The Fairy Council: Difference between revisions

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As this is an introductory level in which Combo mode is yet to be introduced, there is no score to gain (the total level score for this stage will count as 100%, or 5 stars).
As this is an introductory level in which Combo mode is yet to be introduced, there is no score to gain (the total level score for this stage will count as 100%, or 5 stars).


[[File:TheFairyCouncilPC.jpg|thumb|left|320px|[[Rayman]] reaches the Fairy Council.]]
===Stage 2 – Finding [[Globox]] ===
===Stage 2 – Finding [[Globox]] ===
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, where there are no [[Hoodlum]]s in sight, and scattered [[Jewel|gems]], most of which are yellow. At this point, [[Murfy]] withdraws the [[Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere. He then introduces the player to [[Rayman 3 scoring system|the game's score system]], in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting [[Jewel|gems]] and [[Red Lum]]s (if he needs them). Some of the [[Jewel|gems]] form a trail.   
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, where there are no [[Hoodlum]]s in sight, and scattered [[Jewel|gems]], most of which are yellow. At this point, [[Murfy]] withdraws the [[Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere. He then introduces the player to [[Rayman 3 scoring system|the game's score system]], in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting [[Jewel|gems]] and [[Red Lum]]s (if he needs them). Some of the [[Jewel|gems]] form a trail.   
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At the door of the Council, there is a hand [[switch]] which turns on a light that attracts [[Globox]]'s attention briefly. He turns around and notices a gang of [[Hoodlum]]s - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat. [[Globox]] becomes scared of the approaching [[Hoodlum]]s and runs straight through the door into the Council, breaking it to allow him to be followed by the [[Hoodlum]]s, and then [[Rayman]] and [[Murfy]].
At the door of the Council, there is a hand [[switch]] which turns on a light that attracts [[Globox]]'s attention briefly. He turns around and notices a gang of [[Hoodlum]]s - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat. [[Globox]] becomes scared of the approaching [[Hoodlum]]s and runs straight through the door into the Council, breaking it to allow him to be followed by the [[Hoodlum]]s, and then [[Rayman]] and [[Murfy]].


[[File:FairyCouncilPS2-5.jpg|thumb|right|320px|[[Murfy]] discovers a can of [[Laser-Washing Powder]].]]
<gallery widths="320px" heights="240px">
TheFairyCouncilPC.jpg|[[Rayman]] reaches the Fairy Council.
FairyCouncilPS2-4.jpg|[[Globox]] is found hiding in a barrel of [[plum juice]].
</gallery>


===Stage 3 – Inside the Council===
===Stage 3 – Inside the Council===
At this point, [[Rayman]] and [[Murfy]] arrive inside the Fairy Council itself, starting with a small chamber in which at the center is an elevator with a hand [[switch]]. [[Rayman]] has to [[Telescopic fist|punch]] this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges. He first encounters [[pigpot]]s in here, and these need to be broken in order for the door at the top of this chamber to open. This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand [[switch]]. [[Rayman]] has to perform lateral shots at this switch to lift him up to the next level.
At this point, [[Rayman]] and [[Murfy]] arrive inside the Fairy Council itself, starting with a small chamber in which at the center is an elevator with a hand [[switch]]. In the Polish and Russian versions of the game, an additional [[Slapdash]] can be found here. [[Rayman]] has to [[Telescopic fist|punch]] this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges. He first encounters [[pigpot]]s in here, and these need to be broken in order for the door at the top of this chamber to open. This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand [[switch]]. [[Rayman]] has to perform lateral shots at this switch to lift him up to the next level.


