Rayman 3 (early production): Difference between revisions
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==2002 development build== | ==2002 development build== | ||
[[Rayman Pirate-Community]] user DandyGuy dumped a ''[[Rayman 3]]'' PlayStation 2 development disc online and it appears to be built on October 27, 2002. This build contains six levels each having a simple debug name and the build contains a few differences closely resembling the final game. The level 'Intro. 10' is the first section of [[the Fairy Council]] with [[Murfy]] carrying [[Rayman]] with no arms, this version of the sections has a different voice for [[Murfy]] and he had different lines. | [[Rayman Pirate-Community]] user DandyGuy dumped a ''[[Rayman 3]]'' PlayStation 2 development disc online and it appears to be built on October 27, 2002. This build contains six levels each having a simple debug name and the build contains a few differences closely resembling the final game. The level 'Intro. 10' is the first section of [[the Fairy Council]] with [[Murfy]] carrying [[Rayman]] with no arms, this version of the sections has a different voice for [[Murfy]] and he had different lines. | ||
* Instead of "End Of Cinematic, Now it's time for some action" he says "You're Too Heavy, I'm Not Going To Hold Out Much Longer!", | * Instead of "End Of Cinematic, Now it's time for some action" he says "You're Too Heavy, I'm Not Going To Hold Out Much Longer!", | ||
* Instead of "Grab Those Red Things Okay?" he says "Grab The Red Lums, They're Bursting With Energy!" | * Instead of "Grab Those Red Things Okay?" he says "Grab The Red Lums, They're Bursting With Energy!" | ||
* Instead of "Oh, No Here Comes Numbskull Again", he says "Ah Ha! A Hoodlum!" | * Instead of "Oh, No Here Comes Numbskull Again", he says "Ah Ha! A Hoodlum!" | ||
* Instead of "Oooh, this place is crawlin’ with them." and "Aaah! They’re shootin’ at us! How original of them." he says "I Saw Everything, It's Their Chef, Andre, He Turns the Red Lums Into Hoodlums" and "If We Don't Stop Him, We'll Be Invaded!" | * Instead of "Oooh, this place is crawlin’ with them." and "Aaah! They’re shootin’ at us! How original of them." he says "I Saw Everything, It's Their Chef, Andre, He Turns the Red Lums Into Hoodlums" and "If We Don't Stop Him, We'll Be Invaded!" | ||
* Instead of "Ok, you did a little better, I'm going to reward you with your first parachute jump, parachute not included!" he says "We Shook Them Off, I'll See You On The Ground" | * Instead of "Ok, you did a little better, I'm going to reward you with your first parachute jump, parachute not included!" he says "We Shook Them Off, I'll See You On The Ground" | ||
'SK8.00' is the debug name for the first [[Teensie Highway]] which has some minor differences compared to the final game. | 'SK8.00' is the debug name for the first [[Teensie Highway]] which has some minor differences compared to the final game. | ||
* The landing sound effect when jumping from platform to platform uses the generic 'Boing!' sound. | * The landing sound effect when jumping from platform to platform uses the generic 'Boing!' sound. | ||
* When jumping from platform to platform using 'X' the player gets rewarded with a bonus and a 'X2' score multiplier followed by the [[Shock Rocket]] sound effect playing in a loop. | * When jumping from platform to platform using 'X' the player gets rewarded with a bonus and a 'X2' score multiplier followed by the [[Shock Rocket]] sound effect playing in a loop. | ||
* [[Rayman]] cheers on saying "Woohoo!" when jumping on platforms | * [[Rayman]] cheers on saying "Woohoo!" when jumping on platforms | ||
* Some instruments in the soundtrack for the [[Teensie Highway]] are either missing or are raised or lowered in volume from the other instruments | * Some instruments in the soundtrack for the [[Teensie Highway]] are either missing or are raised or lowered in volume from the other instruments | ||
* The final segment of the [[Teensie Highway]] has an ending music track that still remains in the final game but was left unused. | * The final segment of the [[Teensie Highway]] has an ending music track that still remains in the final game but was left unused. | ||
'Wood. 19' Contains two segments of [[Clearleaf Forest]], the first being the segment that introduces the player to the [[Shock Rocket]], and the following segment involving the same segment that was used in the 2002 demo. | 'Wood. 19' Contains two segments of [[Clearleaf Forest]], the first being the segment that introduces the player to the [[Shock Rocket]], and the following segment involving the same segment that was used in the 2002 demo. | ||
* The [[Shock Rocket]] segment is missing cutscenes for finding the secret gems under the trap door and for opening each of the 3 steel doors. Instead [[Rayman]] just stays still for a couple of seconds. | * The [[Shock Rocket]] segment is missing cutscenes for finding the secret gems under the trap door and for opening each of the 3 steel doors. Instead [[Rayman]] just stays still for a couple of seconds. | ||
* The hitting target sound effects uses those from [[Hoodlum Headquarters]] for [[Rayman]] and [[Globox]] in the final game instead of a wood breaking sound effect. | * The hitting target sound effects uses those from [[Hoodlum Headquarters]] for [[Rayman]] and [[Globox]] in the final game instead of a wood breaking sound effect. | ||
'MOOR. 60' Contains a segment from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] where [[Rayman]] must free the 3 [[Teensie]]s and open the door to access the second [[Teensie doctor]]. | 'MOOR. 60' Contains a segment from [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] where [[Rayman]] must free the 3 [[Teensie]]s and open the door to access the second [[Teensie doctor]]. | ||
* The level reuses ''[[Rayman 2]]'' fire textures | * The level reuses ''[[Rayman 2]]'' fire textures | ||
* The [[plum]] music is slightly altered containing more instruments | * The [[plum]] music is slightly altered containing more instruments | ||
* The [[Teensie]]s had different voice actors and their dialogue was also shown in text. | * The [[Teensie]]s had different voice actors and their dialogue was also shown in text. | ||
* The level is also missing some music in the third quarter of the level | * The level is also missing some music in the third quarter of the level | ||
* The [[Hoodoo]]'s theme was completely different sounding dark and dramatic | * The [[Hoodoo]]'s theme was completely different sounding dark and dramatic | ||
* The [[Hoodstormer]] theme is also different sounding a bit silly | * The [[Hoodstormer]] theme is also different sounding a bit silly | ||
'Flash. 10' Contains the final segment of [[the Longest Shortcut]] | 'Flash. 10' Contains the final segment of [[the Longest Shortcut]] | ||
* The level shows an empty message box at the beginning | * The level shows an empty message box at the beginning | ||
* [[Globox]] uses both French and English voices at the same time | * [[Globox]] uses both French and English voices at the same time | ||
* The entire level is missing music | * The entire level is missing music | ||
* The cutscene involving the three [[Teensie doctor]]s is missing voices | * The cutscene involving the three [[Teensie doctor]]s is missing voices | ||
'Tower .30' contains the final section of [[the Tower of the Leptys]] and is almost exactly similar to its 2002 demo counterpart. | 'Tower .30' contains the final section of [[the Tower of the Leptys]] and is almost exactly similar to its 2002 demo counterpart. | ||