Killdoor: Difference between revisions

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Normal killdoors are not visible by the player and trigger the disappearance of one or multiple events when [[Rayman]] comes within its range. They are usually set to trigger the disappearance events blocking [[Rayman]]'s path.
Normal killdoors are not visible by the player and trigger the disappearance of one or multiple events when [[Rayman]] comes within its range. They are usually set to trigger the disappearance events blocking [[Rayman]]'s path.


In ''[[Rayman Designer]]'', there are several types of normal killdoors available. There is the super killdoors, killdoors size 1, killdoors size 2, killdoors size 3 and killdoors size 4. The super killdoors saves its action upon the player dying, while the others reset. The size determines the range of the killdoors. Size 2 has a 50% larger range than size 1, size 3 has a 100% larger range than size 1 and size 4 has the same range as a [[Ting]].
In ''[[Rayman Designer]]'', there are several types of normal killdoors available. There are the super killdoors, killdoors size 1, killdoors size 2, killdoors size 3 and killdoors size 4. The super killdoors saves its action upon the player dying, while the others reset. The size determines the range of the killdoors. Size 2 has a 50% larger range than size 1, size 3 has a 100% larger range than size 1 and size 4 has the same range as a [[Ting]].


[[File:Designer Ting Colours.png|thumb|right|316px|class=sprite|The different [[Ting]] colours.]]
[[File:Designer Ting Colours.png|thumb|right|316px|class=sprite|The different [[Ting]] colours.]]