When he reaches the top, he encounters a [[Hoodmonger]] which displays a dollar ($) sign atop its head. The glass bridge between them lifts itself upwards, blocking him from direct contact, and [[Rayman]] will have to shoot laterally again to inflict damage to the [[Hoodmonger]]. Upon its defeat, [[André]] emerges and tells [[Rayman]] that he will deal with him later, and then flies away, leaving a small, mysterious green can on the floor. [[Murfy]] examines it, and discovers that it contains [[Laser-Washing Powder]] that transforms the user's clothes into combat fatigues. [[Rayman]] decides to use it against [[Murfy]]'s warnings that it could be dangerous, thus introducing him to the [[Vortex]] power, the first of five different powers delivered by these [[Laser-Washing Powder|cans]].
When he reaches the top, he encounters a [[Hoodmonger]] which displays a dollar ($) sign atop its head. The glass bridge between them lifts itself upwards, blocking him from direct contact, and [[Rayman]] will have to shoot laterally again to inflict damage to the [[Hoodmonger]]. Upon its defeat, [[André]] emerges and tells [[Rayman]] that he will deal with him later, and then flies away, leaving a small, mysterious green can on the floor. [[Murfy]] examines it, and discovers that it contains [[Laser-Washing Powder]] that transforms the user's clothes into combat fatigues. [[Rayman]] decides to use it against [[Murfy]]'s warnings that it could be dangerous, thus introducing him to the [[Vortex]] power, the first of five different powers delivered by these [[Laser-Washing Powder|cans]].
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With the glass bridge being lowered, [[Rayman]] encounters three [[meadowscrew]]s which can be screwed into the floor when he [[Telescopic fist|punches]] them under the influence of the [[Vortex]]. Once they are down, [[Rayman]] can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage.
With the glass bridge being lowered, [[Rayman]] encounters three [[meadowscrew]]s which can be screwed into the floor when he [[Telescopic fist|punches]] them under the influence of the [[Vortex]]. Once they are down, [[Rayman]] can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage.


[[File:EarlyFC.jpg|thumb|left|320px|[[Murfy]] and [[Rayman]] in a large chamber.]]
<gallery widths="320px" heights="240px">
UniqueSlapdashFC3.png|This [[Slapdash]] at the beginning of the third part is unique to the Polish and Russian versions of the game.
FairyCouncilPS2-2.jpg|[[Rayman]] and [[Murfy]] arrive inside the Council and encounter a hand [[switch]].
FairyCouncilPS2-5.jpg|[[Murfy]] discovers a can of [[Laser-Washing Powder]].
</gallery>


===Stage 4 – The Council falls apart===
===Stage 4 – The Council falls apart===
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This leads to another large chamber. Two [[Ninja Crab]]s are encountered here, one of which is crushed by a stone, though it is possible to shoot it to defeat it in time. A [[Vortex]] can is also found here, which [[Rayman]] uses as appropriate to progress to a ceiling of vines which is also falling apart. At the end of this, [[Globox]] appears, only for [[André]] to head straight for him and get swallowed, causing [[Globox]] to run straight to [[the Heart of the World]].
This leads to another large chamber. Two [[Ninja Crab]]s are encountered here, one of which is crushed by a stone, though it is possible to shoot it to defeat it in time. A [[Vortex]] can is also found here, which [[Rayman]] uses as appropriate to progress to a ceiling of vines which is also falling apart. At the end of this, [[Globox]] appears, only for [[André]] to head straight for him and get swallowed, causing [[Globox]] to run straight to [[the Heart of the World]].
<gallery widths="320px" heights="240px">
EarlyFC.jpg|[[Murfy]] and [[Rayman]] in a large chamber.
FairyCouncilPS2-6.jpg|A [[Hoodmonger]] hides behind this painting of [[Globox]].
</gallery>


[[File:HeartOfTheWorld.jpg|thumb|320px|right|[[The Heart of the World]] lies in the final chamber of the Fairy Council.]]
[[File:HeartOfTheWorld.jpg|thumb|320px|right|[[The Heart of the World]] lies in the final chamber of the Fairy Council.]]
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Once [[Rayman]] goes through the portal after [[Globox]] and the [[Teensie]]s, he follows them through the first of a series of psychedelic wormholes known as the aforementioned [[Teensie Highway]], in which he has to time his jumps over a bunch of varied length platforms. Reaching the end will then begin making his way to [[Clearleaf Forest]].
Once [[Rayman]] goes through the portal after [[Globox]] and the [[Teensie]]s, he follows them through the first of a series of psychedelic wormholes known as the aforementioned [[Teensie Highway]], in which he has to time his jumps over a bunch of varied length platforms. Reaching the end will then begin making his way to [[Clearleaf Forest]].
==Gallery==
<gallery  widths="320px" heights="240px">
FairyCouncilPS2-4.jpg|[[Globox]] is found hiding in a barrel of [[plum juice]].
FairyCouncilPS2-2.jpg|[[Rayman]] and [[Murfy]] arrive inside the Council and encounter a hand [[switch]].
FairyCouncilPS2-6.jpg|A [[Hoodmonger]] hides behind this painting of [[Globox]].
</gallery>


==See also==
==See also==