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'''Don't Trample the Flowers''', titled '''Land of the Livid Dead''' on the world map, is a level in ''[[Rayman Origins]]''. It consists of the four first parts of the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], the game's optional final world. It is named for the carnivorous red [[tulips]] that can be found growing out of the earth, and which harm the team of characters if they come into contact with them. The level's name is not given in the game itself, but is mentioned in one of the files on the disc.
'''Don't Trample the Flowers''', titled '''Land of the Livid Dead''' on the world map, is a level in ''[[Rayman Origins]]''. It consists of the four first parts of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], the game's optional final world. It is named for the carnivorous red [[tulips]] that can be found growing out of the earth, and which harm the team of characters if they come into contact with them. The level's name is not given in the game itself, but is mentioned in one of the files on the disc.


==Part 1==
==Part 1==
From the beginning point of the level, a [[Granny]] comes walking to [[Rayman]] and the team. These enemies will be encountered throughout, as well as [[Tulips]] and [[Darkroot]]s. Dangerous purple water will also appear later in the area. The area itself is clearly a scary place, resembling a cemetery in the foreground, while the background consists of towering structures connected by arching bridges.
From the beginning point of the level, a [[Granny]] comes walking to [[Rayman]] and the team. These enemies will be encountered throughout, as well as [[tulips]] and [[Darkroot]]s. Dangerous purple water appears later in the area. The area itself is a scary place, resembling a cemetery in the foreground, while the background consists of towering structures connected by arching bridges.


{|
<gallery widths="320px" heights="180px">
| [[File:LividDead Beginning.jpg|thumb|left|The first area of the level.]]
LividDead Beginning.jpg|The first area of the level.
| [[File:LividDead Lit House.jpg|thumb|center|[[Tulips]] are fatal if come into contact with.]]
LividDead Lit House.jpg|[[Tulips]] are fatal if come into contact with.
| [[File:LividDead Scenery1.jpg|thumb|right|A small group of [[Granny|Grannies]].]]
LividDead Scenery1.jpg|A small group of [[Granny|Grannies]].
|-
 
| [[File:LividDead Lake1.jpg|thumb|left|[[Darkroot]]s are common in the level.]]
LividDead Lake1.jpg|[[Darkroot]]s are common in the level.
| [[File:LividDead Lake2.jpg|thumb|center|Dangerous purple water.]]
LividDead Lake2.jpg|Dangerous purple water.
| [[File:LividDead Section1End.jpg|thumb|right|The ending part of the first area.]]
LividDead Section1End.jpg|The ending part of the first area.
|}
</gallery>


==Part 2==
==Part 2==
The second part begins with the player being chased by [[Flying creature]]s. The player must run from them, while avoiding [[Darkroot]]s and [[Granny|Grannies]] while also keeping up with the [[Snake of the Dead]], which the player must use as a platform at times. After this, the player must run up falling bone-like platforms and coffins while avoiding circular blades and spiky creatures. (Strangely enough, there are strings of lights similar to Christmas lights hanging in the foreground here.) Once the player reaches the top, the player must then keep up with a coffin that moves to the right while flipping end over end which he needs to use as a platform. Along the way, the player must fight [[Granny|Grannies]] and stay ahead of the [[Darkroot]] coming from behind.
The second part begins with the players being chased by [[flying creature]]s. They must [[Running|run]] from them, while avoiding [[Darkroot]]s and [[Granny|Grannies]] while also keeping up with the [[Snake of the Dead]], which the players must use as a platform at times. After this, the team must [[Running|run]] up falling bone-like platforms and coffins while avoiding circular [[blade]]s and spiky creatures. Strangely enough, there are strings of lights similar to Christmas lights hanging in the foreground here. Once the heroes reach the top, they must then keep up with a coffin that moves to the right while flipping end over end which needs to be used as a platform. Along the way, the players must fight [[Granny|Grannies]] and stay ahead of the [[Darkroot]] coming from behind.
{|
 
| [[File:LividDead Section2.jpg|thumb|left|The second area of the level.]]
<gallery widths="320px" heights="180px">
| [[File:LividDead Snake.jpg|thumb|center|The [[Snake of the Dead]].]]
LividDead Section2.jpg|The second area of the level.
| [[File:LividDead Swingmen.jpg|thumb|right|Many [[Darkroot]]s surround the team.]]
LividDead Snake.jpg|The [[Snake of the Dead]].
|-
LividDead Swingmen.jpg|Many [[Darkroot]]s surround the team.
| [[File:LividDead Scenery2.jpg|thumb|left|More [[Darkroot]]s.]]
 
