The Schplong: Difference between revisions
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In order to access the Schplong, [[Rayman]] must first travel to [[the Iron Mountains]], a level accessible from [[Rainbow Creek]] late in the game. At the very end of the first phase, [[Rayman]] must jump into a hot air [[balloon]]. During the flight to the level's next phase, a brief in-engine cutscene is played, showing [[Rayman]] soaring through the air in the [[balloon]]. If the player presses the square or the circle button 15 times during this cutscene, everything but the background of sky and fast-moving clouds disappears. The message ‘[[Rayman]] is on a killing spree!’ is quickly displayed, followed by ‘Welcome to The Schplong – Press Fire to Start’. Upon pressing the ‘square’ button, the player is thrust into the minigame with no further instructions. | In order to access the Schplong, [[Rayman]] must first travel to [[the Iron Mountains]], a level accessible from [[Rainbow Creek]] late in the game. At the very end of the first phase, [[Rayman]] must jump into a hot air [[balloon]]. During the flight to the level's next phase, a brief in-engine cutscene is played, showing [[Rayman]] soaring through the air in the [[balloon]]. If the player presses the square or the circle button 15 times during this cutscene, everything but the background of sky and fast-moving clouds disappears. The message ‘[[Rayman]] is on a killing spree!’ is quickly displayed, followed by ‘Welcome to The Schplong – Press Fire to Start’. Upon pressing the ‘square’ button, the player is thrust into the minigame with no further instructions. | ||
The Schplong's gameplay is almost identical to that of ''[http://en.wikipedia.org/wiki/Pong Pong]'', the early arcade game which it parodies. The player controls a vertical blue bar which hovers at the left side of the screen; it looks like a segment of [[Rayman]]'s oxygen bar. The opponent of the minigame is a vertical yellow bar which hovers at the right side of the screen; it looks like a segment of [[Rayman]]'s health bar. The heads-up display features two counters – one labelled ‘Player 1’ and the other labelled ‘Computer’. Above each is a zero. The minigame's name is also displayed near the bottom of the screen, though the ‘S’ removed. The [[Elixir of Life]] (a [[skull]] containing a green liquid) appears at the beginning of the minigame and flies towards the | The Schplong's gameplay is almost identical to that of ''[http://en.wikipedia.org/wiki/Pong Pong]'', the early arcade game which it parodies. The player controls a vertical blue bar which hovers at the left side of the screen; it looks like a segment of [[Rayman]]'s oxygen bar. The opponent of the minigame is a vertical yellow bar which hovers at the right side of the screen; it looks like a segment of [[Rayman]]'s health bar. The heads-up display features two counters – one labelled ‘Player 1’ and the other labelled ‘Computer’. Above each is a zero. The minigame's name is also displayed near the bottom of the screen, though the ‘S’ removed. The [[Elixir of Life]] (a [[skull]] containing a green liquid) appears at the beginning of the minigame and flies towards the player's blue bar. The player must manoeuvre their bar vertically to block [[Elixir of Life|the Elixir]], causing it to bounce towards the opposing bar. The computer-controlled yellow bar then attempts to block [[Elixir of Life|the Elixir]], sending it back to the player. Assuming that both bars are successful, [[Elixir of Life|the Elixir]] continues to bounce between them and the horizontal edges of the screen, constantly gathering speed. Eventually one of the bars fails to block [[Elixir of Life|the Elixir]]; this means that the other bar has scored a point, and the respective counter on the heads-up display increases appropriately. When the blue bar scores a point, a happy sound plays, such as [[Rayman]] going 'Yeah!' When the yellow bar scores a point, a sad sound is played, such as the sound [[Rayman]] makes if he swings on a [[Purple Lum]]. The minigame has been completed successfully when the player has successfully scored five points; should they concede five points, they lose the minigame. | ||
Once they have won or lost, the player can choose to replay the minigame or exit. Upon exiting, the player is transported to the second part of [[the Iron Mountains]], as if the minigame had never happened. | Once they have won or lost, the player can choose to replay the minigame or exit. Upon exiting, the player is transported to the second part of [[the Iron Mountains]], as if the minigame had never happened. | ||