the unlocked costumes which each grant a special new ability with the styles. These are the following:
After each minigame the player is put into a trophy challenge. These levels are side-scrollers, although have [[Rayman]] [[running]] automatically. The player has to use the stylus to guide [[Rayman]] through the level by moving obstacles and killing enemies. In the challenges, the player can freely swap between each of the unlocked costumes which each grant a special new ability with the styles. These are the following:


* '''Granny (Earth):''' Allows the player to break, press and drag certain boxes which are marked with a green X or O.
* '''Granny (Earth):''' Allows the player to break, press and drag certain boxes which are marked with a green X or O.
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</gallery>
</gallery>


=== [[Rayman Gear]] ===
===[[Rayman Gear]]===
In the final area of the game there is one path in each of the three levels which contains a [[Rayman Gear]] part. Collecting all three will finish the [[Rayman Gear]] robot which is then used in special challenge stages which appear in new paths in previous levels. These challenges has [[Rayman]] automatically flying a robot with the player being able to use the stylus for certain commands. They can touch on any point of the screen to fire using the machine gun. Touching directly on an enemy will fire a missile towards him. The robot can hold a total number of ten missiles at once. Drawing a line between the robot and an object or enemy will throw out a hook, equipped with a [[plunger]]. This is used to pull off certain shields, drag in enemies or attach to [[Clark the Superbunny]] to fly faster. The player can reel in certain objects by turning with the stylus on the robot. The robot also comes with a shield which can be activated to by holding down on it. The shield protects against attacks, but slows it down.
In the final area of the game there is one path in each of the three levels which contains a [[Rayman Gear]] part. Collecting all three will finish the [[Rayman Gear]] robot which is then used in special challenge stages which appear in new paths in previous levels. These challenges has [[Rayman]] automatically flying a robot with the player being able to use the stylus for certain commands. They can touch on any point of the screen to fire using the machine gun. Touching directly on an enemy will fire a missile towards him. The robot can hold a total number of ten missiles at once. Drawing a line between the robot and an object or enemy will throw out a hook, equipped with a [[plunger]]. This is used to pull off certain shields, drag in enemies or attach to [[Clark (Rabbid)|Clark]] the Superbunny to fly faster. The player can reel in certain objects by turning with the stylus on the robot. The robot also comes with a shield which can be activated to by holding down on it. The shield protects against attacks, but slows it down.


Each [[Rayman Gear]] challenges has [[Rayman]] facing the [[Rabbid Fish Creature]] which will appear on the corner of the screen during several points. The player has to attach the hook to him and reel him in to be able to shoot his week points. Only one week point can be shoot at a time before he escapes for a while. If the player misses him to many times a one minute timer will appear until the player fails the stage and has to try again. The [[Rabbid Fish Creature]] has takes three hits before defeated in all challenges except the final one where he takes four. The stage ends when he has been defeated.
Each [[Rayman Gear]] challenge has [[Rayman]] facing the [[Rabbid Fish Creature]] which will appear on the corner of the screen during several points. The player has to attach the hook to him and reel him in to be able to shoot his week points. Only one week point can be shoot at a time before he escapes for a while. If the player misses him to many times a one minute timer will appear until the player fails the stage and has to try again. The [[Rabbid Fish Creature]] has takes three hits before defeated in all challenges except the final one where he takes four. The stage ends when he has been defeated.


== Enemies ==
==Enemies==
[[File:RRR DS - Bosses.png|frame|class=sprite|right|The three bosses.]]
[[File:RRR DS - Bosses.png|frame|class=sprite|right|The three bosses.]]
Almost all enemies are [[Rabbid]]s in some form. Some take just one hit to defeat, while others may take four. Some [[Rabbid]]s use certain contraptions to aid them, such as trains or submarines, or simply just hide in a box. Most [[Rabbid]]s attack by throwing [[plunger]]s at [[Rayman]]. There are also [[Demon]]s and [[fish]] which will attack [[Rayman]].
Almost all enemies are [[Rabbid]]s in some form. Some take just one hit to defeat, while others may take four. Some [[Rabbid]]s use certain contraptions to aid them, such as trains or submarines, or simply just hide in a box. Most [[Rabbid]]s attack by throwing [[plunger]]s at [[Rayman]]. There are also [[Demon]]s and [[fish]] which will attack [[Rayman]].


=== [[Colossus (Rayman Raving Rabbids (DS))|Colossus]] ===
===[[Colossus (Rayman Raving Rabbids (DS))|Colossus]]===
The first boss which [[Rayman]] has to fight is [[Colossus (Rayman Raving Rabbids (DS))|Colossus]]. He is a robot piloted by [[Rabbid]]s which takes damage when hit by bombs. He can also be attacked once frozen in ice.
The first boss which [[Rayman]] has to fight is [[Colossus (Rayman Raving Rabbids (DS))|Colossus]]. He is a robot piloted by [[Rabbid]]s which takes damage when hit by bombs. He can also be attacked once frozen in ice.


=== [[Rabbid Fish Creature]] ===
===[[Rabbid Fish Creature]]===
The [[Rabbid Fish Creature]] is the second boss and is fought several times in the [[Rayman Gear]] robot.
The [[Rabbid Fish Creature]] is the second boss and is fought several times in the [[Rayman Gear]] robot.


=== [[Sergueï|Rabble Droid]] ===
===[[Sergueï|Rabble Droid]]===
The [[Sergueï|Rabble Droid]] is the final boss in the game and is fought in the [[Rayman Gear]] robot. He will shoot at the robot several times, and each type of shoot will need to be dealt with differently. Some can be reflected back using the shield, while others can be shot back using the machine gun. For some the hook needs to be used to get the [[Sergueï|Rabble Droid]] closer to the robot.
The [[Sergueï|Rabble Droid]] is the final boss in the game and is fought in the [[Rayman Gear]] robot. He will shoot at the robot several times, and each type of shoot will need to be dealt with differently. Some can be reflected back using the shield, while others can be shot back using the machine gun. For some the hook needs to be used to get the [[Sergueï|Rabble Droid]] closer to the robot.


{{Clear}}
{{Clear}}


== Gallery ==
==Gallery==
<gallery widths="128px" heights="192px" class="sprite">
<gallery widths="128px" heights="192px" class="sprite">
RRR DS - Demon and moving platform.png
RRR DS - Demon and moving platform.png
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</gallery>
</gallery>


== See also ==
==See also==
*''[[Rayman Raving Rabbids]]''
*''[[Rayman Raving Rabbids]]''
*''[[Rayman Raving Rabbids (Game Boy Advance)]]''
*[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]
*''[[Rayman Raving Rabbids 2 (DS)]]''
*[[Rayman Raving Rabbids 2 (DS)|''Rayman Raving Rabbids 2'' (DS)]]


{{Rayman series}}
{{Rayman series}}