Gloo Gloo: Difference between revisions
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==Description== | ==Description== | ||
The team appears in an underwater area that looks very much like the caves of the [[Sea of Serendipity]] from ''[[Rayman Origins]]''. The music begins to play when the players jump into the water and start [[swimming]]. A visible, deadly force appears from behind, so the heroes need to [[Swimming|swim]] fast while avoiding the many [[swordfish]]. Soon, [[Murray]]s will appear but like the [[spiky fish]]es, don't pose much of a threat to the players. On land, a [[Warship]] controlled by a [[Livingstone|Lividstone]] shoots [[helicopter bomb]]s, but they are easy to avoid as long as the heroes jump from chain to chain and from wooden platform to wooden platform. Eventually, after bouncing off of several flower bulbs, the team lands on a sail to end the level. | The team appears in an underwater area that looks very much like the caves of the [[Sea of Serendipity]] from ''[[Rayman Origins]]''. The music begins to play when the players jump into the water and start [[swimming]]. A visible, deadly force appears from behind, so the heroes need to [[Swimming|swim]] fast while avoiding the many [[swordfish]]. Soon, [[Murray]]s will appear but like the [[spiky fish]]es, don't pose much of a threat to the players. On land, a [[Warship]] controlled by a [[Livingstone|Lividstone]] shoots [[helicopter bomb]]s, but they are easy to avoid as long as the heroes jump from chain to chain and from wooden platform to wooden platform. Eventually, after bouncing off of several flower bulbs, the team lands on a sail to end the level. | ||
<gallery widths="320px" heights="180px"> | |||
Gloo Gloo 1.png|The start of the level. | |||
Gloo Gloo 2.png|[[Swordfish]] attacking in a rhythm. | |||
Gloo Gloo 3.png|Pink [[Spiky fish]] jumping in a rhythm. | |||
Gloo Gloo 4.png|A [[Murray]] pursuing the heroes. | |||
Gloo Gloo 6.png|The [[Murray]] crashing through the rocks. | |||
Gloo Gloo 5.png|The [[Murray]] getting stuck in a trench. | |||
Gloo Gloo 7.png|Another [[Murray]] pursuing the heroes. | |||
Gloo Gloo 8.png|More jumping pink [[Spiky fish]]. | |||
Gloo Gloo 9.png|A [[Warship]] firing [[Helicopter bomb]]s at the heroes. | |||
Gloo Gloo 10.png|A [[Murray]] sticking its head out of the water. | |||
Gloo Gloo 11.png|[[Flower bulb]]s near the end of the level. | |||
Gloo Gloo 12.png|The end of the level. | |||
</gallery> | |||
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==8-Bit Edition== | ==8-Bit Edition== | ||
'''Gloo Gloo, 8-Bit Edition''' is the fifth level of [[Living Dead Party]], the sixth world in ''[[Rayman Legends]]''. It is also the tenth music level in the game. The 8-bit effect in this music level is the same as it was in [[Castle Rock, 8-Bit Edition|the 8-Bit edition of Castle Rock]]. | '''Gloo Gloo, 8-Bit Edition''' is the fifth level of [[Living Dead Party]], the sixth world in ''[[Rayman Legends]]''. It is also the tenth music level in the game. The 8-bit effect in this music level is the same as it was in [[Castle Rock, 8-Bit Edition|the 8-Bit edition of Castle Rock]]. | ||
<gallery widths="320px" heights="180px"> | |||
Gloo Gloo Effect 1.png|The fish-eye lens at the start of the level. | |||
Gloo Gloo Effect 2.png|A monochrome filter being applied with a blue tint as the [[Murray]] gets stuck. | |||
Gloo Gloo Effect 3.png|The fish-eye lens during the [[Warship]] attack. | |||
</gallery> | |||
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