| [[File:LividDead Section2 BackgroundTower.jpg|thumb|center|[[Granny|Grannies]] appear as well in this area.]]
LividDead Scenery2.jpg|More [[Darkroot]]s.
| [[File:LividDead Saws.jpg|thumb|right|After some time, the team will use the [[Wall run|wall run]] to move up, avoiding blades.]]
LividDead Section2 BackgroundTower.jpg|[[Granny|Grannies]] appear as well in this area.
|-
LividDead Saws.jpg|After some time, the team will use the [[wall run]] to move up, avoiding [[blade]]s.
| [[File:LividDead Vertical Coffins.jpg|thumb|left|A moving platform will help the team progress.]]
 
| [[File:LividDead TurningCoffin.jpg|thumb|center|The ending part of the area.]]
LividDead Vertical Coffins.jpg|A moving platform will help the team progress.
|}
LividDead TurningCoffin.jpg|The ending part of the area.
</gallery>


==Part 3==
==Part 3==
The third part of the level is similar to the first both in scenery and in the fact that the team must once again avoid [[Granny|Grannies]], [[Tulips]], and [[Darkroot]]s. This part is more complex than the first area, though. The players must use large eyes to bounce over some obstacles, wall jump up between coffins at one point, and cross platforms that fall when he lands on them.
The third part of the level is similar to the first both in scenery and in the fact that the team must once again avoid [[Granny|Grannies]], [[tulips]], and [[Darkroot]]s. This part is more complex than the first area, though. The players must use [[Eyebumper|large eyes to bounce]] over some obstacles, walljump up between coffins at one point, and cross platforms that fall when they land on them.
{|
|-
| [[File:LividDead BouncyEye.jpg|thumb|left|The third area of the level.]]
| [[File:LividDead Section3 TulipBeds.jpg|thumb|center|More groups of [[Tulips]].]]
| [[File:LividDead Tentacles.jpg|thumb|right|Moving platforms and [[Darkroot]]s.]]
|-
| [[File:LividDead Section3 End.jpg|thumb|left|The ending part of the third area.]]
|}


==Part 4==
<gallery widths="320px" heights="180px">
The fourth part involves more [[Granny|Grannies]] the players must fight and flames coming from many directions. Shortly into the level, the the team must their [[Helicopter|glide]] power to go down between two towers covered in tombstones while avoiding flames and at one point, a [[Darkroot]] growing down from above.
LividDead BouncyEye.jpg|The third area of the level.
LividDead Section3 TulipBeds.jpg|More groups of [[tulips]].
LividDead Tentacles.jpg|Moving platforms and [[Darkroot]]s.


{|
LividDead Section3 End.jpg|The ending part of the third area.
|-
</gallery>
| [[File:LividDead Section4.jpg|thumb|left|The fourth area of the level.]]
| [[File:LividDead Dodging Fireballs.jpg|thumb|center|Flames and fireballs now appear.]]
| [[File:LividDead Scenery3.jpg|thumb|right|The flames come from different directions.]]
|-
| [[File:LividDead flames.jpg|thumb|left|The team later will drop down.]]
| [[File:LividDead TwoTowers Darkroot.jpg|thumb|center|Using the [[Helicopter|glide]] power is key.]]
| [[File:LividDead fireballs.jpg|thumb|right|Then fireballs will be shot out of holes.]]
|-
| [[File:LividDead Section4 End.jpg|thumb|left|The end of the level.]]
|}


<gallery>
==Part 4==
The fourth part involves more [[Granny|Grannies]] the heroes must fight and flames coming from many directions. Shortly into the level, the team must use their [[Helicopter|glide]] power to go down between two towers covered in tombstones while avoiding flames and at one point, a [[Darkroot]] growing down from above.


<gallery widths="320px" heights="180px">
LividDead Section4.jpg|The fourth area of the level.
LividDead Dodging Fireballs.jpg|Flames and fireballs now appear.
LividDead Scenery3.jpg|The flames come from different directions.


LividDead flames.jpg|The team later will drop down.
LividDead TwoTowers Darkroot.jpg|Using the [[Helicopter|glide]] power is key.
LividDead fireballs.jpg|Then fireballs will be shot out of holes.


LividDead Section4 End.jpg|The end of the level.
</gallery>
</gallery>


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''Main article: [[The Mamma of All Nightmares]]''
''Main article: [[The Mamma of All Nightmares]]''


In ''[[Rayman Origins]]'', Don't Trample the Flowers makes up the first four parts of a level called Land of the Livid Dead. The fifth part, consisting only of the boss fight against [[Big Mama]], is known as [[The Mamma of All Nightmares]].
The fifth part, consisting only of the boss fight against [[Big Mama]], is known as [[the Mamma of All Nightmares]].


==External links==
==External links==